SEARCH RESULTS
 
Showing 1-10 of 272 records
 
Expand article

Best Australian games

The Article has images
2008-01-27 22:09:29 by Jason Hill in Screen Play
...wholly developed down under to qualify 2K Australia (formerly Irrational Canberra) were responsible for the PC version of last year's masterpiece BioShock, and Australian staff also spent time in Boston working and providing their expertise in all aspects of the game's design. Both the Xbox 360 and PC versions could be described as...
 
 
 
 
 
Expand article

Capcom buys Tenchu developer K2 Studios

2008-03-30 18:59:53 by patlike in videogaming247
 
Capcom has announced that its wholly acquired K2 Studios via a simple exchange of stock which is expected to be completed on May 1. K2 has a proven record as a reliable provider of game development services for Capcom. By making this company a wholly owned subsidiary, Capcom plans to make its game development activities
 
 
 
 
 
Expand article

COLUMN: 'Roboto-chan!': The Last Boost

The Article has images
2008-06-24 08:00:00 by Kurokishi in GameSetWatch
...wholly without credence Well, Yuji Yasuhara would probably disagree From dragons to mecha The first Panzer Dragoon was an iconic on-rails shoot-em-up, which had the player mount a dragon that could fire homing beams from its mouth. The aim of the game was to sweep your cursor over as much of the screen as possible, snagging as many enemies as...
 
 
 
 
 
Expand article

Activision to Offer Up Ghostbusters, Brutal Legend, World in Conflict to Other Publishers

The Article has images
2008-07-29 13:40:08 by Stephany in Gaming Today
...wholly owned properties that Activision Blizzard will keep. Ghostbusters, World in Conflict , and Brutal Legend , however, did not make it Vivendi Games Mobile, and Sierra Online might also go up on the auction block, and the realigning of staff for Radical Entertainment and High Moon Studios is also in the works. Massive Entertainment, which...
 
 
 
 
 
Expand article

Breaking Point

The Article has images
2008-08-11 17:42:00 by SVGL in Sexy Videogameland
...wholly for the emotions. As Jon Blow said in the article we discussed yesterday, it seems part of the objective of a game should be "setting a mood and a feeling, and you can't do it while there's like, a Burger King ad there, flashing But development costs are getting very, very high. Like, $10 million-per-major-project high, and if you're...
 
 
 
 
 
Expand article

Taito responds to 'unauthorized' Space Invaders 9/11 exhibit

The Article has images
2008-08-22 16:54:00 by James Ransom-Wiley in Joystiq
...wholly-owned subsidiary of Square Enix Co., Ltd., today stated unequivocally that the 'Invaders!' installation by Douglas Edric Stanley and displayed at the Games Convention held in Leipzig , Germany was produced entirely without Taito's knowledge and that the use of the world-famous Space Invaders content was wholly unauthorized. The 'Space...
 
 
 
 
 
Expand article

Controversial Space Invaders Remix Raises Square Enix's Ire

2008-08-22 17:08:05 by Chris Kohler in Wired: Game|Life
 
...wholly-owned subsidiary of Square Enix Co., Ltd., today stated unequivocally that the "Invaders!" installation by Douglas Edric Stanley and displayed at the Games Convention held in Leipzig, Germany was produced entirely without Taito's knowledge and that the use of the world-famous Space Invaders content was wholly unauthorized. The " Space...
 
 
 
 
 
Expand article

Remembering Jack In 'The Media'

The Article has images
2008-09-29 08:47:00 by SVGL in Sexy Videogameland
...wholly lacked credibility. But hey, they said, he was news and could not be ignored. That was a cop out. It gave Thompson a platform he might not have had for as long as he did," said Lowenstein's letter GamePolitics' Dennis McCauley, who covered Thompson's legal issues more exhaustively than any other outlet and even published his court...
 
 
 
 
 
Expand article

Opinion: On Invisibility In Game Design

The Article has images
2008-10-02 08:00:41 by Chris Remo in GameSetWatch
...wholly transparent set of rules. The player is fully conscious of the game's rules and is in dialogue only with them -- and thereby with the designer, Alexey Pajitnov -- at all times when playing Tetris While the game's presentation is artistically minimalist, the design itself is integrally formalist. But whereas formalism in the fine arts...
 
 
 
 
 
Expand article

Capcom wins: Dead Rising lawsuit dropped; gets unexpected game review from Judge

The Article has images