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(Stealth) Announcing FingerGaming, Our New iPhone Blog

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2008-09-11 04:19:49 by Simon Carless in GameSetWatch
...weblog FingerGaming.com , subtitled 'The art & business of gaming on the iPhone But why? Well, this new site, which is edited for us by Matt Burris, continues something we at Think Services have been doing over the past few months and years - supplementing our industry-leading coverage of the mainstream game business, as showcased with...
 
 
 
 
 
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2009 IGF Announces Full Judge List, Reminds On Deadline

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2008-10-16 16:00:55 by Simon Carless in GameSetWatch
...weblog's chief editor N'Gai Croal, Newsweek (Level Up blogger Mark DeLoura (former Game Developer magazine EIC, industry veteran Phil Fish, Polytron ( Fez and GAMMA co-creator, IGF award-winner Kyle Gabler, 2D Boy (Experimental Gameplay Project contributor, World Of Goo co-designer Kieron Gillen, RockPaperShotGun (PC Gamer contributor,...
 
 
 
 
 
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The Etch-A-Sketchist Explores... Games!

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2008-01-14 00:01:54 by Simon Carless in GameSetWatch
...weblog - which you may recall from an awesome BioShock Etch-A-Sketch that got passed around the major blogs from a few months ago But even though that particular Etch-A-Sketch got a lot of attention, there's been a whole bunch of other video game-related pictures on his weblog in recent months, so I thought I'd compile them Firstly and most...
 
 
 
 
 
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Conundrum: How Should Game Blogs Incent Writers?

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2008-01-22 16:00:12 by Simon Carless in GameSetWatch
...weblog around , Gawker Media's Kotaku.com (for which, disclaimer, I guest blogged back in November So, the fact - at the beginning of 2008, Kotaku moved from paying its contributors for each post to a new system with base pay and traffic-based incentives - so the more page views each editor gets every month, the more money they'll earn Over...
 
 
 
 
 
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GameSetLinks: Retro Mash-Up Insanity Edition

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2008-03-27 00:00:32 by Simon Carless in GameSetWatch
...Weblog - News: BusinessWeek Arcade Wow, BusinessWeek has an indie game portal now? Mind boggles Positivity Part 1: Royalties | metablog The main problem we have with retail-level royalties is that they lead directly to retail-level quality Klei Entertainment Inc. Blog Archive Crap games are not the problem More Metanet fallout: 'Really, lots...
 
 
 
 
 
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Best Of Indie Games: Week Of April 14th, 2008

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2008-04-20 00:00:58 by Simon Carless in GameSetWatch
...Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days, as well as any notable features on his sister 'state of indie' weblog This week on 'Best Of Indie Games', we take a look at some of the top titles released earlier this week - including two sequels, an abandoned...
 
 
 
 
 
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Best Of Indie Games: Get Wired Up The Alley

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2008-04-25 16:00:42 by Simon Carless in GameSetWatch
...Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days, as well as any notable features on his sister 'state of indie' weblog This week on 'Best Of Indie Games', we take a look at some of the top titles released earlier this week - a lo-fi mutant take on Tetris , something...
 
 
 
 
 
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Best Of Indie Games: The Hello Panda Edition

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2008-05-03 00:00:58 by timw in GameSetWatch
...Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days, as well as any notable features on his sister 'state of indie' weblog This week on 'Best Of Indie Games', we take a look at some of the top titles released earlier this week - two picks from a game development...
 
 
 
 
 
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Best Of Indie Games: Run, Dino! Run!

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2008-05-10 08:00:21 by timw in GameSetWatch
...Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days, as well as any notable features on his sister 'state of indie' weblog This week on 'Best Of Indie Games', we take a look at some of the top titles released earlier this week - two browser games, a competition entry,...