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World of Warcraft Exposed: Why WoW Made It BIg

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2008-03-26 08:00:59 by mzenke in GameSetWatch
...Warcraft Exposed' is a brand new weekly column by Michael Zenke about the culture and experience of the globe's biggest online game phenomen, the ten million subscriber-strong World of Warcraft. This first column explores how WoW became so popular in the first place Massively Multiplayer Online Games are officially mainstream. A title from...
 
 
 
 
 
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World of Warcraft Exposed: A Moviemaking Culture

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2008-04-09 08:00:50 by mzenke in GameSetWatch
...Warcraft Exposed' is a weekly column by Michael Zenke about the culture and experience of the globe's biggest online game phenomenon, the ten million subscriber-strong World of Warcraft. This week's column looks at the artform of machinima as it relates to the game and player culture The stereotype of the online gamer is one of antisocial...
 
 
 
 
 
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COLUMN: 'Play Evolution': The Evolution of World of Warcraft and Its Many Games

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2008-03-13 08:00:04 by jamesl in GameSetWatch
...Warcraft You cant beat World of Warcraft theres no such thing. There are no victory conditions, and youll never see a screen that pops up and says, You win! You may think that getting to the highest possible level is an obvious victory, but thats not true for everyone. Some people are satisfied with hitting the level cap, but others want to...
 
 
 
 
 
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Column: 'World of Warcraft Exposed': Before You Make Your First Character

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2008-04-02 16:00:25 by mzenke in GameSetWatch
...Warcraft Exposed' is a weekly column by Michael Zenke about the culture and experience of the globe's biggest online game phenomenon, the ten million subscriber-strong World of Warcraft. This second column looks at how character classes are actually differentiated in the game There are so many people playing World of Warcraft today, its...
 
 
 
 
 
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World of Warcraft Exposed: The Lore of the Alliance

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2008-04-16 16:00:22 by mzenke in GameSetWatch
...Warcraft Exposed' is a weekly column by Michael Zenke about the culture and experience of the globe's biggest online game phenomenon, the ten million subscriber-strong World of Warcraft. This week's column looks at the stories behind five of the game's character races Fantasy settings are darned intimidating, aren't they? As much as I love...
 
 
 
 
 
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Column: The Game Anthropologist: The World Behind The World Of Warcraft

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2008-08-23 08:00:05 by Mike Walbridge in GameSetWatch
...Warcraft in its entirety Oh no, not another article about World of Warcraft. Tired of hearing about it." If you've ever thought that, stop reading. You won't find this interesting Some of you still are reading, though, and we both know why that is: because the topic is humongous. There is the universe, and there are galaxies, solar systems,...
 
 
 
 
 
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World of Warcraft Coming to CONSOLES with MOLTEN CORE

2008-04-01 11:08:44 by PI Video Games Blog by Terry Mathews in PI Video Games Blog
 
...Warcraft: The Molten Core, a spinoff of the 40-person raid dungeon from its award-winning massively multiplayer online role-playing game (MMORPG), World of Warcraft. World of Warcraft: The Molten Core will allow players to experience the excitement of the hit raid dungeon in a completely new format, with new challenges and new rewards ...
 
 
 
 
 
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World of Warcraft Exposed: 'The Players Behind the Scenes'

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2008-04-24 08:00:38 by mzenke in GameSetWatch
...Warcraft 's success The Designers The group of players that have had the most direct impact on the game are, of course, the people actually running it. Blizzard Entertainment's jump from RTS developer to MMOG powerhouse seems like a no-brainer in retrospect, thanks largely to the people behind the project. Rob Pardo , for example, was a...
 
 
 
 
 
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Q&A: World of Warcraft Lead Producer J. Allen Brack

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2008-10-12 12:00:00 by Earnest Cavalli in Wired: Game|Life
...Warcraft has been the epitome of a gaming cash-cow ever since its 2004 launch Though solid figures are hard to come by, estimates on the game's monthly revenue often tops $100 million, and the game boasts subscriber rates that eclipse its closest competition by a factor of 10 During Blizzcon I had a chance to sit down with J. Allen Brack, the...