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Rainbow Six Vegas 2 Designer says hardcore FPS market not viable

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2008-03-15 10:16:11 by Mike Wehner in That VideoGame Blog
...viable business choice. We would like to be able to please both sides but compromises have to be made. We have some ideas to improve on the situation though - keep in mind however that we want our games to be accessible to as many people as possible, otherwise we just couldnt keep making games. (more
 
 
 
 
 
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Pachter: iPhone not viable gaming platform

2008-03-19 17:55:32 by patlike in videogaming247
 
Speaking here, Wedbush Morgans Michael Pachter has dampened enthusiasm for the recent announcement of Apples gaming SDK for iPhone with a warning that the units price may be prohibitive to it achieving mass success as a games machine. I dont see it as a viable gaming platform, due to the cost of owning one, he said
 
 
 
 
 
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Vegas Developer: Hardcore Shooter Market Too Narrow to be Viable

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2008-03-20 19:05:53 by Chris in Gaming Today
...viable business choice. We would like to be able to please both sides but compromises have to be made. We have some ideas to improve on the situation though - keep in mind however that we want our games to be accessible to as many people as possible, otherwise we just couldnt keep making games, Therien explained With those compromises in...
 
 
 
 
 
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RARE - DS is a very viable platform

2008-06-11 01:53:47 by RawmeatCowboy in GoNintendo
 
They (RARE) see DS as a very viable platform. They put the Viva PiƱata franchise on TV to reach a broad audience, they put it on PC to reach a different broad audience, and theyre doing the same thing with the DS, he said. Theyre trying to widen the audience of the franchise, basically. - engineer Joe Humfrey More talk from the team here...
 
 
 
 
 
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My Bad Company Big Mouth

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2008-04-09 16:17:00 by SVGL in Sexy Videogameland
...viable way for developers to offset rising costs without continuing to inflate price points, it was pretty rude of me to insult the community behind the large-scale boycott of EA's Bad Company . Calling them names instead of aiming for dialog and fair discussion of issues kinda flies in the face of my principles, and I regret that. This is...
 
 
 
 
 
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Blizzard Worldwide Invitational 08: World of Warcraft Q&A Panel

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2008-06-29 00:08:48 by Ingrid in the play girlz gaming blog
...viable for any aspect of the game Will Inscriptions be geared more toward casters or melee and what gathering profession is going to accompany it? The new profession will be intended for all classes and will use herbalism Will Linux support be available in the future for WoW and what are the obstacles keeping it from happening now?...
 
 
 
 
 
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Column: 'World of Warcraft Exposed': Before You Make Your First Character

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2008-04-02 16:00:25 by mzenke in GameSetWatch
...viable way to play the game; there are no broken classes in World of Warcraft. That said, each class caters to a very specific style of play. Choosing your class is vitally important, as it will determine a lot of what your experience in WoW is like. Well run down the games nine classes, going from the most-to-least solo friendly options in...
 
 
 
 
 
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Interview: Kongregate's Greer And Sirlin On Metagame Hopes With Kongai

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2008-05-01 16:00:23 by Simon Carless in GameSetWatch
...viable in a tournament I don't want to give the impression I'm against Mark Rosewater in any way. He's an excellent designer, and one of the few that anyone can learn from because he's written so many articles explaining his process. I'd give Magic a letter grade somewhere between A and A+. But on this point of bad cards, I have to disagree...
 
 
 
 
 
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iPhone 2.0 Means Apples Finally Embracing Games, But Whats Next?

2008-06-10 14:00:48 by Patrick Klepek in MTV Multiplayer
 
...viable platform for developers There were not, however, any signals that Apple intends to enter the games business On July 11, Apple launches the App Store on iTunes. The App Store will allow companies to sell full-fledged native applications to iPhone and iPod Touch users. In addition to games, this includes real-time sports stat tracking...