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Massively: Developer diary: Preview of the new Velon Hollow instance

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2008-07-08 15:17:47 by Editor in VirginWorlds MMO News
...Velon Hollow instance for TR players around level 30. Hudson walks us through the different elements that lead to the area's development, and even goes so far as to recognize something we've seen as a standard in Tabula Rasa play now: post-level soloability. While the area is designed for 2+ players of a given level range, they're now tuning...
 
 
 
 
 
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Developer diary: Preview of the new Velon Hollow instance

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2008-07-08 15:00:00 by Michael Zenke in Massively
...Velon Hollow instance for TR players around level 30. Hudson walks us through the different elements that lead to the area's development, and even goes so far as to recognize something we've seen as a standard in Tabula Rasa play now: post-level soloability. While the area is designed for 2+ players of a given level range, they're now tuning...
 
 
 
 
 
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Zombies Invading Tabula Rasa's Velon Hollow

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2008-07-08 21:52:32 by Shawn Sines in Gaming Today
...Velon Hollow. This upcoming instance will introduce two new features for Tabula Rasa ; item sets and zombies Imagine that an evil alien race has developed a serum capable of suppressing your personality and trapping you in your own mind. The chemicals make you stronger and more aggressive, and the sight of human flesh makes you hungry. As the...
 
 
 
 
 
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Tabula Rasa: Behind Velon Hollow

2008-07-09 15:38:21 by Editor in MMORPG.COM News
 
Tabula Rasa game designer Brian Hudson recently completed work on a new instance named Velon Hollow, where the minds of once intelligent beings have been overrun by an unknown toxin, turning them into ravenous zombies. In this dev journal, Brian shares his influences and inspirations in making this new replayable instance
 
 
 
 
 
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Tabula Rasa: Velon Hollow Dev Diary

2008-07-10 08:13:30 by Editor in MMOsite Gaming News
 
Hi, I#DY#m Brian Hudson and I am a designer on Tabula Rasa. I wanted to talk about a new instance, Velon Hollow, slated for release in Deployment 10. This Deployment will be going live in the next couple weeks
 
 
 
 
 
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Tabula Rasa: Velon Hollow Screenshots

2008-07-10 15:16:22 by Editor in MMORPG.COM News
 
Yesterday we presented a dev journal detailing the making of Velon Hollow, a new replayable instance that is set for release with Deployment 10 for Tabula Rasa. Today we present eight new screenshots from this zombie flavored encounter
 
 
 
 
 
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WarCry Network : Latest News: Tabula Rasa: Velon Hollow Developer Diary

2008-07-10 12:45:36 by Editor in VirginWorlds MMO News
 
Tabula Rasa's Brian Hudson has penned a developer journal about a new instance coming to the game in Deployment 10. Called Velon Hollow, you can read about it and check out the screens after the jump
 
 
 
 
 
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Massively: A preview of Tabula Rasa's Deployment 9

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2008-05-24 17:10:18 by Editor in VirginWorlds MMO News
...Velon Hollow instance. It's (obviously) going to eventually make it to live. In the meantime, though, the PTS will be the only place you can take on this new 30-32 map just off of the Plateau. Formerly known as Howling Death Burrow, it can be accessed via the "Book of the Velonar" questline in New Velon Village Read | Permalink | Email this...
 
 
 
 
 
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A preview of Tabula Rasa's Deployment 9

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2008-05-24 16:30:00 by Michael Zenke in Massively
...Velon Hollow instance. It's (obviously) going to eventually make it to live. In the meantime, though, the PTS will be the only place you can take on this new 30-32 map just off of the Plateau. Formerly known as Howling Death Burrow, it can be accessed via the "Book of the Velonar" questline in New Velon Village Read | Permalink | Email this...
 
 
 
 
 
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WarCry Network : Latest News: Tabula Rasa: Feedback Friday

2008-05-23 13:00:28 by Editor in VirginWorlds MMO News
 
...Velon Hollow", and some upgrades to the Public Test Server Squad Merge When the interactions group started thinking about the Looking For Squad system, we wanted to focus on ways to make it easier to group up. While thinking about this, we realized that we first needed to solve a problem that kept occurring when we would play with each other....