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GTA IV 'threatens' American values, whatever THEY are

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2008-07-30 16:30:13 by HASH0x8b0f154 in Destructoid - Hardcore video game blog
...values Medved's rambling and barely coherent non-argument seems to say a lot of words, but nothing of substance. His entire point seems to hinge on the rather flimsy idea that people shouldn't be buying GTA IV during a recession, and that somehow this means American "values" (whatever they're supposed to be these days) are under threat. All I...
 
 
 
 
 
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Exciting new gaming brand focusing on family values to launch on Nintendo Wii and DS

2008-07-31 17:26:02 by RawmeatCowboy in GoNintendo
 
...values and help childrens imagination come to life. Each title has been picked for its unique family-friendly appeal, with a bias towards girl gamers aged 6-12, and features gameplay that promotes the brands core message of fun and safety, ensuring parents and gift buyers of the suitability of all Cherry Tree Lanes products more
 
 
 
 
 
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Anti-Spore site launches, cites attack on Christian values

2008-09-09 20:58:04 by morriss in videogaming247
 
An anti-Spore site has launched in direct protest of the games attack on Christian values, calling itself Antispore.com. This is our favourite bit: You would think that as a member of the Episcopal Church, a smart man like Will Wright would not be capable of creating Spore. However, we must be reminded that the Episcopal Church is
 
 
 
 
 
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GLS: 'Embedding Social Activist Principles In Game Design'

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2008-07-21 08:00:54 by Simon Carless in GameSetWatch
...Values At Play project - thanks again to him for covering this intriguing social/educational gaming conf Speaking at a Games, Learning, and Society Conference workshop entitled Values at Play: Tools for Activist Game Design, Dr. Mary Flanagan, an associate professor at Hunter College's Software Art and Culture department, argued that every...
 
 
 
 
 
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Revolutionary: Balance and Options

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2008-06-04 19:34:00 by Mike Sylvester in Nintendo Wii Fanboy
...values the board was throwing out and how sensitive it was. With no weight on it, Wiimote.RawFrontLeft was showing over 5000 units of whatever. Standing on it brought the number up over 7000 units, and shifting my weight directly over the front left corner of the board actually lowered the number back towards 5000. Through some more testing I...
 
 
 
 
 
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Revolutionary: WRX Stage 1

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2008-06-18 19:30:00 by Mike Sylvester in Nintendo Wii Fanboy
...values from the Balance Board, so because we need to get an initial reading as a baseline for the rest of the script, I make GlovePIE wait a moment at the beginning of the script to give it time to start reading the Balance Board wait 20ms //Short wait before getting initial Balance Board values PPjoy.Analog1 = 0 //Resets the "pedals" at the...
 
 
 
 
 
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Career Planner: Abilities & Masteries

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2008-08-25 19:58:03 by Snafzg in The Greenskin
...values dont increase as you spend points in the various mastery paths. Abilities affected by mastery should increase in effectiveness with each point you spend in their associated path. Unfortunately, these values remain constantly static. It may be that they are waiting for the formulae to be finalized at release, couldnt get it working...
 
 
 
 
 
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Preview: Pirates of the Burning Sea

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2007-12-17 21:08:54 by Chris Morrell in Gomeler.com
...values for dodge, parry, and block along with offensive attack values. Your vital statistics comprise of health, initiative, and balance and there are various attacks and actions that can affect all of these values. There are two offensive attacks with slight differences between them all, preparatory and finishing moves and then there are a...
 
 
 
 
 
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GTA IV Achievements, Edition II: Descriptions!

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2008-03-29 19:00:00 by Terrence Stasse in Xbox 360 Fanboy
...values and requirements for the list. A poster on their forums provided the list and so these descriptions and point values should be taken with a grain of salt. But really, you can look over the list for yourself and see whether or not the descriptions make sense with the names and values. Whatever the case may be, the achievements are...
 
 
 
 
 
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GLS: Surreal's Lipo On Battling the Curse of 'More' In Games

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