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LGJ: User Content Creation Crisis

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2008-11-03 19:00:00 by Mark Methenitis in Joystiq
Filed under: Features Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games It appears there has been a bit of a controversy over the recent changes to the PSN Terms of Service with regard to user-generated content, which seems to be at least in part tied to the...
 
 
 
 
 
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Microsoft: why no mod support; XNA, user-generated content

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2008-04-13 08:41:09 by Isaac C. in Xbox 360
Microsoft has always been stringent with its rules concerning Xbox Live. One rule that recently got some attention is the prohibition against user-generated content . This was brought up because of Epic Games ' call to distribute user content for Unreal Tournament 3 In a recent interview, Microsoft's Chris Satchell explains why this rule is in...
 
 
 
 
 
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Massively: "Free-To-Play" model pulls in a dollar per user in the west

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2008-06-16 16:46:57 by Editor in VirginWorlds MMO News
Filed under: Business models , News items , Free-to-play , Casual , Virtual worlds One dollar per user per month may not sound like a huge revenue for any game, but when you start thinking in the terms of the user base of games like Habbo Hotel , Club Penguin and RuneScape you start to realize how much a dollar is really worth Lightspeed , a...
 
 
 
 
 
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"Free-To-Play" model pulls in a dollar per user in the west

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2008-06-16 16:00:00 by Colin Brennan in Massively
Filed under: Business models , News items , Free-to-play , Casual , Virtual worlds One dollar per user per month may not sound like a huge revenue for any game, but when you start thinking in the terms of the user base of games like Habbo Hotel , Club Penguin and RuneScape you start to realize how much a dollar is really worth Lightspeed , a...
 
 
 
 
 
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A chat with Benjamin Linden: LL and Big Spaceship collaborate on user-experience

2008-11-10 11:00:00 by Tateru Nino in Massively
 
Filed under: Interviews , Second Life Linden Lab announced that it has signed on interactive design agency, Big Spaceship, as a key part of its strategy to rework the user-experience, user-interface and signup system for Second Life. The project has been dubbed the UX (User eXperience) project. Big Spaceship, in fact, has apparently been onboard...
 
 
 
 
 
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LGJ: User Content Continued

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2008-11-17 21:30:00 by Mark Methenitis in Joystiq
Filed under: Features Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games Between Guitar Hero: World Tour and Little Big Planet , user content is king going into this holiday season. Last time on LGJ , we talked about the issue of the rights of the user. This week,...
 
 
 
 
 
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10 Futuristic User Interfaces

2008-08-19 07:05:41 by Editor in N4G.com : News Feed : gaming
 
Smashing Magazine writes: "Good user interfaces are crucial for good user experience. It doesn't matter how good a technology is - if we, designers, don't manage to make user interface as intuitive and attractive as possible, the technology will hardly reach a breakthrough. To gain the interest in a new product or technology, users need to...
 
 
 
 
 
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Metacritic to crack down on phoney user ratings

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2008-11-05 22:30:00 by Randy Nelson in Joystiq
Filed under: Culture Thousands of suspiciously low user ratings for Gears of War 2 were evidently the tipping point for aggregate reviews site Metacritic . With the game averaging in the low- to mid-90% range from various media outlets, just shy of 4,000 user votes have it at a measly 3.5/10 - this before it has even hit shelves In this...
 
 
 
 
 
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User created content, who needs it?

2008-04-03 18:34:57 by syncaine in Hardcore Casual
 
Continuing todays theme of linking to blogs from people who know a hell of a lot more about MMOs than I do, Raph Koster has a post today about the growing amount of user-created browser-based content that is hitting the net At the very beginning he says that the gamer side is waiting for Warhammer, but that there may be a second population more...
 
 
 
 
 
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Is user generated content the future of MMOs?

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2008-04-27 20:00:00 by Colin Brennan in Massively
Filed under: Business models , Culture , MMO industry , Opinion , Massively meta , Virtual worlds User generated content. Second Life is built on it. Other games are slowly taking up the banner as well and introducing the ideas of the players into their fold. Are we doing ourselves a favor, or are we starting to completely shoot ourselves in...