Q&A: Gamevil's Bong Koo Shin On Art, Addiction, And Eating Your Game
...Ukrainian space program
BKS: I wanted to try something beyond international, in a way. Something extraterrestrial, in outer space. I thought I'd send out messages to outer space, and if I got a response from them, everyone would say Nom 2 was the first game to interact with outer space creatures! That's how I got with that. After we started...
