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Study looks at why successful FPS games use alot of close combat

2008-12-05 01:39:42 by Jon G. in Nintendo DS
 
...study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2 and Half-Life 2 They gathered over 300 hours of data by hooking gamers...
 
 
 
 
 
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Study looks at why successful FPS games use a lot of close combat

2008-12-05 01:39:54 by Jon G. in Xbox 360
 
...study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2 and Half-Life 2 They gathered over 300 hours of data by hooking gamers...
 
 
 
 
 
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Study looks at why successful FPS games use a lot of close combat

2008-12-05 01:39:54 by Jon G. in PSP Updates
 
...study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2 and Half-Life 2 They gathered over 300 hours of data by hooking gamers...
 
 
 
 
 
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Study looks at why successful FPS games use a lot of close combat

2008-12-05 01:39:54 by Jon G. in Nintendo DS
 
...study linking players' emotional response to specific gameplay elements on several popular FPS titles. Included in the list of test games were Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2 and Half-Life 2 They gathered over 300 hours of data by hooking gamers...
 
 
 
 
 
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Judge The Latest Violent Video Game Study For Yourself

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2008-11-03 17:30:55 by Stephen Totilo in MTV Multiplayer
...study that appears in the journal Pediatrics that has studied longitudinal (translation: more than short-term) effects of violent video games on children in the U.S. and Japan The report determines that there is a link, as measured by following up with both American children and Japanese teenagers, collectively age 9-18, who do and dont play...
 
 
 
 
 
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British Study Claims The Wii Does Not Help Much with Weight Loss

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2007-12-22 18:34:06 by Stephany in Gaming Today
...study in a British Medical Journal, playing Wii Sports only uses 2% more energy than gamers who use the Xbox 360. The study included six boys and five girls between 13 and 15 years old, and the study found that playing Wii Sports only expended 60kcal per hour, and because of this minimal amount of calorie burning, children and others are...
 
 
 
 
 
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Finnish Study Reveals Unexpected Player Reaction to Violence in Videogames

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2008-02-27 22:28:40 by Shawn Sines in Gaming Today
...study by a team out of Helsinki Finland tested the immediate brain response of 36 participants to individual game events. The results, published under The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events, led to some interesting and unexpected finds While playing James Bond 007: Nightfire , the subjects...
 
 
 
 
 
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Study Shows MMO Players Swapping Genders

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2008-03-04 19:11:46 by Will Prusik in DigitalBattle
...study conducted at Nottingham Trent University found that many gamers in MMOs change a very basic facet of their character: they swap their gender. It seems that both men and women are likely to play a character of the opposite sex more than half of the time. While men are much more likely to play male characters (the study found them playing...
 
 
 
 
 
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Study Links Video Games With Heightened Creativity

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2008-05-25 02:01:19 by Shawn Sines in Gaming Today
...study which links video games and heightened creativity. The study involved 98 undergraduate and graduate students. Subjects were asked to play Dance Dance Revolution , on various levels of difficulty. The students took a standard creativity test, had their skin conductance measured for a physical response and were asked whether the...