2008-07-02 16:00:20 by
Simon Carless in
GameSetWatch
...sequences, etc.) This is for a number of very good reasons
The cutscene has always been, and will continue to be, a useful aesthetic tool for the expression of the story and of the narrative. The problem of the cutscene as such is not its existence inside the interactive space of the game. Players, in fact, appear to enjoy the additional...