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MS expands Community Games into new regions

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2008-11-25 11:30:00 by Dustin Burg in Xbox 360 Fanboy
...regions , thus growing the amount of developer participants Singapore, Australia and New Zealand have just been added to the list of regions that can produce and participate in the Xbox Live Community Games program and create games like these . On top of the three new region additions, the Community Games program is available in United...
 
 
 
 
 
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Ninja Gaiden 2 demo arrives in Japan first, other regions to follow

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2008-05-30 20:45:18 by Ceasar S. in Xbox 360
...regions. In a response to inquiries probing the reasons behind the absence, Microsoft said that the Ninja Gaiden 2 demo will go live in other regions as next week ends The company did not clarify the reasons behind the demo delay, however. Some speculate that Ninja Gaiden 2 is Microsoft's stunt to get the Japanese gaming population hooked on...
 
 
 
 
 
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IBM's Second Life: Regions of the Virtual World

The Article has images
2008-04-03 12:50:07 by DeshRaj in Gaming Blog
...regions of the virtual world-Second Life making them perfectly accessible through a Web browser. The $7 billion a year virtual world video game industry may be too large for IBM to ignore. Hence, Second Lifes parent company, Linden Lab, would offer software and services to corporate customers who aim at teleconferencing sort of stuff. The...
 
 
 
 
 
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IBM's Second Life: Regions of the Virtual World

The Article has images
2008-04-03 12:50:07 by DeshRaj in Gaming Blog
...regions of the virtual world-Second Life making them perfectly accessible through a Web browser. The $7 billion a year virtual world video game industry may be too large for IBM to ignore. Hence, Second Lifes parent company, Linden Lab, would offer software and services to corporate customers who aim at teleconferencing sort of stuff. The...
 
 
 
 
 
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IBM's Second Life: Regions of the Virtual World

The Article has images
2008-04-03 12:50:07 by DeshRaj in Gaming Blog
...regions of the virtual world-Second Life making them perfectly accessible through a Web browser. The $7 billion a year virtual world video game industry may be too large for IBM to ignore. Hence, Second Lifes parent company, Linden Lab, would offer software and services to corporate customers who aim at teleconferencing sort of stuff. The...
 
 
 
 
 
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IBM's Second Life: Regions of the Virtual World

The Article has images
2008-04-03 12:50:07 by DeshRaj in Gaming Blog
...regions of the virtual world-Second Life making them perfectly accessible through a Web browser. The $7 billion a year virtual world video game industry may be too large for IBM to ignore. Hence, Second Lifes parent company, Linden Lab, would offer software and services to corporate customers who aim at teleconferencing sort of stuff. The...
 
 
 
 
 
Expand article

IBM's Second Life: Regions of the Virtual World

The Article has images
2008-04-03 12:50:07 by DeshRaj in Gaming Blog
...regions of the virtual world-Second Life making them perfectly accessible through a Web browser. The $7 billion a year virtual world video game industry may be too large for IBM to ignore. Hence, Second Lifes parent company, Linden Lab, would offer software and services to corporate customers who aim at teleconferencing sort of stuff. The...
 
 
 
 
 
Expand article

IBM's Second Life: Regions of the Virtual World

The Article has images
2008-04-03 12:50:07 by DeshRaj in Gaming Blog
...regions of the virtual world-Second Life making them perfectly accessible through a Web browser. The $7 billion a year virtual world video game industry may be too large for IBM to ignore. Hence, Second Lifes parent company, Linden Lab, would offer software and services to corporate customers who aim at teleconferencing sort of stuff. The...
 
 
 
 
 
Expand article

IBM's Second Life: Regions of the Virtual World

The Article has images
2008-04-03 12:50:07 by DeshRaj in Gaming Blog
...regions of the virtual world-Second Life making them perfectly accessible through a Web browser. The $7 billion a year virtual world video game industry may be too large for IBM to ignore. Hence, Second Lifes parent company, Linden Lab, would offer software and services to corporate customers who aim at teleconferencing sort of stuff. The...
 
 
 
 
 
Expand article

IBM's Second Life: Regions of the Virtual World

The Article has images
2008-04-03 12:50:07 by DeshRaj in Gaming Blog
...regions of the virtual world-Second Life making them perfectly accessible through a Web browser. The $7 billion a year virtual world video game industry may be too large for IBM to ignore. Hence, Second Lifes parent company, Linden Lab, would offer software and services to corporate customers who aim at teleconferencing sort of stuff. The...