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Raph not open to new ideas

2007-12-23 12:36:00 by Tobold in Tobold's MMORPG Blog
 
...Raph tries to discredit me by saying that my proposal to remove asymetric trade is equivalent to removing groups and guilds and all forms of cooperation from MMORPGs. Apparently he didn't understand or chose to ignore the important word "asymetric". A group in which one person tanks, another person heals, and other people deal damage is *not*...
 
 
 
 
 
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RPS Exclusive: Raph Koster on The MMO

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2008-01-16 09:07:37 by Jim Rossignol in Rock, Paper, Shotgun: Making False Idols For 2008
...Raph Koster, the founder and president of Areae, about why MMOs must be free to play, how he wanted to make an Ultima Online expansion where the players made their own shards, and whether games have reached the end of graphics. Areae is the company with an unusual vision for PC gaming: the DIY MMO. Theyre calling the project Metaplace, but...
 
 
 
 
 
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Massively interviews Raph Koster on the State of Metaplace

2008-10-22 13:30:00 by Michael Zenke in Massively
 
...Raph Koster, one of the founders of the company. Raph has been a friend of Massively since we launched and, indeed, is well known to MMO gamers Continue reading Massively interviews Raph Koster on the State of Metaplace Permalink | Email this | Linking Blogs | Comments
 
 
 
 
 
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Tobold's MMORPG Blog: Raph not open to new ideas

2007-12-28 14:50:08 by Editor in VirginWorlds MMO News
 
...Raph tries to discredit me by saying that my proposal to remove asymetric trade is equivalent to removing groups and guilds and all forms of cooperation from MMORPGs. Apparently he didn't understand or chose to ignore the important word "asymetric". A group in which one person tanks, another person heals, and other people deal damage is *not*...
 
 
 
 
 
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GDC08: Raph Koster gets sentimental about Virtual Worlds

2008-02-19 12:43:39 by Editor in VirginWorlds MMO News
 
In the program for the Worlds in Motion summit, the description of Raph Koster's address (the kickoff event on Monday) concludes by saying "Industry pioneer Raph Koster ... will discuss why virtual worlds and online spaces are more than a fad-and why you absolutely should care
 
 
 
 
 
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/random: Raph Koster and interdependent gameplay

2008-04-22 15:31:18 by Editor in VirginWorlds MMO News
 
...Raphs blog today In the end, I think there is much left to be done in exploring systems that require large-scale interdependent gameplay. Once critical mass is achieved, they provide much of what is most intriguing about virtual worlds: EQ strategy sites. Bloodpledges in Lineage. All of A Tale in the Desert . WoWs auction house. SWGs strange...
 
 
 
 
 
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Raph Koster on the Metaplace idea

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2008-09-05 15:00:00 by Shawn Schuster in Massively
...Raph Koster decided to sit down and explain to us just where exactly the idea for Metaplace was born and how it has evolved into what it is today He begins by explaining his MUD roots and how much that influenced him in the multiplayer online space. He explains that he'd had ideas for web-based sandbox worlds ever since then and had...
 
 
 
 
 
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General: Raph Koster Asks "What is Cheating"

2007-12-27 19:48:43 by Editor in MMORPG.COM News
 
Raph Koster has made a post on his website that poses an interesting question for MMO gamers. What is cheating? He looks at what it meant to cheat in the earliest forms of MMOs and muds, and compares that to what we think of as cheating in the context of today's games and "strategy guides
 
 
 
 
 
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Raph Koster - Why can the crazy Japanese come up with Wii Fit, and we cant?

2008-08-13 19:47:28 by RawmeatCowboy in GoNintendo
 
...Raph Koster From what Ive seen, there really arent any Western devs that think outside of the box. If they do, its only a tiny bitand then that innovation or new idea is shoehorned into the First Person Shooter genre, where it can be safe for retail Link
 
 
 
 
 
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A thought experiment on RMT

2007-12-24 10:03:00 by Tobold in Tobold's MMORPG Blog
 
...Raph on RMT , I came up with a thought experiment, based funnily enough on Ultima Online, the game Raph designed. The one design question UO more or less "solved" was whether people wanted unrestricted PvP. It did so by creating two mirror images of the world, one with and one without PvP. Over 90% of the population ended up in the non-PvP...