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Terra Nova: Virtually Eternal: A Positive Pathway to a Healthy and Sustainable Virtual Worlds Industry?

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2008-07-01 01:31:26 by Editor in VirginWorlds MMO News
...purposeful social interaction, and everything else. Given that social networks on the Web are a blend of random and purposeful group interaction (think Twitter), it seems that the biggest footprint of user attention is by this time well understood Other "serious" genres in the virtual worlds camp might include learning spaces, business...
 
 
 
 
 
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Terra Nova: Virtually Eternal: A Positive Pathway to a Healthy and Sustainable Virtual Worlds Industry?

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2008-07-01 00:31:10 by Editor in VirginWorlds MMO News
...purposeful social interaction, and everything else. Given that social networks on the Web are a blend of random and purposeful group interaction (think Twitter), it seems that the biggest footprint of user attention is by this time well understood Other "serious" genres in the virtual worlds camp might include learning spaces, business...
 
 
 
 
 
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BioWare: How We Can Improve The Side Quests For Mass Effect 2

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2008-03-11 19:46:01 by Stephen Totilo in MTV Multiplayer
...purposeful. That was to give the player a lot of variety in what you could do and give the player a user-driven, sort of personally customized choice as to how you could play the game One of the things were looking at for sequels and some of our other games is better technical ways, smarter ways to auto-generate content, to create stuff that...
 
 
 
 
 
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Second Life Creators: Only Purposeful Fraud Will Be Punished

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2008-01-04 12:50:43 by Earnest Cavalli in Game | Life
...purposefully defrauding the in-game economy, each "incident is handled on a case by case basis Additionally, the firm states the rules are aimed almost exclusively at operators of Linden dollar exchanges -- companies that have the ability to create currency on-demand When applied to unsuspecting players, the 150% penalty for being in...
 
 
 
 
 
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COLUMN: @Play: Angband - At Last!

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2008-01-19 00:00:18 by John Harris in GameSetWatch
...purposeful than Angband's. Nethack games in which the player just clears out levels and descends levels at his own pace are nearly always losses. A Nethack player must know what things he needs and how to get them, a process that, unlike Angband, is never as simple as searching shops and/or re-exploring levels at the best depth. Building a...
 
 
 
 
 
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Epic CEO: 'Talent Without Business Is Dangerous'

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2008-02-12 13:45:22 by Susan Arendt in Game | Life
...purposeful tension, because Cliff wants more, badder, cooler, stuff, and Rod says, this is all you can have and if you want cake, you're going to have to not eat pizza for dinner. And that tension is really important, and if you get into the "design is law," you lose your tension and then God knows what you end up with or how long it takes to...
 
 
 
 
 
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Mass Effect II will have 'richer' side quests

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2008-03-12 00:00:00 by Alexander Sliwinski in Joystiq
...purposeful about them Zerschuk explains now that the technological backbone for Mass Effect is there, the sequel should be much better. He uses the company's Baldur's Gate series as an example, explaining that the the first one was a very solid game, but that the sequel allowed things to be taken "to a whole new level." Read | Permalink |...
 
 
 
 
 
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How Mass Effect 2 Will Improve Side Quests

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2008-03-14 16:09:58 by Chris in Gaming Today
...purposeful about them I think with Mass we just wanted to say, Lets make a whole bunch of planets for people to explore. They all encapsulated, amongst themselves, some fun stories to do. Some kind of spanned among each other. But [next] were taking it to that next level of tying them into the central story as well Zeschuk admitted that side...
 
 
 
 
 
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2D is Rolling in Its Grave

2008-01-21 10:34:00 by Don Pachi in Games Aren't Kabuki
 
...purposeful about them, about how each frame was drawn, the precise speed at which everything moved, and almost everything about the overall experience. Developers likely didn't have language to properly describe that feel back then any more so than we do now. They just had a raw, intuitive understanding of what good gameplay was, and they had...