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Opinion: The Value Of Failure

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2008-06-26 16:00:26 by Simon Carless in GameSetWatch
...pseudonymous game designer 'Spitfire' references comments by Harry Potter creator J.K. Rowling to discuss why game creators should aim to "Fail faster... fail sooner" to more quickly reach their ultimate goal I read a fascinating speech by J.K. Rowling (yes, that J.K. Rowling) that she gave for Harvards commencement ceremony this past week...
 
 
 
 
 
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Humor: 'Excerpts From Development Books That Never Were'

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2008-08-21 08:00:18 by Simon Carless in GameSetWatch
...pseudonymous game developer Matthew Wasteland writes the 'Arrested Development' humor column for Game Developer magazine , and we're now reprinting his best insights on GameSetWatch. This delightful installment includes several useful excerpts from nonexistent game development tomes Making Money With GameCube Ports: A Fast And Easy Guide To...
 
 
 
 
 
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Advice: How To Avoid Getting Caught In Managerial Rhetoric

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2008-09-17 08:00:55 by Simon Carless in GameSetWatch
...pseudonymous game developer Matthew Wasteland writes the 'Arrested Development' humor column for Game Developer magazine , and we're now reprinting his best insights on Gamasutra. This installment helpfully translates common instances of producer-speak into painfully direct English The path of career development in the game industry is...
 
 
 
 
 
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Opinion: Tell Me What Art Is, and Ill Tell You What Games Are

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2008-09-27 16:00:44 by Simon Carless in GameSetWatch
...pseudonymous Game Developer magazine columnist Matthew Wasteland takes a look at gaming's place in the creative canon, looking at what critics miss within gaming, and what everyone needs to understand about games as an artform Most people in the video game industry, and many people who write about them for a living, hope for games to be taken...
 
 
 
 
 
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COLUMN: Bell, Game, and Candle - 'Monochromatic Musings'

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2008-10-03 16:00:29 by Alex Litel in GameSetWatch
...pseudonymous member of the Edge staff remarked on this similarity in a a preview , but suggested the games usage of communism is primarily for humor value If only one person (excluding me) has picked up on the similitude, it suggests one of two things: de Blob is less successful as agitprop than Dance Dance Revolution or only a modicum of the...
 
 
 
 
 
 
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