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Sony: We like to provide as many services as possible for free

2008-08-28 08:18:39 by patlike in videogaming247
 
Speaking to GI at Games Convention last week, Sony Worldwide Studios boss Shuhei Yoshida said that free is the way to go for PS3 and PSP services. We like to provide as many services as possible for free - we already provide our network access for gameplay for free - and the interesting thing about the
 
 
 
 
 
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Vivox to provide voice services for 38 Studios' upcoming MMO

2008-09-16 18:00:00 by Shawn Schuster in Massively
 
...provide all of their voice services for the studio's upcoming MMO. You may remember 38 Studios as the powerhouse that employs such rockstar names as Curt Schilling, R.A. Salvatore and Todd McFarlane. Their current MMO project, codenamed Copernicus, will use the same in-game voice technology of EVE Online, Second Life and upcoming titles from...
 
 
 
 
 
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Autumn GTA IV DLC will provide hours of additional gameplay, says Microsoft

2008-04-29 09:53:53 by patlike in videogaming247
 
Microsoft just put out a press release reiterating that GTA IVs 360 DLC will be with us this autumn and that the episodes that will provide hours of additional game play. Youd hope so, really. The billion dollar question, obviously, is how many hours: three or 30? Full thing after the link
 
 
 
 
 
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Activision financials: Guitar Hero IV to provide significant leap forward in innovation

2008-05-09 05:59:39 by patlike in videogaming247
 
Speaking in an investor call after the announcement of record financials last night, Activision publishing CEO Mike Griffith remained coy on the issue of adding new instruments to the Guitar Hero franchise, saying only that Guitar Hero IV would provide a significant leap forward in innovation when it releases later this year. For the holiday, well
 
 
 
 
 
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Brash Entertainments Saw Game Isnt Dead, Filmmakers Provide Update

The Article has images
2008-05-16 13:13:34 by Patrick Klepek in MTV Multiplayer
...provide voices as well as the composer. The story is apparently so well done, Koules wishes he could make a movie out of it As a self-professed horror fan (I liked the first Saw at least), and someone who wishes the industry would make more horror games, Im liking what I hear. But October 2009 is a long ways away Share This
 
 
 
 
 
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TOMY and D3Publisher to Provide NARUTO Fans with Hands-On Ninja Action at Anime Expo 2008

2008-07-01 16:45:46 by RawmeatCowboy in GoNintendo
 
...provide playable demos of two highly anticipated NARUTO titles at the upcoming Anime Expo 2008. Show attendees will be able to go hands-on with NARUTO: Clash of Ninja Revolution 2, the first NARUTO title for Wii created specifically for North America, and NARUTO: Path of the Ninja 2, the next installment in the popular role-playing game...
 
 
 
 
 
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Mirror's Edge is in first person to provide 'connection,' not regurgitation

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2008-11-07 17:18:00 by Brad Nicholson in Destructoid - Hardcore video game blog
The reason EA DICE went with the first-person perspective in Mirrors Edge wasnt to torture players who occasionally experience motion sickness. It was a conscious decision designed to make players feel more connected with the games protagonist, Faith, and her movements. It was also because DICE is pretty familiar with the perspective The...
 
 
 
 
 
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Mirror's Edge is in first person to provide 'connection,' not regurgitation

The Article has images
2008-11-07 17:18:00 by Brad Nicholson in Destructoid - Hardcore video game blog
The reason EA DICE went with the first-person perspective in Mirrors Edge wasnt to torture players who occasionally experience motion sickness. It was a conscious decision designed to make players feel more connected with the games protagonist, Faith, and her movements. It was also because DICE is pretty familiar with the perspective The...
 
 
 
 
 
Expand article

Mirror's Edge is in first person to provide 'connection,' not regurgitation

The Article has images
2008-11-07 17:18:00 by Brad Nicholson in Destructoid - Hardcore video game blog
The reason EA DICE went with the first-person perspective in Mirrors Edge wasnt to torture players who occasionally experience motion sickness. It was a conscious decision designed to make players feel more connected with the games protagonist, Faith, and her movements. It was also because DICE is pretty familiar with the perspective The...