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PQs and Open groups, best friends forever.

2008-08-20 15:47:52 by syncaine in Hardcore Casual
 
...PQs and open groups work perfectly. If you are in a PQ area, there is no reason NOT to join a group if available. Even on the beta servers, when everyone knows a wipe is coming and people will scatter to different servers at release, people are still working together. You join one PQ group, and often enough that same group will float to other...
 
 
 
 
 
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Doom and Gloom for PQs and Scenarios.

2008-08-29 15:59:25 by syncaine in Hardcore Casual
 
...PQs and Scenarios shortly going to be unused, dead content No They wont be swarmed by 50 players playing tag the spawn, but they wont be the WAR equivalent of Uldaman. The first thing WAR has going over WoW/EQ is that it supports groups far better, both in design and through the Open Group system. Five players in Westfall are not likely to...
 
 
 
 
 
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WAR hotfix patch cleans up quests and PQs, hides EULA

2008-11-21 12:00:00 by William Dobson in Massively
 
...PQs, the full list of which can be found in the hot fix patch notes. A handful of RVR-related problems were also quashed, most notably the lack of Healer NPCs in Kadrin Valley warcamp, and some missing set items in Tier 3 Gold Keep bags.Further tinkering with client performance and stability made it into this hot fix as well, with a focus on...
 
 
 
 
 
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Some thoughts on the PQ feedback.

2008-08-23 23:11:38 by syncaine in Hardcore Casual
 
...PQs, the randomness is not only ok, but actually really important. Over time, you will win your fare share of loot, both because you helped out the most and got the top spot, and also those times when you jump in at stage 3, contribute only a small amount, but get lucky and roll high. If we remove the luck factor, or even limited it too...
 
 
 
 
 
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One month of WAR, some thoughts.

2008-10-21 14:53:45 by syncaine in Hardcore Casual
 
...PQs and such still unexplored. That said Ive fully completed all Dark Elf PQs up to chapter 9. Ive been playing since the CE head-start, and x-fire reports a total of about 70 hours played Warhammer is more heavily dependant on the players around you than any other MMO, both on your side and the enemy. For some this is going to be a deal...
 
 
 
 
 
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Holding Warhammer Onlines Public Quests to a higher standard.

2008-09-29 16:27:06 by syncaine in Hardcore Casual
 
...PQs. If you dont have enough players in the area, they dont function as planned, and in turn are viewed as wasted content. What I find somewhat surprising is that WAR gets a lot of criticism on this subject, when it reality it is nothing new to MMO games Public Quests are in a lot of ways basically re-interfaced group quests. PQs offer higher...
 
 
 
 
 
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Public Quests will radically enhance mmorpg gameplay

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2008-06-05 18:22:02 by Keen in Keen and Graev's Gaming Blog
...PQs are going to be the solution because they are always running and resetting like clockwork According to Massively, PQs combine the best parts of raids, reputation grinds, lore quests, scripted encounters, and human behavior into one wholesome experience. Add RvR to that list, which we can expect because there has been mention of contested...
 
 
 
 
 
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Keen and Graev's Gaming Blog: Public Quests will radically enhance mmorpg gameplay

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2008-06-05 14:30:32 by Editor in VirginWorlds MMO News
...PQs are going to be the solution because they are always running and resetting like clockwork According to Massively, PQs combine the best parts of raids, reputation grinds, lore quests, scripted encounters, and human behavior into one wholesome experience. Add RvR to that list, which we can expect because there has been mention of contested...
 
 
 
 
 
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/random: WAR: theyve actually thought this crap through a bit. :D

2008-06-06 15:31:09 by Editor in VirginWorlds MMO News
 
...PQs. Each event has an impact on zone control, so by successfully completing PQs and winning in PvP, youre helping your team gain control of the zone, which leads to being able to conquer the next zone, building toward TOTAL CITY DOMINATION Ahem Sorry, got a little carried away there. It just sounds like so much fun You can solo in a Public...
 
 
 
 
 
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Beta Impressions Part 2 (Specific Positives and Negatives)

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2008-08-20 01:18:52 by Snafzg in The Greenskin
 
...PQs you encounter in WAR is pretty easy; it usually takes 2-3 complete runs (depending on group size). However, later PQs take many completions to max out; like 7-9. After a while, PQs just feel like another grind. Once the game becomes established and fewer allies are XPing around you, PQs will be extremely grindy because solo players will...