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Virtually Overlooked: Mario Artist

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2008-08-28 15:35:00 by JC Fletcher in Nintendo Wii Fanboy
...Polygon Studio, and Talent Studio ) that allow players to create artwork in varying forms. In addition to being pretty neat on their own, they predicted some of Nintendo's biggest developments before they became big. Looking through this suite of three games, we can see a few quite novel ideas that were later refined into massively important...
 
 
 
 
 
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GTA IV Inspires Artists And Gets Its Own Album

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2008-05-15 18:43:39 by Jason Cipriano in MTV Multiplayer
...Polygon , and Qadir It makes you wonder if maybe the eight extra tracks will show up in a future expansion, but apparently one of the games soundtrack supervisors was a bit tight-lipped about that potential when Stephen Totilo interviewed him for MTV News a few weeks ago. Hit the jump for the full press release Rockstar Games announces the...
 
 
 
 
 
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PC graphics: Where can we go from here?

2008-01-10 11:24:47 by Jason Pitruzzello in Adrenaline Vault
 
...polygon counts and good color depth, but you really pay for three different video display modes because each race views the game world differently. Furthermore, Predators and Marines have extra vision modes, further multiplying the graphics wonders of this title. And the screenshots prove it. Take a look Thanks to the combination of...
 
 
 
 
 
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Without E3, Where Do the Game Announcements Go?

2007-05-21 23:08:00 by Don Pachi in Games Aren't Kabuki
 
...polygon counts while World of Warcraft was busy cutting down on loading times and looking good even on low-end systems. EverQuest II ran like garbage at the time in anticipation of some future when everyone's computers would be a lot better and everyone would still be playing EverQuest II. Of course, what happened was that everyone flocked to...
 
 
 
 
 
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Character Modeling 2

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2007-05-22 13:09:00 by Dave Inscore in Art of the Game
...polygon and low-polygon Gears of War characters is fantastic. If you're a student interested in a behind the scenes peek of a next-gen character pipeline then don't miss out on this informative resource. CGSociety also recently ran an Artist Profile on Kevin In other industry deafening news - Starcraft 2 was announced! I was reduced to a...
 
 
 
 
 
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ESRB: Optional DLC can have different rating

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2008-04-22 00:00:00 by Justin McElroy in Joystiq
...polygon on polygon action are just going to have to hold on to your ... points. Read | Permalink | Email this | Comments
 
 
 
 
 
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PolyTouch v0.1: manipulate vector images on the DS

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2008-08-28 10:36:40 by Gino D. in Nintendo DS
...polygon manipulation program. In this version, you can change the nodes of a closed-polygon, having up to 25 nodes. This version is a proof of concept and in its early development stage Goal of the PolyTouch project is to provide a simple program for creating vector sprites for vector based Nintendo DS games. Examples include, but are not...
 
 
 
 
 
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The trailer for Black Mesa is absolutely gorgeous

2008-12-01 23:44:00 by Joseph Leray in Destructoid - Hardcore video game blog
 
...polygon by polygon, brick by brick, using the full capabilities of the Source engine. In short, they want the graphics, environments, and character AI of Half-Life 2 retrofitted onto the original And that's awesome. And it might be the best-looking fan game ever If Valve were smart (and they are), they'd hire these guys. I seem to remember...
 
 
 
 
 
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Transformers

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2007-11-12 22:29:00 by GAMEFURY in GAMEFURY Game Reviews
...polygon count and little to no detail. This is also the first game that I have ever played where the cutscenes look worse than the gameplay. Everything is sped up in the cutscenes, making the action look like a low budget Saturday morning CGI cartoon. It is completely unfaithful to the movie. Speaking of unfaithful the the movie, the missions...
 
 
 
 
 
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Review - Uncharted: Drakes Fortune

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2007-12-16 15:13:07 by Mark - McBacon in British Gaming Blog
...polygon in a corner of a dark room rather than a reward for straying off the path Despite its length, there are still some frustrating sections left in the game. The multiple vehicle sections that crop up can grow slightly tiresome towards the end, but they do change the pace dramatically The main issue is the games sudden turn to mythical...