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PVG Interview with Pocket Physics designer 0xtob

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2008-01-13 23:29:46 by sergioalb64 in Portable Video Gamer
...Physics , a neat little sandbox game that allows you to draw shapes and play with them using the rules of gravity. Think of it as a cross between Line Rider and the upcoming Crayon Physics Deluxe for the PC. 0xtob was nice enough to give us some insight about the current state of DS homebrew and his experience with it PVG: Your Pocket Physics...
 
 
 
 
 
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Chipmunk Physics Demo PSP - homebrew physics engine demo for PSP

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2008-03-28 13:11:57 by Charles D. in PSP Updates
Physics engines have always been an amusing way to test the limits of any platform. This latest homebrew physics engine developed by MK2k takes a look at some of the innovative game physics that can take place on the PlayStation Portable handheld with the Chipmunk Physics Demo PSP This nifty demo application was based on a port of the Chipmunk...
 
 
 
 
 
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IGF 2008: Chat with Petri Purho On 'Crayon Physics'

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2008-03-14 20:22:09 by William in Gaming Today
 
...Physics Deluxe? What goes through the mind of a game developer? Do independent developers pay close attention to the game mods popping up on the net? If you want to know the answers to those questions, definitely check out the above video. Interviews with developers tend to be on the boring side, but this one definitely held my attention the...
 
 
 
 
 
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Massively: Physics engine grounds Earthrise players

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2008-05-21 21:02:22 by Editor in VirginWorlds MMO News
...physics engine in Earthrise. Moll stressed that Masthead Studios wanted to balance client requirements with server load, while trying to build a realistic experience for Earthrise's players The physics engine will run simultaneously on the client and on the server. The server will ensure that the physics results from the client are feasible...
 
 
 
 
 
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Physics engine grounds Earthrise players

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2008-05-21 20:30:00 by James Egan in Massively
...physics engine in Earthrise. Moll stressed that Masthead Studios wanted to balance client requirements with server load, while trying to build a realistic experience for Earthrise's players The physics engine will run simultaneously on the client and on the server. The server will ensure that the physics results from the client are feasible...
 
 
 
 
 
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The Physics of Football

2008-02-03 21:11:01 by admin in Video Games Blog
 
...physics and real time strategy that you might want to watch on television today. Conservation of momentum during elastic and inelastic collisions is one aspect on which to focus as players tackle their opponents. It is of critical importance that the Patriots bring down New York's huge and powerful running back, 6-foot-4, 265-pound Brandon...
 
 
 
 
 
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Pocket Physics v0.6: fast simulation enabled

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2008-03-16 06:23:24 by Victor B. in Nintendo DS
...Physics! 0xtob has released a new version of Pocket Physics , bringing it up to version 0.6. As you can probably guess, Pocket Physics v0.6 has some nifty new optimizations under its belt, which you can read about below Massive speed optimizations Fixed the "explosion" bug As a side effect of this fix, results are now 100 reproducible Moved...
 
 
 
 
 
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Playing Dead: Physics In Video Games

2008-04-13 01:15:34 by Editor in N4G.com : News Feed : gaming
 
...physics have always been an important factor in how enjoyable a game experience is. All of the most memorable video games have found ways of overcoming the constraints of the technology of their time to create experiences that keep players coming back to try to master the nuances of the particular game. When the physics are done wrong it can...
 
 
 
 
 
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Developers Discuss Physics Behind Baja

2008-05-12 17:44:32 by Jonathan in Gaming Today
 
...Physics Developer Diary Video Baja is THQs upcoming next-gen racing title for the PS3 and Xbox 360. And as with most racing titles boasting of being next-gen, you can expect the physics of this game to have gone through an overhaul. In this developer diary, some of the people behind the game discuss how much detail and effort went into...
 
 
 
 
 
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AntiTetris v1.0 - Tetris powered with Chipmunk physics

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2008-07-09 17:35:01 by Sally B. in PSP Updates
...physics engines seem to be the "in" thing nowadays, and we're certainly not complaining; with games like Drawing Box and Pocket Physics , we've seen how much fun we can glean from just seeing our objects tumble down on top of each other. What happens, however, if you take a well-loved franchise - Tetris , perhaps - and add a sliver of physics...