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Activision: James Bond Fans Split Over First-Person Vs. Third-Person

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2008-08-11 20:03:40 by Stephen Totilo in MTV Multiplayer
...person James Bond? Third-person James Bond? Which would you prefer for a James Bond video game James Bond fans were polled by Activision in advance of the development of the publishers first game in the franchise, this falls multi-platform Quantum of Solace . And the survey showed that they were divided about what kind of game they wanted...
 
 
 
 
 
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Mirror's Edge producer on first person view for Mirror's Edge: We want you to be connected to Faith

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2008-11-07 22:04:47 by Mabie A. in Xbox 360
...person perspective Nick Channon , producer of the unique action title, responds to this issue in an interview, as well as talk about other components of the game and its development such as storyline, controls, color design, and mimicking life On the issue of using the first person perspective, he says that what motivated them to do it wsa...
 
 
 
 
 
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DICE talk Mirrors Edge first-person view, character connection

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2008-11-10 19:02:25 by Adam Sandberg in That VideoGame Blog
...person view of the game is more than just belonging to a genre and DICE recently explained how they reasoned in an interview with Gamasutra We really wanted to create a connection with you and the character, and the fact that youre playing the game through the eyes of Faith; as soon as you get to third person, you would be watching Faith,...
 
 
 
 
 
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Activision Polls Gamers on Whether New Bond Game Should be First-person or Third-person Shooter

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2008-08-12 17:11:23 by Stephany in Gaming Today
...person the winner However, fans of the third-person shooter should not fret, for while the game is indeed a FPS, when Bond takes cover or engages in hand-to-hand combat the view switches over into third-person mode. In doing so, Activision is banking on giving both genres the game they crave. Hopefully it will pay off for them, and the Bond...
 
 
 
 
 
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Lost Planet Colonies has new first-person mode

2008-03-20 00:00:00 by Ross Miller in Joystiq
 
...Person Shooters If you're still looking for reasons to (re)purchase Lost Planet: Colonies , IGN has outlined four new single player modes for the game. One of those in particular raised an eyebrow: a first-person mode that you can toggle via the menu screen. Curious how the traditionally third-person Lost Planet would look as a FPS? Check out...
 
 
 
 
 
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Miyamoto: Ocarina of Time could have been in first-person perspective

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2008-05-11 00:00:00 by Griffin McElroy in Joystiq
...person adventure through an intricately detailed fantasy world -- but would we ( and Game Rankings ) still hold the triforce-hunting adventure in such high regard if we had experienced Hyrule directly through the point-eared protagonist's eyes In a recent discussion between Nintendo president Satoru Iwata and revolutionary game developer...
 
 
 
 
 
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Diablo 3 In First Person

2008-06-27 01:44:19 by Editor in N4G.com : News Feed : gaming
 
...person view There is an argument for the original style of the Diablo franchise to be retained. More recent games such as Titan Quest has sucessfully pulled off the feat, but it is one of few. The most successful combination has been in games such as Dawn Of War and Company Of Heroes, where you can zoom in to a soldier level. Hellgate:...
 
 
 
 
 
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First-Person Jumper: Mirror's Edge Revolutionizes Platforming

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2008-07-10 12:56:00 by Chris Baker in Wired: Game|Life
...person shooters are great for making you feel like you're right there in the game world ... until it's time to jump The perspective is just terrible if you're trying to judge the exact moment when you should initiate a jump or the precise spot where your feet are going to land. ( Metroid Prime is the exception that proves the rule You'd be...
 
 
 
 
 
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Mirror's Edge is in first person to provide 'connection,' not regurgitation

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2008-11-07 17:18:00 by Brad Nicholson in Destructoid - Hardcore video game blog
...person perspective in Mirrors Edge wasnt to torture players who occasionally experience motion sickness. It was a conscious decision designed to make players feel more connected with the games protagonist, Faith, and her movements. It was also because DICE is pretty familiar with the perspective The producer for the game, Nick Channon...