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With persistent worlds comes persistent racism

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2008-09-12 19:00:00 by James Egan in Massively
...persistent worlds comes persistent racism Read | Permalink | Email this | Linking Blogs | Comments
 
 
 
 
 
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Q&A: Stardock's Wardell Talks Distribution Revolution With Impulse

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2008-04-08 16:00:43 by Simon Carless in GameSetWatch
...persistent universe, so all your characters and stuff are server-side. But what I'm saying is that it's not the platform that does that. It's the individual implementation from a game point of view Going back to the piracy thing, I think it must be an issue, though BW: Oh yeah, piracy is a huge issue. But there are ways to solve it. I don't...
 
 
 
 
 
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Interview: Red 5's Paper-RPG Duo On The MMO Persistence Revolution

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2008-08-22 16:00:58 by Simon Carless in GameSetWatch
...persistent online worlds. Can they pull it off? We'll see Ed Stark and Dave Williams are veterans of the tabletop gaming industry. Between the two theyve had a hand in publishing major revamps of pen and paper roleplaying systems, popular trading card games, and a number of board games Between the two they've had a hand in the revamp of...
 
 
 
 
 
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Using NPCs to create a more believable gameworld

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2008-09-25 09:48:00 by Hektor in MMOdus Operandi
...persistent world Slay me ten cheeseburgers This means that it can be difficult to suspend disbelief. In terms of game mechanics, it makes sense, as (as mentioned above) most of the NPCs provide services to the game world in one way or another. The games are sufficiently advanced that the NPCs will interact with different players in...
 
 
 
 
 
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When is a game an MMORPG?

2007-01-26 18:06:00 by Gameloading in Gameloading's MMORPG blog
 
...persistent world...or is it We will get back to that later. GW is not the only game that uses this set up. Another well known game is Dungeons & Dragons Online. Other lesser- well known titles that also use this setup are Phantasy Star Online (1+2+3+4) and Phantasy Star Universe Right, so these games have a few things in common 1: In all of...
 
 
 
 
 
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Universe at War: Earth Assault

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2007-11-25 05:24:00 by maradona in Games Guide
...persistent world level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you are fighting for are close to home, as you wage war across familiar Earth landmarks and cities The entire globe is at your command, as you manage resources, armies, and territories in the real-time strategic mode....
 
 
 
 
 
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Online Piracy 101

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2008-02-17 21:55:28 by Jason Hill in Screen Play
...persistent. We have little moments that when you go into a place that is normally a persistent place, but it's actually scripted just for you. Take that bar, normally you go into a bar and there's other players around. But this time you go into the bar and it looks just the same except its filled with NPCs having a party. While you're in...
 
 
 
 
 
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MMORTS Saga launches to moderate reviews

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2008-03-05 03:39:21 by Zee Salahuddin in That VideoGame Blog
...persistent online RTS-oriented world, SAGA allows player-designed cities that grow perpetually coupled with RTS elements of gathering, building and waging war. Players have the option of battling on other players or build their empire through diplomacy and minimal conflict. Additional resources can be acquired through expanding your empire...
 
 
 
 
 
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COLUMN: @Play: Larn, Or, I Hocked The Car To Buy A Lance Of Death

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2008-04-26 08:00:20 by John Harris in GameSetWatch
...persistent, the dungeon itself has a kind of character, there are "features" in the dungeon that can be taken advantage of or cause problems, and there is a strong ethic of powergaming: of trying find ways to use the rules in such a way as to gain an overwhelming advantage But in other ways Larn takes most after Rogue, and it has several...
 
 
 
 
 
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How The Incredible Hulk Movie Is Like A Video Game - Boss Battles!