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New Updates Bring the PAIN

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2008-06-18 16:46:52 by Travis Williams in PlayStation.Blog
...PAIN for the PlayStation Network. Its been a while since I last posted on the Official PlayStation blog. Every time I have its been a great experience. You all have shown me da-love so I wanted to make sure that when there was something cool to share with you that I would be back. I want to tell you what weve been doing with PAIN and why you...
 
 
 
 
 
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PAIN Trophies

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2008-08-08 13:01:31 by Travis Williams in PlayStation.Blog
...PAIN Producer, again and I wanted to take some time to tell you about the new PlayStation Network Trophies being added to PAIN Downtown The last trophy I ever earned was in ROTC. That was way back in High School (tragic I know). So, I have been really excited to see PlayStation 3 trophies make their way into games both old and new. Its a new...
 
 
 
 
 
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PAIN AMUSEMENT PARK OPEN!

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2008-09-11 17:53:10 by Travis Williams in PlayStation.Blog
...PAIN Amusement Park today. If you have been on the PAIN Train since the beginning you know this has been a long time coming. If you have never played PAIN before, its about time you found out why we have so much fun hurting ourselves and others The NEW PAIN Amusement Park represents quite a bit of gameplay evolution from the development side...
 
 
 
 
 
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New PAIN Content Available Today, More Coming Next Week

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2008-06-19 23:51:19 by Chris in Gaming Today
...PAIN has seen little action on the DLC front. Sure, there were a few character models released in there, but there was nothing substantial until now . Sonys been working at ironing out the process for delivering content to the game and have today released a free update, which includes Jukebox Play Now you can play your own tunes inside of...
 
 
 
 
 
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PAIN: DA-WOOD & DA-MOCKRACY

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2008-10-17 13:01:51 by Travis Williams in PlayStation.Blog
...PAIN for quite a few reasons. This message board has had a lot to do with how we design PAIN PAIN design is liberating. We dont have to worry about context, story, logic, or even reality. In a lot of ways, PAIN development is about as chaotic and creative as you can be. So before I dig into whats next, let me thank all of you for buying PAIN...
 
 
 
 
 
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PAIN Amusement Park: First Trailer and Preview

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2008-07-08 22:43:47 by Travis Williams in PlayStation.Blog
...PAIN team. In addition to releasing our updates we have been feverishly building the better mousetrap. The DOWNTOWN area in PAIN was a huge success for everyone involved! I remember some of my first interviews where I had to explain PAIN to people who havent played before. Let me tell you, that wasnt even remotely easy. Seven months later let...
 
 
 
 
 
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Pain Heads to the Movie Studio with Buzz in November

2008-10-17 21:17:35 by Chris in Gaming Today
 
...Pain after its release last November it was only in September that we finally got a change in scenery. The third area is being release much more promptly, though; if the amusement park wasnt to your liking or your simply want even more Pain content, Sony will be releasing the Movie Studio area in November. No price has been announced , but we...
 
 
 
 
 
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David Hasselhoff to Appear as a Character in Pain

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2008-10-22 22:06:25 by Chris in Gaming Today
...Pain announcement on PlayStation.Blog goes a long way in proving my point to coincide with the release of the newest expansion, the movie studio , Knight Rider and Baywatch star David Hasselhoff will be added as a playable character The sensation from Germany has even recorded a cover of Culture Clubs Do You Really Want to Hurt Me for the...
 
 
 
 
 
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PlayStation Store 2/28: PAIN Content, Rock Band and Guitar Hero Tracks

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2008-02-29 08:01:19 by Chris in Gaming Today
...PAIN owners will be able to download a new character, the Scurv Dogg, for $0.99. Theres also the usual assortment of videos, a new theme, and some wallpapers Also, to anyone who has purchased Rock Band DLC: check the list after the break to see if updated song versions are available. These will properly categorize the songs under the correct...
 
 
 
 
 
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EA Posts Q3 Loss, Short-Term Pain is Necessary Says Riccitiello

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2008-02-02 01:02:19 by Chris in Gaming Today
...pain is necessary for the company to enhance the quality of internally developed titles. He also said that hes willing to delay titles to ensure higher quality While we are the third-party quality leader we are not satisfied with where we are, said Riccitiello. We did not have any internally developed breakaway titles and no one of EAs...