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Opinion: How To Hire A Good Game Designer

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2008-10-04 16:00:22 by Simon Carless in GameSetWatch
...opinion piece, Codemasters principal designer Phil O'Connor outlines 10 different ways you can spot a "real game designer" during the resume and interview process, and avoid hiring ineffective or unqualified applicants I have the incredible fortune of being paid to design games. I consider this a privilege, the result of some luck, but at the...
 
 
 
 
 
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Do the most active players shape the opinion of the rest?

2008-01-29 08:12:55 by Tobold in Tobold's MMORPG Blog
 
...opinion shapers. I think the reason is far more mundane, they hired Tigole, who was a big raid leader back in the days of Everquest as their lead designer. Tigole developed the game *he* wanted to play, without spending much thought on what other people wanted to play. If they had hired lets say me, WoW would have a wonderful economy and...
 
 
 
 
 
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A Candid Wii Opinion

2008-08-30 09:10:58 by RawmeatCowboy in GoNintendo
 
...opinion. Ive read the entire article, and it really does smack of Sony fanboy. It would make sense, seeing that it comes from a Sony-related site I know I shouldnt think that way, and I dont. It just makes sense in this instance. I always face people telling me that I am not diversified in the gaming world because I run a Nintendo site. That...
 
 
 
 
 
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Opinion: Cahiers Des Jeux - The Press/Developer Relationship

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2008-09-24 08:00:49 by Simon Carless in GameSetWatch
...opinion -- online opinion at least -- forever. When you have a "Sony announces PlayStation 4" post, it's tough for people to internalize the followup "actually it didn't" post On the other hand, blogs are great for getting information out about smaller titles, and are really the only place you can find something close to reporting -- that is...
 
 
 
 
 
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Opinion: The State Of Character Arcs In Games

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2008-01-15 00:00:21 by Simon Carless in GameSetWatch
...opinion piece, also printed over at Gamasutra, EALA's Borut Pfeifer takes a look at the state of 'emergent player character arcs'. He references titles from Mass Effect to BioShock in order to analyze how immersion increases, when in-game events dynamically affect your character's personality and story arc One topic of interest of late is...
 
 
 
 
 
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Opinion: How Game Ads Can Be Done Right

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2008-03-31 16:00:50 by Simon Carless in GameSetWatch
...opinion piece I'd like to take the time to shed more light on the announcement that Gearbox and Double Fusion are partnering to consider connecting advertising with our games. Some gamers have voiced their concern, and I want to set the record straight about this announcement We respect any contempt for exploitive advertising that negatively...
 
 
 
 
 
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Opinion: Resident Racism, or why we can't have nice things

2008-04-11 02:37:00 by Destructoid.com in Destructoid - Hardcore video game blog
 
...opinion and we need to see the inherent racial undertones in this five minute video So, once again this "controversy" has reared its ugly head, as we get to hear a black point of view about this oh-so racist game. Well, this is unconventional, and some would say impossible, but I'm going to throw a white opinion into the ring. I know, I know,...
 
 
 
 
 
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Opinion Rebuttal: Si, Ceci Est Un Gamer

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2008-04-11 08:00:38 by Simon Carless in GameSetWatch
...opinion piece discussing why developer and gamers alike should step away from a militant defense of the artform, writer Rene Patnode steps in to respectfully suggest that the phrase 'gamer' should not be a dirty word Doug Wilson is a personal friend of mine, and therefore I was quite shocked to see his recent opinion article on GameSetWatch....
 
 
 
 
 
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Opinion: How Can A Game Be Subversive?

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2008-05-02 16:00:04 by Simon Carless in GameSetWatch
...opinion piece, EALA's Borut Pfeifer examines games from Blacksite: Area 51 through David Jaffe's canceled Heartland and indie oddity You Have To Burn The Rope to ask... can a game every truly be 'subversive The question of how a game can be subversive has bothered me for a long time. You can try to look for subversive elements in games much...