SEARCH RESULTS
 
Showing 1-10 of 1000 records
 
Expand article

EA acquires J2M, a South Korean free-to-play MMO studio

2008-12-04 11:00:00 by Samuel Axon in Massively
 
...MMO industry , News items EA has made another move in what looks like an overall strategy to ramp up its MMO efforts by acquiring J2M, a South Korean game development studio known for making top notch free-to-play MMOs for the Asian market. The company is 50 employees strong, so it has the potential to crank out some quality products. Just...
 
 
 
 
 
Expand article

The Daily Grind: Your favorite MMO machinima?

2008-12-04 08:00:00 by Krystalle Voecks in Massively
 
...MMO The Daily Grind: Your favorite MMO machinima? originally appeared on Massively on Thu, 04 Dec 2008 08:00:00 EST. Please see our terms for use of feeds Permalink | Email this | Linking Blogs | Comments
 
 
 
 
 
Expand article

Red 5 Studios interview: How to fail-proof your MMO

2008-12-04 15:00:00 by Shawn Schuster in Massively
 
...MMO industry , Hellgate: London , Tabula Rasa During a recent interview with Ten Ton Hammer, Red 5 Studios' Mark Kern described his views on why games like Tabula Rasa and Hellgate: London had recently failed, and how his colleagues at Red 5 are making sure an early game closure isn't in their future. "I think the key is that you need to...
 
 
 
 
 
Expand article

Hardcore Casual: Breaking down MMO burnout, and ways to avoid it.

2008-06-26 11:46:28 by Editor in VirginWorlds MMO News
 
...MMO veteran burnout, a legitimate concern for anyone hoping to find the next it game to play with friends As someone with a great deal of MMO experience, having played Ultima Online heavily at release and MMO gaming ever since, Ricks post got me thinking about the general idea of MMO burnout. On a somewhat recent podcast, Michael Zenke...
 
 
 
 
 
Expand article

Breaking down MMO burnout, and ways to avoid it.

2008-06-26 15:46:17 by syncaine in Hardcore Casual
 
...MMO veteran burnout, a legitimate concern for anyone hoping to find the next it game to play with friends As someone with a great deal of MMO experience, having played Ultima Online heavily at release and MMO gaming ever since, Ricks post got me thinking about the general idea of MMO burnout. On a somewhat recent podcast, Michael Zenke...
 
 
 
 
 
Expand article

Inside Neopets Creators' Ambitious New MMO

The Article has images
2008-06-30 16:25:58 by Earnest Cavalli in Wired: Game|Life
...MMO from the creators of Neopets Adam Powell and Donna Williams struck it rich with Neopets , an online virtual-pet site that grew so popular with kids and female gamers that the pair sold their creation to Viacom in 2005 for $160 million. Now, as founders of a startup called Meteor Games , they're working on something markedly different for...
 
 
 
 
 
Expand article

Interview: Red 5's Paper-RPG Duo On The MMO Persistence Revolution

The Article has images
2008-08-22 16:00:58 by Simon Carless in GameSetWatch
...MMO fiend Michael Zenke has been talking to some of the folks at Red 5 - recipient of almost $20 million in VC to make what is presumably meant to be a WoW-beating MMO - and they have some interesting, high-level thoughts about persistent online worlds. Can they pull it off? We'll see Ed Stark and Dave Williams are veterans of the tabletop...
 
 
 
 
 
Expand article

Shane Kim on Marvel Universe Online MMO cancellation

The Article has images
2008-05-15 00:00:00 by Christopher Grant in Joystiq
...MMO During a dinner on Monday night with Microsoft's Shane Kim and Kudo Tsunoda, we got the chance to quiz the former about Microsoft Game Studios' rationale for abandoning Marvel Universe Online MMO . After years in development, the console-bound MMO died a slow and painful (-ly vague) death. The culprit: Kim tells us, "We don't have a...
 
 
 
 
 
Expand article

Joystiq: Shane Kim on Marvel Universe Online MMO cancellation

The Article has images
2008-05-15 21:30:38 by Editor in VirginWorlds MMO News
...MMO During a dinner on Monday night with Microsoft's Shane Kim and Kudo Tsunoda, we got the chance to quiz the former about Microsoft Game Studios' rationale for abandoning Marvel Universe Online MMO . After years in development, the console-bound MMO died a slow and painful (-ly vague) death. The culprit: Kim tells us, "We don't have a...
 
 
 
 
 
Expand article

Blizzard On Diablo MMO Hopes, New Franchises And More

The Article has images