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BakonICE v1.1: custom menu

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2008-11-10 07:36:16 by Isaac C. in PSP Updates
...menu. Here's the changelog from NoEffex Build 1.1 Added Custom Menu(s) (For source code modders who complain about not being able to do anything The menu(s) is/are quite complicated yet simple, if that makes sense Various crap here and there Changed name listed at bottom to properly accommodate the developers alias. Build 1 Added the...
 
 
 
 
 
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VSH Recovery Launcher v0.1 - run Recovery Menu from XMB

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2008-05-28 08:53:07 by Charles D. in PSP Updates
...Menu from your handheld's XMB with the single press of a button (the L button to be exact The plugin launches the original Recovery Menu taken from the Flash0:/VSH/MODULE/recovery.prx directory, so it doesn't end up tampering with anything outside of your PSP's normal functions. Much like any plugin, you still have to enable it from the...
 
 
 
 
 
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OpenBOR v2.1933 released with official logo, menu, more

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2008-05-29 19:41:04 by Ceasar S. in PSP Updates
...menu design New to this release are integration of the official logos and icons of OpenBOR, which decorate the game official game menu touting widescreen and fullscreen auto-detect support, the option to view OpenBOR's logfile, and the ability to preview mods and listen to their packaged soundtracks. The menu will also automatically boot to...
 
 
 
 
 
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Protect Me v0.92 - added option menu, minor bugs fixed

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2008-06-02 17:26:52 by Sally B. in PSP Updates
...menu has been added (working with a file which is ms0:/seplugins/config.mtb In the option menu you can set to play the alarm sound after 3 wrong passwords or not The Credits have been updated The Credit, The option, and the set password menus have been modified so you can more easily exit (exit jey used to be different in each menu, now it's...
 
 
 
 
 
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New Wii menu update 3.3 nullifies Twilight Princess hack

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2008-06-16 00:00:00 by Ross Miller in Joystiq
...menu update (3.3) effectively plugs up the Twilight Princess hole that served to foster a homebrew community - or, perhaps more accurately, it casts the homebrew community into a realm of darkness. According to the update, "Beacuse unauthorized modifications to save files may impair game play or the Wii Console, updating to Wii Menu version...
 
 
 
 
 
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Reverb v1.2 - now with main menu, better physics

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2008-05-06 22:42:40 by Nicolo S. in PSP Updates
...menu and in game pause-menu Added background music Added somewhat of a H.U.D One-way" walls and floors Option to turn music on or off Fixed exit function (used to exit to Lowser if it was running, else it crashed Some graphic updates Timer now counts on how long it takes to finish the level (used to count how long it took ball to get to...
 
 
 
 
 
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Wii menu update 3.3

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2008-06-16 22:05:42 by HASH0x8b92e64 in Infendo - Nintendo blog
...menu update 3.3 this evening for the US. Compared to previous updates, version 3.3 looks to fix internal bugs and issues Wii Menu 3.3 With this update, you can now move a Mii from the Mii plaza to the Mii parade in the Mii Channel. To do this, simply pick up a Mii using the A and B buttons and then release it over the Mii Parade icon in the...
 
 
 
 
 
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Secrets of Great Menu Design

2008-07-30 03:09:08 by RawmeatCowboy in GoNintendo
 
...menu navigation and design, those title screens make an impact. When you a get a menu that is easy to use, engaging to look at, and memorable after the game has been beatenyou know something has been done right. Menu screens can actually set the mood for your first experience with a game, and every one thereafter. Its not something that game...
 
 
 
 
 
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Unamed RPG Release 2: tile map changed, menu added, save option

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2008-11-04 12:46:22 by Isaac C. in PSP Updates
...menu was added. It even has a save feature now. Here's the changelog About this release I am still using temporary sprites, so forgive the horrible looking NPC in the building The only thing in the menu that does not do anything is "Enable Extras If you enable USB mode you can not disable it. New Tile Map (Tile map collisions still don't...
 
 
 
 
 
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Nintendos three GDC sessions: Wii Fit, Wii menu, and Brawl character library

2008-01-16 05:51:26 by admin in Video Games Blog
 
...Menu: From Pre-Launch to WiiWare" presented by team leader for Nintendo's Network Group, Takashi Aoyama; last up is "Building Characters: The Super Smash Bros. Brawl Postmortem," a postmortem for the recently delayed game, presented by developer Masahiro Sakurai While you can bet we'll be at the Wii Fit and SSBB sessions, we're not sure how...