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Turning Your Doodles Into Interactive Mechanical Systems

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2007-12-26 20:46:18 by Jonathan in Gaming Today
 
...mechanical systems. Basically, using some specific symbols and geometric shapes, you can create some simple mechanical devices simple by drawing them and letting physics take over. You can tweak the direction of gravity even, and make changes to your drawings on the fly. Best of all, it looks like you can use any white surface and a special...
 
 
 
 
 
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I heard it through the grapevine

2008-12-04 14:51:46 by Snafzg in The Greenskin
 
...Mechanical Quickies #2 - City Capture Today, lets talk about City Capture in Warhammer Online! According Announcements of Mythical Proportions! Mark Jacobs announced yesterday that several major announcements would be Related posts brought to you by Yet Another Related Posts Plugin
 
 
 
 
 
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COLUMN: 'Roboto-chan!': Zone of the Pretenders

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2008-06-03 16:00:07 by Kurokishi in GameSetWatch
...mechanical ass kicking of the enemy forces Functionally, the control of Jehuty was uncannily akin to piloting a Virtuaroid. In that, Jehuty had two main modes of combat; dash based long ranged attacks and circular strafing melee attacks. However, unlike a Virtuaroid, Jehuty had no means to cross the distance between ranged and melee combat...
 
 
 
 
 
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E3 2008: Song Summoner for iPod Looks Fun

2008-07-16 19:01:12 by Stephany in Gaming Today
 
...Mechanical Militia using a tactics-based battle system Game Features Transform your iPod songs into Tune Troopers to combat the evil Mechanical Militia Tune Trooper types and abilities are determined by the songs used to create them Your Tune Troopers can be powered up even outside of the gamejust by listening to the songs you used to create...
 
 
 
 
 
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Joystiq E3 eyes-on: Monster Lab

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2008-07-21 00:00:00 by Alexander Sliwinski in Joystiq
...mechanical, biological and chemical parts; each type being more or less susceptible to the others (mechanical > biological > chemical >mechanical). Also, the quality of new parts added to the monster will be determined through several minigames Gallery: Monster Lab (Wii Continue reading Joystiq E3 eyes-on: Monster Lab Permalink | Email this...
 
 
 
 
 
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E308: Monster Lab blinded me with science

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2008-07-26 12:00:00 by Wii Fanboy Staff in Nintendo Wii Fanboy
...mechanical, alchemical, and biological. Mechanical parts range from gear-covered steampunk-looking stuff to futuristic robot parts; biological parts are your basic gross monster stuff, and alchemical parts are magic-themed Gallery: Monster Lab An example of the type of minigames involved: to imbue a mechanical head with intelligence, I...
 
 
 
 
 
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Why Death Should Bum You out In A Video Game (Far Cry 2 Vs. Halo, Gears)

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2008-01-24 20:01:24 by Stephen Totilo in MTV Multiplayer
...mechanical relationship with him within the rules of the game and that he can die And at some point if he dies I could go, Well screw it, Im just going to reload the game from before when he died. But if I fought my way all the way up here and then realize he was down at the bottom and dead. Maybe I dont want to try that level again. Its...
 
 
 
 
 
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Destructoid's EIEIO 2008 coverage is Gamecock-tacular

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2008-03-12 16:27:00 by Destructoid.com in Destructoid - Hardcore video game blog
...mechanical bull at Gamecock Media Group's EIEIO 2008 that took place in Austin, Texas last week. (You can see a picture of me falling off the same mechanical bull in the gallery below; thank you very much Jay Fitzloff of Sandbox Strategies .) Good times indeed, but I was also there to see and play a few games, as well By now, you might have...
 
 
 
 
 
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COLUMN: 'Roboto-chan!': Zeta no Ronde

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2008-03-20 16:00:38 by Kurokishi in GameSetWatch
...mechanical pants down. This is not to say that Senko no Ronde is unplayable without knowing its functional roots but the learning curve is made far more obtuse than it was actually intended Believe in the Sign of Zeta With a game like Portal , where you are placed in the first person and expected to shoot portals in walls that you can walk...