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COLUMN: 'Roboto-chan!': A Windfall of Mecha

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2008-07-08 16:00:33 by Kurokishi in GameSetWatch
...mecha designer, Takayuki Yanase A good few years ago now, I used to live in Japan. Around the time of the original Xbox's launch I was somewhat without games to play. Thankfully there was one mecha game available for it (though admittedly I bought the damn thing on the strength of the as yet unreleased Steel Battalion ). The game was Murakumo...
 
 
 
 
 
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Macross Ace Frontier: details for character and mecha roster, replay mode, and ad-hoc battle mode

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2008-07-30 04:41:56 by Tim Y. in PSP Updates
...mecha that are expected to be available Replay mode Macross Ace Frontier 's replay mode will enable you to play back any missions you've accomplished from start to end.You will be able to pick your own camera angles and zoom levels, and to even view the battle from your opponent's perspective The replay mode will also be compatible with...
 
 
 
 
 
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COLUMN: 'Roboto-chan!': Bangai-O Origins

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2008-11-08 16:00:22 by oliieb in GameSetWatch
...mechanics of a game into something palpably cogent. However, there are a few instances amongst their creative portfolio that have wider cultural leanings I am, of course, referring to Bakuretsu Muteki Bangai-O . A series of games featuring the titular mecha, Bangai-O, as it sprays a colourful 2D world with a vast array of homing missiles and...
 
 
 
 
 
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COLUMN: 'Roboto-chan!': The Last Boost

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2008-06-24 08:00:00 by Kurokishi in GameSetWatch
...mecha roam. The developer was Polyphony Digital , the game: Omega Boost for the original PlayStation It was possibly the most accomplished implementation of mecha themed space combat yet achieved. The player had control over the titular mecha, the Omega Boost, and were able to acquire targets in spherical 3D at incredible speed. Considering...
 
 
 
 
 
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COLUMN: 'Roboto-chan!': Wrestling with robots

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2008-03-04 08:00:36 by Kurokishi in GameSetWatch
...mecha games isnt easy, not only do you require a team of incredibly knowledge individuals that have an almost innate understanding of the mecha mythos but you also need that expertise tempered with a common sense approach to games design. Outside of Japan, youre going to be hard pressed to find a team that can bring the best out of the genre....
 
 
 
 
 
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COLUMN: 'Roboto-chan!': Macross Pioneers

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2008-10-23 08:00:36 by oliieb in GameSetWatch
...mecha franchises out there Macross is one of the most badly represented. This isn't because developers want to sabotage the series but more down to the fact that each Macross game is actually comprised of three disparate gaming genres all vying for dominance via one control method To clarify, Macross is a series based around love triangles,...
 
 
 
 
 
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COLUMN: 'Roboto-chan!': Armored Core For Inquiry

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2008-08-27 08:00:34 by Kurokishi in GameSetWatch
...mecha travelling at 2000 km/h against huge mobile fortresses. Think Shadow of the Colossus meets guns and robots and you won't be far off It's also very much a standalone game, as you can't transfer money or parts from Armored Core 4 . This is a first for the series, as From Software have normally rewarded long-time players with a distinct...
 
 
 
 
 
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COLUMN: 'Roboto-chan!': Zone of the Pretenders

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2008-06-03 16:00:07 by Kurokishi in GameSetWatch
...mecha design was forcibly restrained for the various Virtuaroids, as the 1995 original had very stringent polygon counts which set the aesthetic. The first two Virtual On games in fact are almost exercises in functional minimalism Yet Virtual On, as a series, has had a remarkable amount of design-based progeny over the years but in the case...
 
 
 
 
 
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COLUMN: 'Roboto-chan!': Zeta no Ronde

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2008-03-20 16:00:38 by Kurokishi in GameSetWatch
...mecha games its trying to give form to something that has never actually existed in the real world. The issue is that without the understanding or knowledge of this inspiration the game is caught partially with its mechanical pants down. This is not to say that Senko no Ronde is unplayable without knowing its functional roots but the learning...