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GDC 08: Masahiro Sakurai talks Brawl development

2008-02-22 08:57:00 by Destructoid.com in Destructoid - Hardcore video game blog
 
...Masahiro Sakurai speak on the development of his latest title How does one go about creating a game like Brawl ? How were characters selected, updates developed? Sakurai put his project under the microscope and dissected the development of Brawl as we know it today
 
 
 
 
 
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IGDA: Super Smash Bros. creator Masahiro Sakurai to hold Game-ness talk in Japan

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2008-05-13 06:10:48 by Tim Y. in Nintendo DS
...Masahiro Sakurai . The International Game Developers Association ( IGDA ) has sent word that Sakurai-san has been scheduled to hold a talk for Japan's Digital Games Research Association (DiGRA) this May 23 The talk, dubbed "Game-ness", will discuss what makes games fun. Sakurai will be using existing games to indicate which principles make...
 
 
 
 
 
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No voice chat for Super Smash Bros. Brawl due to rules and regulations

2008-02-22 09:55:00 by One Gamer in Video Games News: Xbox 360, PS3, PSP and Nintendo Wii
 
...Masahiro Sakurai has confirmed that there will be no voice chat for Super smash Bros. Brawl on the Wii due to all sorts of rules and regulations on the Wii platform that meant it wasn't a viable option. He went on to say if gamers are really desperate for chat, then maybe they could set up Skype and talk to their friends as they please by...
 
 
 
 
 
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Nintendo president Iwata interviews Smash Bros Brawl Director: Part Two

2008-01-23 13:44:00 by Destructoid.com in Destructoid - Hardcore video game blog
 
...Masahiro Sakurai. Even for those uninterested in Nintendo or Smash Bros , this read may be appealing to you. It gets down right creepy at times in ways you wouldn't expect Sakurai seems like he may be against the "New Nintendo". He makes it a point to say he has rejected Miis as playable characters for Brawl, rejected motion controls for...
 
 
 
 
 
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Game Arts Developed Super Smash Bros. Brawl

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2008-01-24 15:18:08 by Rajiv Ashrafi in DigitalBattle
...Masahiro Sakurai, it was revealed that Tokyo-based Game Arts, developer of the Luna and Grandia RPG series, handled a bulk of the development of the upcoming Super Smash Bros. Brawl for the WIi This information may be surprising to many considering the fact that this is a highly unusual arrangement and that the games quality may differ from...
 
 
 
 
 
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Nintendo Talks Wii Games and Hardware at GDC 2008

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2008-02-13 23:14:40 by Shawn Sines in Gaming Today
...Masahiro Sakurai will discuss Super Smash Bros. Brawl. Full details on these panels are provided after the break Takao Sawano, the producer for the Wii Balance Board development team, will address attendees about the development of Wii Fit on Wednesday, Feb. 20 at 4 pm. Attendees will learn how Sawanos team created an unprecedented new game...
 
 
 
 
 
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Sakurai talks everything Brawl (why no voicechat, no more characters via WFC, no DS version)

2008-02-21 18:19:39 by RawmeatCowboy in Go Nintendo
 
...Masahiro Sakurai : Well, when I first started making Smash Bros. Brawl, I thought it would be wonderful if online battles between friends had voice chat and potentially keyboard based chat as well. But there are all sorts of rules and regulations regarding communication on the Wii platform and so it was apparent to me that it just wouldnt...
 
 
 
 
 
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Super Smash Bros. Brawl website update - the last Dojo update evermaybe

2008-04-14 07:06:58 by RawmeatCowboy in GoNintendo
 
...Masahiro Sakurai. Make no mistake But the real credit for making the unthinkable possible should go to the Brawl staff who took screenshots and did follow-up work, and the Nintendo home-page staff who did the updates I also must thank the localization staff of Nintendo of America, who did the translation from Japanese to English, as well as...
 
 
 
 
 
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No More Updates for the DOJO

2008-04-16 13:15:40 by Jeremy in Wii News - Video Game Reviews - Nintendo Wii Blog
 
...Masahiro Sakurai. Make no mistake But the real credit for making the unthinkable possible should go to the Brawl staff who took screenshots and did follow-up work, and the Nintendo home-page staff who did the updates I also must thank the localization staff of Nintendo of America, who did the translation from Japanese to English, as well as...