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Linear PvE

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2008-04-10 16:39:44 by Keen in Keen and Graev's Gaming Blog
...linear PvE When Im questing or hunting in an area, I like to know that the game will naturally lead me to the next best location when Im ready to progress. I dont like the feeling of dread that comes over me as I approach the last level of an area because I truly have no clue where to go next. I dont want to feel like Im being handed...
 
 
 
 
 
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Kill Ten Rats: Also Annoyingly Linear

2008-07-14 23:00:59 by Editor in VirginWorlds MMO News
 
...linear is not that it is linear, but that it is annoyingly so. Done well: Portal , a puzzle game where the whole point is to get from Point A to Point B. Done not too badly: the last level of Portal, where the tile set changes but there is still just the one path and someone has conveniently painted signs as if this too were a planned part of...
 
 
 
 
 
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Who Says Linear Games are a Bad Thing?

2008-02-14 02:21:18 by RawmeatCowboy in Go Nintendo
 
...linear experiences marked as a negative point of a game? So many reviews take jabs at games with a set path to follow. I never understood how this was a bad point I like open-ended games, but I also like games that drive me down the road of a certain experience. I see nothing wrong with enjoying the experience devs set out for you to create....
 
 
 
 
 
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The path of no divergence: Why linear games have their place

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2008-06-15 14:51:00 by HASH0x8b473a4 in Destructoid - Hardcore video game blog
...linear" has become a dirty word indeed, a black mark against an otherwise fine videogame. In this age of choice and sandbox experiences, those games that stick to a more rigid path are often looked down upon by a sneering crowd who wish for every title to be about freedom and overwhelming possibility These people, of course, are wrong...
 
 
 
 
 
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Hocking: Amount of studios able to deliver CoD4-level linear shooters will diminish rapidly

2008-09-10 14:38:23 by patlike in videogaming247
 
Speaking to RPS, Far Cry dev lead Clint Hocking has predicted that the amount of studios in the trade able to deliver knock-out linear shooters - compared to the open-world design of his game - is set to diminish. For me, personally, I find it much, much harder to become engrossed in your typical linear FPS
 
 
 
 
 
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Keen and Graev's Gaming Blog: Linear PvE

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2008-04-10 13:01:35 by Editor in VirginWorlds MMO News
...linear PvE When Im questing or hunting in an area, I like to know that the game will naturally lead me to the next best location when Im ready to progress. I dont like the feeling of dread that comes over me as I approach the last level of an area because I truly have no clue where to go next. I dont want to feel like Im being handed...
 
 
 
 
 
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Opinion: Writers And The Game Industry - A Rebuttal

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2008-03-24 16:00:45 by Simon Carless in GameSetWatch
...linear the work of the designer is typically *not A bold but bogus claim. Has he never played D&D? Read an RPG module that accommodates several different paths to play through? Read a Choose-Your-Own-Adventure book? All of the above were created by writers. All use non-linear storytelling Conversely, the work of the designer is often very...
 
 
 
 
 
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Column: Why We Play - 'All the World's a Sandbox'

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2008-05-08 08:00:11 by Chris Plante in GameSetWatch
...linear games Suddenly, players have a sense of choice never before given. How can designers plan a cause-effect narrative, when the player has unlimited choiceswhat if he abandons the studio created narrative for his own In a traditional linear game, you may learn to use an Uzi in level 1, drive a car in level 2, and lead a drive-by in level...
 
 
 
 
 
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Design Lesson 101 - Crysis

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2008-05-06 08:00:10 by Manveer Heir in GameSetWatch
...linear and constrained, like a traditional shooter There are a couple of levels, including the final level, that are pure linear corridor levels. One would expect levels such as these out of a game such as Quake , but not this game. These become the weakest parts of the game, by far, because they go against all the strengths of Crysis The...
 
 
 
 
 
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An analysis of WARs game world

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2008-09-04 22:08:26 by Keen in Keen and Graev's Gaming Blog