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The First 5 Minutes of Play

2008-03-24 17:19:16 by Keen in Keen and Graev's Gaming Blog
 
...intuition or insight that comes from playing a lot of games. But I want to think that its more than just a gut feeling. I think it goes beyond polish, although that absolutely must play some part. Perhaps the game engine is partially responsible. Maybe its the animations or the quality of the art direction. Maybe its the experience of coders...
 
 
 
 
 
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Interview: Backbone's Sirlin On Remixing Street Fighter II

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2008-04-19 16:00:32 by Simon Carless in GameSetWatch
...intuition of what a tweak is going to do So for Fei Long, for example, hes invulnerable for a certain amount of time, and then hes vulnerable. Some people suggested he should be invulnerable for a greater amount of time. Now, I dont need a spreadsheet to tell me thats a good idea or not. I just know that his Dragon Punch is pretty much...
 
 
 
 
 
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Road To The IGF: Battleships Forever's 'Tangible' Strategy

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2008-02-06 16:00:27 by Simon Carless in GameSetWatch
...intuition over stats and spreadsheets Chan explains Battleships Forever 's board game influence and the other games that influenced its art style, and also discusses why some of his frustrations with existing strategy titles gave rise to this game What kind of background do you have in the game industry or in making games Sean Chan: I started...
 
 
 
 
 
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I/O

2008-02-07 17:11:22 by Editor in Jay is Games
 
I/O is a brain-teaser of a puzzle game along the lines of the fabulous Click Drag Type series that comes with no instructions. Use your skills of discovery, intuition and creative problem solving to figure out what must be done to arrive at a solution
 
 
 
 
 
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Science says: FPS players enjoy getting shot

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2008-02-25 00:00:00 by Kyle Orland in Joystiq
...intuition is totally wrong. According to a study in the February issue of science journal Emotion, "the wounding and death of the player's own character may increase some aspect of positive emotion The Helsinki-based study, which looked at 36 young-adults playing James Bond 007: Nightfire , found that getting hurt and killed in the game...
 
 
 
 
 
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COLUMN: 'The Aberrant Gamer - My Week With Pleo'

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2008-02-28 16:00:06 by Leigh Alexander in GameSetWatch
...intuition and artifice, when trying to determine how or whether to provoke certain behavior. For example, the manual suggested that by holding Pleo upside-down by the tail, I would learn from his reaction just how much he disliked it. And yet I couldnt bring myself to do it. Natural empathy? Maybe. Its the same impulse that prevents you from...
 
 
 
 
 
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Completely synthetic AI created, sports child-like intuition

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2008-03-15 09:17:03 by Mike Wehner in That VideoGame Blog
Researchers at Rensselaer Polytechnic Institute have created an entirely synthetic child-like artificial intelligence and introduced it to the virtual world of Second Life. Eddie, as he was named, is the result of a complex model of AI components. Eddie can reason on his own and has a belief system unique to his own experiences. He runs on a...
 
 
 
 
 
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Game Review Format

2007-05-31 21:16:00 by Michael in Lord of the Games
 
...intuition, obvious rules that a 2 year old can easily follow 2) Simple, easily understood rules 3) Appropriate for pre-school to elementary school children to easily grasp 4) More advanced concepts for many young kids, but easily grasped by adults 5) Top end for most non-gamer games and ideal for many family level games 6) Gateway games and...
 
 
 
 
 
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Brainstorming vs. Off-the-Cuff Design

2008-02-11 13:30:45 by Eric in Elder Game
 
...intuition. If you brainstormed at all in those situations, it was tightly focused. Time pressures have a way of taking the blue-sky out of your brainstorming Yet, in general you probably arent any less happy with those designs than with the ones where you explored every avenue, made careful choices, and prototyped before implementing a full...
 
 
 
 
 
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Opinion: Is Spore 'For Everyone'?

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2008-03-31 08:00:00 by Simon Carless in GameSetWatch
...intuition" isn't really a fair measure for judging its approachability That said, The Sims only required pointing and clicking objects and menus. Spore demands a more sophisticated use of and comfort with mouse handles and interfaces that, despite their incredible power given their relative simplicity, are usually found only in higher-end...