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PS3's XMB to allow virtual interaction via PlayStation Eye?

2008-01-21 01:30:44 by abid in PS3 News | PS3 games reviews | PS3 Gaming Blog
 
...interaction via the PlayStation Eye So how would it work? Apparently, users can use a virtual interaction scheme with the PlayStation Eye, allowing them to browse through the XMB menu with hand motions. So imagine yourself making all those fancy hand movements as you peruse through media such as photos, music, and even your friend's list in...
 
 
 
 
 
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Products of Iceland: Interaction and Evolution

2008-04-04 09:00:00 by Andrew Russo in Massively
 
...interaction . People should really feel it," he continues, "they're not just playing a game...." Remember that innovation in MMOs thing we were talking about? Reynir believes that creating interaction and evolving an MMO are what will drive a game to be successful. The nice thing about that is he fully intends to ensure his new project, World...
 
 
 
 
 
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The BBFC seeks to classify online interaction

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2008-07-30 00:00:00 by Alexander Sliwinski in Joystiq
...interaction. The standards will be overseen by the new UK Council for Child Internet Safety, to be established later this year, and the online classification seeks to set a "single set of standards and good practice for managing the risks of online gaming." How anybody can look into the abyss of trying to classify online interaction and not...
 
 
 
 
 
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COLUMN: 'Game Mag Weaseling': The Perils of Too Much Interaction

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2008-10-07 12:00:06 by Kevin Gifford in GameSetWatch
...InterAction and other Sierra in-house newsletter ever published was completed as of July, so I finally downloaded the ones I didn't have physical copies of and gave them a gander. The one you see above is from the summer of 1998 and features a Gordon Freeman who doesn't seem all that terribly alarmed to see aliens and soldiers around the lab...
 
 
 
 
 
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How Interaction is Changing Video Games

2008-04-16 05:07:27 by Editor in N4G.com : News Feed : gaming
 
Video games are becoming more and more about interaction, and less and less about casual fun
 
 
 
 
 
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Vs. Mode Offers Up Reader Interaction

2008-06-29 19:42:21 by Billy Kirk in Video Game Media Watch - The Video Game Journalism Review
 
...interaction. NGai Croal of Newsweek s Level Up blog and Stephen Totilo of MTV Multiplayer regularly host a VS. Mode feature in which the two pontificate on profound gaming questions and butt heads with their opinions. This time around though, theyve turned to the readers for help Totilo and Croal recently tackled the issue of sandbox...
 
 
 
 
 
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Road To The IGF: Treading The Path Of Fairy Tale Horror

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2008-01-17 00:00:56 by Simon Carless in GameSetWatch
...interaction. Most of the interaction is quite simple. We hope that people can get to the content by becoming these girl characters MS: The Path is a game where the design is driven by narrative factors. Not in the sense of a linear story, but in the sense of dealing with certain themes and creating a certain atmosphere. Rather than designing...
 
 
 
 
 
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Interview: Ugobe's Sosoka On Pleo's Game Design Philosophy

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2008-03-28 16:00:50 by Simon Carless in GameSetWatch
...interaction Out of the box, it "knows" a variety of different behaviors, and Ugobe has been releasing more Pleo behaviors accessible with an SD card A lot of interaction with the little creature, then, is surprisingly game-like; Pleos manual is minimized, prioritizing interaction and discovery rather than specific instructions on how to get...
 
 
 
 
 
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COLUMN: 'HDR Knowledge': Controls, Simplicity, Focal Interest, and Contextual Sensitivity

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2008-01-22 00:00:07 by Nayan Ramachandran in GameSetWatch
...interaction, demographic and focal interest are all important factors when considering the control method for your game. Addressing each in order could mean the difference between beautiful intuitive controls, and a jumbled, frustrating mess Demographic Let's first address the most obvious of factors when considering a control method for your...
 
 
 
 
 
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Taming the Forum Tiger