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Counting Rupees: The Importance of Innovation

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2008-10-31 16:00:00 by Geoffrey Brooks in Joystiq
...innovation" - how can companies innovate successfully, and how come there isn't more of it in the industry? Implicit in this conversation are three assumptions that don't generally get examined with the same thoroughness: that "innovation" is per se important for gaming, that all innovation is essentially the same in content and value, and...
 
 
 
 
 
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11 Innovation Lessons from World of Warcraft

2008-04-07 14:04:59 by Editor in VirginWorlds MMO News
 
...Innovation takes a look at 11 lessons people should take away from Blizzard's wildly successful World of Warcraft This combination of creativity and profitability is much of the reason for the upcoming merger of game company Activision with Blizzards parent company, Vivendi Games. The new company, to be called Activision Blizzard, will be...
 
 
 
 
 
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Gaming Innovation Database

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2008-01-03 23:49:41 by John Walker in Rock, Paper, Shotgun: Making False Idols For 2008
...Innovation Database Its been around a while, so you may be familiar. In fact, it originally began in 2004, going through various incarnations and student teams, and for the last year has been a somewhat confusing, but rather intriguing Flash map Its a family tree for innovations. The site states The goal of the Game Innovation Database is to...
 
 
 
 
 
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A ding world: Is polish fun? Is innovation fun? The curse of meaningful play

2008-05-05 18:59:07 by Editor in VirginWorlds MMO News
 
...Innovation. Two quite overused words when it comes to MMORPG discussions and which seem to become some general blunt weaponry to smack around with either to defend or attack some game in the genre Polish entered the stage with World of Warcraft and while at that point seemed to describe games whose properties were few annoying bugs and a...
 
 
 
 
 
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Is Innovation Unwelcome?

2008-01-15 18:41:10 by Editor in VirginWorlds MMO News
 
...Innovation. One of my big questions related to innovation is whether it is even welcome in gaming anymore. Do publishers want it? Do developers want it? Do players want it? The answer to all of those is, "yes and no." We believe we want it, but do we really want it? Innovation is a word in the same category as Immersion; you can't really...
 
 
 
 
 
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Opinion: Where's The Democracy of Game Innovation in Japan?

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2008-03-21 16:00:10 by Simon Carless in GameSetWatch
...innovation to downright niche market pandering Though it's too early to talk of shockwaves reverberating around the globe, it has at least caused enough of a stir to be noticed in Japan too. In the wake of GDC, Nikkei reporter Shin Kiyoshi writes [in Japanese] of the " democracy of innovation " spurring on the U.S. game industry, and mentions...
 
 
 
 
 
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So Gamers Fear Innovation, Who Ever Said They Had to Like It?

2008-05-27 07:47:02 by Editor in N4G.com : News Feed : gaming
 
...innovation. He decries the actions of both fans and publishers, pointing a stern finger at every emaciated rib in this innovation-starved industry. Most of all, however, he blames gamers. Why? Because we fear the unfamiliar. If it doesn't feature a bald space marine, mustachioed plumber, or a balding space marine, naught but a few of us will...
 
 
 
 
 
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The Wii Fit Innovation That Wont Go Away

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2008-06-02 13:00:50 by Stephen Totilo in MTV Multiplayer
...innovation or b) a game design innovation He wound up sharing his side of things at Kotaku and mentioned that he and I disagreed ever so slightly. He mostly sees a marketing breakthrough. I see that, but I see an undeniable design achievement Wii Fit gives me reason to believe that 1983 is coming So what happened in 1983 In that year, the New...
 
 
 
 
 
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Lasky - Consolidation doesnt kill innovation, Microsoft and Sony do

2008-02-07 04:41:59 by RawmeatCowboy in Go Nintendo
 
...innovation). Blame Sony and Microsoft for jumping the budgets up to $30 million for a console game. Thats not consolidations fault. At this point, the console game business and PC boxed game business is closed unless you want to dance with the devil. - Mitch Lasky, former VP of EA Mobile and current general partner at VC firm Benchmark...
 
 
 
 
 
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Eden Games' Herve Sliwa: inspiration and innovation on Alone in the Dark, five screens

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2008-05-01 00:56:41 by Jay P. in Xbox 360
...innovation Much of the inspiration for the game came from TV series like 24, Lost, and Prison Break. They pursued which way was the best to tell the game's story. These TV shows provided a good guide for the game's over-all length. Hence, the game's episodic structure Another source for Sliwa's inspiration was J. J. Abrams, the man behind...