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Rock Band Weekly: Rush's Moving Pictures, individual tracks

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2008-09-19 18:15:00 by Alexander Sliwinski in Joystiq
...individual tracks that may tickle your wallet's fancy Rush - Moving Pictures (880 / $11 Tom Sawyer" (Original) (160 / $2 Red Barchetta" (160 / $2 YYZ" (160 / $2 Limelight" (Original) (160 / $2 The Camera Eye" (160 / $2 Witch Hunt" (160 / $2 Vital Signs" (160 / $2) Individual tracks Sorrow" - Bad Religion (160 / $2 She Sells Sanctuary" -...
 
 
 
 
 
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Individual Orange Box Titles at Retail

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2008-03-14 19:32:25 by Rajiv Ashrafi in DigitalBattle
...individual titles for retail sale starting April 9. Portal and Team Fortress 2, which werent previously available outside of the Orange Box, will be sold for $19.99 and $29.99 respectively. Similarly, a Half-Life 2 Episode Pack is also being planned, offering the two episodes in addition to Half-Life 2 Deathmatch for $29.99 All three games...
 
 
 
 
 
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PvP theorycraft, and the lessons MMOs need to learn.

2008-04-22 16:01:47 by syncaine in Hardcore Casual
 
...individual to play, but also need to encourage and reward team play Next is the penalty for defeat. It must be severe enough that players actively avoid it, but not so harsh that it overwhelms the chance of a reward from victory. It also must impact your team in a negative way, but not in such a way that a few unlucky deaths ruin the entire...
 
 
 
 
 
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Hardcore Casual: PvP theorycraft, and the lessons MMOs need to learn.

2008-04-22 15:32:30 by Editor in VirginWorlds MMO News
 
...individual to play, but also need to encourage and reward team play Next is the penalty for defeat. It must be severe enough that players actively avoid it, but not so harsh that it overwhelms the chance of a reward from victory. It also must impact your team in a negative way, but not in such a way that a few unlucky deaths ruin the entire...
 
 
 
 
 
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Start zone of New Free to Play MMO Runes of Magic Unveiled

2008-06-26 22:53:57 by Boggslash in Free PC Gaming Blog
 
...individual character classes over all. All characters possess unique skills with impressive combo attacks and can use mounts in the later stages of game play. A particularly attractive feature for guilds and players is the possibility to arrange their own virtual homes with individual furnishing. Thanks to an extensive crafting and reputation...
 
 
 
 
 
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pΘtshΘt: Lost Colonies

2008-06-28 18:01:10 by Editor in VirginWorlds MMO News
 
...individual. Player combat would be somewhat MMO-FPS like swords, blasters and psi-magic. Ship combat would be less Eve and more X-Wing fighter Character advancement would be largely skill based with strengths and weaknesses of the various archetypes impacting but not limiting the ability to specialize in various areas. There would be no...
 
 
 
 
 
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EA: Why Will Wrights Name Shouldnt Be On A Games Box (Or: How To Give Proper Credit)

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2008-08-11 23:07:39 by Stephen Totilo in MTV Multiplayer
...individuals responsible for EA games. Are you interested in bringing more names like Will Wright to the fore that are in EA development teams helping people recognize individual people, faces and names for the games they are playing Riccitiello: Sort of. In music its typically a writer and a band of four. With films its a couple of lead...
 
 
 
 
 
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Building bridges

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2007-12-06 21:01:16 by Jason Hill in Screen Play
...individual contributors and the games space. If in interviews, for example, they only talk about design problems and don't talk about communication problems, we only talk about the leads and we never talk about the individual contributors, we proceed to recreate and sponsor this myth that it's one person's genius, and that it just took a lot...
 
 
 
 
 
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Is Alterac Valley balanced now?

2008-02-27 08:13:00 by Tobold in Tobold's MMORPG Blog
 
...individual decisions on what to do, where to fight, whether to attack or defend. There is little or no coordination on either side. The outcome is very much a result of chance, based on the sum of those 80 people's decisions. Individual skill, gear, or even strategic insight is of very little use, as the other 39 people on your side simply...
 
 
 
 
 
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action games and football

2008-01-25 00:22:00 by Aaron Miller in Anyway Games
 
...individual encounters In (American) football, if countless plays in a game go badly, that doesn't prevent you from progressing to the next play (the next encounter). Winning plays affects the circumstances of future plays (such as field position) and the role one must take in the next play (of