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The Big Idea

2007-04-27 00:13:00 by Don Pachi in Games Aren't Kabuki
 
...ideas. None of them (people, that is) are qualified to judge whether or not they're right. A good idea is always one that's validated only by others, not by whoever thought of it. What do you think of that One of the reasons I've always wanted to work on games is because I like the process of coming up with what seem like new ideas and...
 
 
 
 
 
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Monthly Musings: Good Idea, Bad Idea

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2008-02-05 07:28:00 by Destructoid.com in Destructoid - Hardcore video game blog
...Idea, Bad Idea." Basically, you take one or more individual gaming mechanics -- double jumping, context-sensitive cover, dialogue trees, what have you -- and discuss the merits or faults of each mechanic. Ideally, the two mechanics would come from the same genre, so as to provide a solid base for comparison and contrast For example, say I'm...
 
 
 
 
 
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Good idea, Bad idea: Dynasty Warriors and the hack n' slash pretenders

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2008-02-06 06:08:00 by Destructoid.com in Destructoid - Hardcore video game blog
...idea, bad idea is this month's theme, and with the release of Dynasty Warriors 6 right around the corner, what could be better than me using this new article program as an excuse to fit more Koei love in? What's even better, I now get an opportunity to rant about how terrible Drakengard was. Believe me, I adore any such opportunity The...
 
 
 
 
 
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Dtoid contest: Win Tabula Rasa with a contest idea?

2008-01-17 00:02:00 by Destructoid.com in Destructoid - Hardcore video game blog
 
...idea Come up with an original contest idea for another Tabula Rasa prize later on and you could win a copy of Tabula Rasa while you wait. We are looking for an original idea that anyone can join in on. No photoshop contests or video contests please. We want to give everyone an equal shot at winning the grand prize. This is the pre-contest...
 
 
 
 
 
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Idea Factory bringing visual novels to DS

2008-01-25 20:44:28 by RawmeatCowboy in Go Nintendo
 
Idea Factory made some big bank in Japan off of their visual novels. They flooded the PS2 market with them, and the Japanese ate them up. Now Idea Factory is looking to continue that success, and they are going to see how things work out on the DS. Honestly, the platform is a perfect choice for these type of games. The interface should make for...
 
 
 
 
 
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Good Idea, Bad Idea: Destructible Environments

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2008-02-06 08:27:00 by Destructoid.com in Destructoid - Hardcore video game blog
...Idea, Bad Idea", Kamikaze looks at destructible environments. -- CTZ This article touches the subject of how destructible environments can create an immersive or frustrating experience and how they can make a game look more realistic and the complete opposite Technology is capable of simulating amazing things. Its been a while that computers...
 
 
 
 
 
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Good Idea, Bad Idea: Brutal difficulty

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2008-02-06 17:57:00 by Destructoid.com in Destructoid - Hardcore video game blog
...Idea, Bad Idea focuses on brutal difficulty in games. Also, Battletoads made me break a controller.-- CTZ Game development is serious business. Not only do you have to try to create something unique or continue with an ongoing theme, but you have to make sure all of it comes together right. Be it concept, design, mood or playability. In my...
 
 
 
 
 
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Good Idea, Bad Idea: Unlimited spawns

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2008-02-09 06:52:00 by Destructoid.com in Destructoid - Hardcore video game blog
...Idea, Bad Idea focusing on unlimited spawns. I will be looking at the little known annoyance to FPS gamers, the unlimited spawn points, or USP for short. I will be comparing the worst example, Call of Duty 4 , to several other FPS's that use it such as BioShock and GoldenEye
 
 
 
 
 
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Good Idea, Bad Idea: Dynamic Difficulty Adjustment

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2008-02-17 07:53:21 by Destructoid.com in Destructoid - Hardcore video game blog
...idea of challenge. Arcade games were always about (and still are about) getting as far as you can go, mastering the gameplay (or at least the minutiae of the levels) and going until you either ran out of money or you contracted premature arthritis in your wrists As games got more complicated the management of challenge turned into something...