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COLUMN: Quiz Me Qwik - 'Much Ado About Luc Bernard'

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2008-08-18 08:00:16 by alistairw in GameSetWatch
...GSW: How did you move from the previous XNA version to getting the game on Steam and Wiiware Luc Bernard: Well, at that time there was a lack of information about how how we were able to sell XNA games. Also at that time I was in America just, well, wasting time, so I was not working on the game properly. So, well, once I got back to Europe...
 
 
 
 
 
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COLUMN: Quiz Me Qwik: 'Gemini Strays Into Innocent Sin'

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2008-06-07 16:00:44 by alistairw in GameSetWatch
...GSW: When did you first encounter the Persona series Gemini: Sometime near July 2001, the day my cousin bought a copy of Eternal Punishment in English. Unfortunately his copy was a bootleg with the whole debugging code still active, so it was almost impossible to play GSW: Weird! What kind of stuff would it do, and when did you get the chance...
 
 
 
 
 
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COLUMN: 'Quiz Me Qwik': The Tale Of Tale of Tales

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2008-07-15 08:00:50 by alistairw in GameSetWatch
...GSW: When did you start working together? Did you immediately start working under the name Tales of Tales Tale of Tales: We started working together in 1999 under the name of "Entropy8Zuper!" which was the merger of entrop8.com and zuper.com into entropy8zuper.org. We created Internet art and web-design. We were fairly well known in media art...
 
 
 
 
 
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Quiz Me Quik: Editing New Super Mario Bros With Treeki

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2008-05-24 00:00:40 by alistairw in GameSetWatch
...GSW: Do you have a history in games hacking Treeki: Not really, to be honest. I hadn't done much before I started with NSMB - other than messing with Super Mario Bros. for a while using a graphics editor called YY-CHR , and various game-specific tools, when I was 10. I barely knew what things like assembly hacking and TSAs [tile square...
 
 
 
 
 
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COLUMN: Quiz Me Qwik - 'Talking 'Bout Saito's Translation Generation'

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2008-06-22 00:00:12 by alistairw in GameSetWatch
...GSW: When did you first start translating Saito: I started to translate games around February 2007 or so GSW: What got you interested in translating S: Well, I always liked the SNES fan translations that were released by translation groups like Dejap or AGTP , so after playing some of them I started to wonder how they could release such great...
 
 
 
 
 
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COLUMN: Quiz Me Qwik: E3 Wrap-Up With My 9 Year-Old Cousin Steven

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2008-07-19 16:00:32 by alistairw in GameSetWatch
...GSW: Hi Steven Steven Wallis: Hi. Are you recording GSW: Yes SW: Cool GSW: Yeah, I guess. So did you check out some of the stuff about E3 SW: Yep GSW: Great lets start from the top of the week, then. Did you see any of the Microsoft conference SW: Sorta GSW: Sorta SW: Yeah, sorta. I read about the good bits GSW: Okay, so what would you...
 
 
 
 
 
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COLUMN: Quiz Me Qwik: 'Beer and Loathing With Matt Hestill'

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2008-08-13 08:00:36 by alistairw in GameSetWatch
...GSW, man. What have you been up to since you stopped the blog? Are you even still writing? Havent seen anything around lately. I thought you were meant to be doing some stuff for 1Up or something Wallis, he replied. Busy always. Heres the interviews focus: I am the next evolution of games journalism. The blog was my chrysalis. I was the pupa....
 
 
 
 
 
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Quiz Me Qwik: Forumwarz' Robin Ward On Launching A Net.Culture Game

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2008-03-29 08:00:06 by alistairw in GameSetWatch
...GSW: What kinds of figures are you collecting about the site's use Robin Ward: For game balancing reasons we collect all sorts of information, like what attacks are the most popular for a given class, what the average level of a particular class for beating a forum is and pretty much anything we can think of under the sun We also record how...
 
 
 
 
 
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COLUMN: Quiz Me Qwik - 'Talking To Myself'

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2008-06-15 00:00:39 by alistairw in GameSetWatch
...GSW: Lets begin at the start, and talk a little about the genesis of the character was it intended to be a video game from the beginning Alistair Wallis: Firstly, dont use the word genesis in that context ever again. It makes us sound like a complete bastard. Secondly, no, it wasnt intended to be a game in the beginning. Like we said in our...