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Review / Fallout 3 (PS3)

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2008-12-05 16:13:10 by Thom Dinsdale in That VideoGame Blog
...fidelity. However, it is such a shame to see Bethesdas brilliant ideas rendered in such a messy way. Character animation (for both NPCs and protagonist) is poor by anybodys standards and the game is littered with more little graphical blemishes and scars than the Capital Wasteland itself It is important, however, to not take too narrow a view...
 
 
 
 
 
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GDC 2008 Recommendations: Steve 'Fullbright' Gaynor's Picks

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2008-01-11 16:00:39 by Simon Carless in GameSetWatch
...Fidelity in Game Design Clint Hocking Game Design 60-minute Lecture Overview: The immersive fidelity of a game is a quality not well defined in game design. This presentation identifies formal tools for enriching the immersive qualities of games with the aim of enabling developers to make better decisions about how to achieve the desired...
 
 
 
 
 
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Emotiv To Bring The Future, Brainwise, At GDC?

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2008-02-02 00:00:37 by Simon Carless in GameSetWatch
...fidelity neuro-system" controller for gaming, at an event during Game Developers Conference later this month The technology was previously showcased to some extent at GDC 2007, but a new invitation given to members of the press reveals that an "exclusive launch event" on February 19th at the Metreon in San Francisco will show the final...
 
 
 
 
 
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Emotiv To Unveil Consumer Neurosystem Headset At GDC

2008-02-04 01:21:59 by Editor in N4G.com : News Feed : gaming
 
...fidelity neuro-system" controller for gaming, at an event during Game Developers Conference later this month According to the literature, the headset is described as containing "a high fidelity neuro-system that redefines the realm of human-computer interaction", and a special presentation showing its applications in creating "a new horizon...
 
 
 
 
 
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GameSetLinks: If You're English, And Dead

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2008-03-18 00:00:06 by Simon Carless in GameSetWatch
...fidelity in games, a slightly tongue-in-cheek look at game developers popping sprogs, and Italian arcade dreams. So yay Seven Degrees Of Freedom: The Breeding Edge Yes, you heard right, game developers are not only having sex, they are actually breeding Tale of Tales Blog Archive Audio Games for DS Homebrew We all need a Hyena in our DS Ste...
 
 
 
 
 
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CCPs Torfi Frans Olafsson On The Future Of Eve

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2008-04-02 13:06:48 by Jim Rossignol in Rock, Paper, Shotgun: Making False Idols For 2008
...fidelity of the ships. They are astonishingly detailed now, and players will expect the same from their avatars. And I wouldnt want it any other way. Weve never been content with second best for visuals, we want to be out there at the edge, and theres amazing stuff happening with character rendering. We have to investigate all these things,...
 
 
 
 
 
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Opinion: The Beautiful Mundanity Of GTA IV

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2008-05-21 08:00:47 by Simon Carless in GameSetWatch
...fidelity and life. Its been said, and I agree For my part, the thing that impressed me mostand led to me completing the game at allwas how brilliantly Rockstar balanced on the midpoint between overexaggerated absurdity, believable mundanity, and genuine gravitas The first of those was established in the original Grand Theft Auto and Grand...
 
 
 
 
 
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Revolutionary: Special Effects

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2008-08-13 23:00:00 by Mike Sylvester in Nintendo Wii Fanboy
...fidelity the way this generation's HD consoles are, we've still come a long way and there's much to be appreciated. There are all sorts of graphical effects that, over the years, have been added to the game artist's palette, and in this edition of Revolutionary, I'd like to draw your attention to a few of them When games like Super Mario...
 
 
 
 
 
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Three Too Human Developers Discuss Games Reputation, Breakthroughs and Criticisms (Denis Dyack Not Included)

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2008-08-27 22:35:00 by Stephen Totilo in MTV Multiplayer
...fidelity, and code fights for speed and memory allocation of that fidelity. My office walls are covered from floor to ceiling in concepts, direction overviews, and in-game production renders. People are genuinely surprised at the level of planning and accuracy of the translation from concept to 3D model. As for the visual style of Too Human,...