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New Facial Capture Technology Used on GTAIV, MGS4, Killzone Explored by Image Metrics

2008-04-09 13:57:49 by Editor in N4G.com : News Feed : gaming
 
Image Metrics shows how their new facial capture technology works on GTA 4 and other game productions Image Metrics has bridged the Uncanny Valley, developing a superior facial capture and animation system that creates facial animation with far greater accuracy, as much as seven times faster than key framing, and they only need video files and...
 
 
 
 
 
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Facial animation video from Pendulum Studios

2008-08-10 18:55:13 by Adam Sandberg in That VideoGame Blog
 
...facial expressions prior to the release of Half-Life 2 ? It almost felt like that was as good as it was going to get for a while, but fortunately, that has not turned out to be the case If you look at the video above from Pendulum Studios newly opened facial animation division, Alter Ego, or the newly released video and images from Heavy Rain...
 
 
 
 
 
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GDC 08: Image Metrics Shows the Future of Facial Animation

2008-02-20 06:43:43 by Jonathan in Gaming Today
 
...facial animation technology being used by Image Metrics. I dont know exactly how it works, but all they need to do is take a video of a person acting out different facial expressions, and then they can translate that directly on a computer-rendered image. It doesnt require tiny dots stuck on a persons face or even a special camera. Apparently...
 
 
 
 
 
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Image Metrics facial animation processes explained

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2008-04-09 21:35:00 by Nicolo S. in Xbox 360
...facial animations is Image Metrics . With Rockstar, Konami, Midway, and even Sony in its client list, the company's technology made its way to the forefront of 3D facial movement animation. Those who are interested in the convincingly real expressions behind Metal Gear Solid 4 , Grand Theft Auto 4 , and Unreal Tournament 3 can now take a look...
 
 
 
 
 
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Animated Facial Expression by Alter Ego, At SIGGRAPH

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2008-08-09 15:04:30 by Stephen in The Video Game Blog
...facial mocap visualization technology, during each of their presentations, on Tuesday August 12 at SIGGRAPH. The team has successfully created solution to come up with compelling 3D characters with believable facial performances that is both cost effective and compatible with wide range of production pipelines, like Maya or XSI. I guess soon...
 
 
 
 
 
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GDC08: Mova's Steve Perlman talks Contour facial capture

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2008-02-21 00:00:00 by Christopher Grant in Joystiq
 
...facial capture technology we posted the other day? We sent out the Mahalo Daily crew - and their host, the lovely Veronica Belmont - to speak with Steve Perlman, founder and president of Mova, the creators of Contour. Catch up on Contour at Mahalo , and check out their GDC presentation after the break http://blip.tv/file/683934 Permalink |...
 
 
 
 
 
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FaceBreak - facial animation

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2008-03-28 21:48:39 by RawmeatCowboy in GoNintendo
 
FaceBreaker - facial animation Uploaded by rawmeatcowboy
 
 
 
 
 
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GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3

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2008-02-19 00:00:00 by Kyle Orland in Joystiq
...facial work, even setups with hundreds of reflective dots leave developers with rough, blocky data that requires a lot of post-production work to even start approaching the uncanny valley Enter motion capture company Mova , whose Contour Reality Capture system uses an array of cameras to create 100,000 polygon facial models that are accurate...
 
 
 
 
 
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Brain Control Headset for Gamers

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2008-02-21 02:15:18 by Maka Asatiani in Video Games Blog
...facial expressions to avatars of gamers in virtual worlds. For example, if the player smiles, winks, grimaces the headset can detect the expression and translate it to the avatar in game. It can also read emotions of players and translate those to the virtual world. "The headset could be used to improve the realism of emotional responses of...
 
 
 
 
 
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GDC: Feelplus' Nakazato Details Lost Odyssey's Collaborative Process

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