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The further you go, the harder it is to progress

2008-03-26 10:16:00 by Tobold in Tobold's MMORPG Blog
 
...exponential increase of difficulty with progress makes a lot of sense. Instead of having a linear progression ending at a hard wall, a "game over" screen, you get a MMORPG that appears endless, because the closer you get to the end, the slower you progress, asymptotically, so you never actually get there. Given the fact that developers can't...
 
 
 
 
 
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Angels Online GvG: Totem Skirmish

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2008-01-11 01:53:02 by Shawn Sines in Gaming Today
...exponential rate. Gamers have discovered a convenient way to play and be social without having to spend money on gas or deal with the added stress of commute time to actually leave the house to go visit their friends. You dont even have to waste water showering or washing clothes when you can wear sleepwear all day. I guess the money you save...
 
 
 
 
 
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Play history

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2008-01-20 22:03:01 by Jason Hill in Screen Play
...exponential growth in popularity over 35 years, videogames have become a major cultural reference point in our society, an integral part of today's kaleidoscopic whirlpool of pop culture capable of invoking misty-eyed nostalgia as well as feeding off and influencing other creative forms such as movies, music, television," says ACMI Director...
 
 
 
 
 
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Going public

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2008-03-04 23:22:01 by Jason Hill in Screen Play
...exponential growth in popularity of games over the last 35 years, they have become "a major cultural reference point in our society Games are) an integral part of today's kaleidoscopic whirlpool of pop culture capable of invoking misty-eyed nostalgia as well as feeding off and influencing other creative forms such as movies, music,...
 
 
 
 
 
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China's Online Game Makers Raking It In

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2008-03-20 11:16:07 by Earnest Cavalli in Wired: Game|Life
...exponential growth in China is the "average revenue per user," or how much money each player ends up spending on whichever game they're playing The film believes this factor is the most important trend to track for the market, as many games that previously earned only $5 per user on average are now "reaching $7 to $12 a month," according to...
 
 
 
 
 
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The Witcher goes online, but not how you think

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2008-04-02 07:14:03 by Andrew Woods in That VideoGame Blog
...exponential rate. And the latest release from Polish distributor CD Projekt RED is about to push the envelope even further In conjunction with developer one2tribe they have announced a sequel to their 2007 RPG The Witcher called The Witcher: DuelMail. Not a full blown sequel that fans have been waiting for (the first game has only been out 5...
 
 
 
 
 
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Kill Ten Rats: New MMO malaise

2008-04-21 21:01:07 by Editor in VirginWorlds MMO News
 
...exponential curve divided in 64 points, which may be a perfectly good design decision , but is just a tad more detailed than Im really looking for. And if they cant dont even have a sense for what I, as a consumer, want to see from their website, Im not too optimistic theyre going to have a good sense for what I want to see from their world...
 
 
 
 
 
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Is the Playstation Network ready for GTA IV?

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2008-04-26 21:53:35 by Brianemone in Geekpulp.co.nz
...exponential manner. Warhawk did not gain the traction that CoD4 had on the Xbox 360, and so it is difficult to know what sort of effect this will have on the Playstation Network A point of concern is the slow load times experienced with the re-launch of the Playstation Store. Thumbnails loading slowly or not at all took a little bit of the...
 
 
 
 
 
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Blizzard Acquires Diablo3.com, Sparks Speculation

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2008-05-01 11:43:33 by Earnest Cavalli in Wired: Game|Life
...exponential momentum gains, Blizzard's World of Warcraft seems to have plateaued, at least in terms of how many new fans it can generate here in America In order to maintain that lucrative new gamer subset, Blizzard is going to have to cater to their interests. Starcraft II's deep strategic gameplay certainly won't appeal to the average...
 
 
 
 
 
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Wrath of the Lich King Hands On Details

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2008-05-09 13:14:18 by Ingrid in the play girlz gaming blog
...exponential evolution of Burning Crusades bombing runs - throwing flaming oil at Worgen from horseback, airlifting supplies in a gyrocoptor, and yes, mammoth wrangling. We also see tanks and parachutes, and theres even talk of allowing players to take a passenger on regular ground or flying mounts. All of which is conventional stuff in...