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Less is More, When it Comes to Dialogue

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2008-03-20 18:27:15 by Cameron Sorden in Random Battle
...dialogue. How about we try to communicate the same emotions in a lot less That got me thinking: Wow. Has anyone else noticed how wordy our game dialogue is? Because it is. It really is. If you think about the conversation in pretty much any RPG, everyone is ridiculously chatty. Any time you meet a new alien or talk to some random stranger,...
 
 
 
 
 
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GDC 08: Advanced Dialogue Techniques for Games

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2008-02-20 09:57:00 by Destructoid.com in Destructoid - Hardcore video game blog
...dialogue and crammed into a one hour presentation, and you'll begin to understand just how alternately informative and overwhelming David Freeman's presentation, "Advanced Dialogue Techniques for Games" was As a screenwriting tutor who has consulted with or been praised by damn near every game company on the planet at some point or another,...
 
 
 
 
 
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Censorship Is 'Dialogue': Byron Report's Brilliant Doublespeak

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2008-03-28 14:09:48 by Chris Kohler in Wired: Game|Life
...dialogue between the classification body and developer and therefore leads to changes being made to many video games (e.g. introducing 'solarisation' effects to reduce the impact of death scenes), which avoids complete rejection Initiate a dialogue!" How delightful! Here is an example of a dialogue that is often initiated by this law...
 
 
 
 
 
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London Studio Records Over 370,00 Words of Dialogue for Fable 2

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2008-06-26 20:14:11 by Stephany in Gaming Today
...dialogue for Fable 2 and the audio was recording at the London-based firm, Side where over 45 actors (aged from 8 to 80) were cast to play almost 200 speaking characters From the newsletter Four of Sides voice directors ensured that all performances harmonized perfectly with Fable IIs idiosyncratic world and captured the complexities of its...
 
 
 
 
 
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AGDC: Blazing The Trail For Hot Game Dialogue

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2008-09-17 06:00:00 by Kevin Kelly in Joystiq
...dialogue, although it quickly turned into a one-woman show. DB Cooper (not the famous hijacker) is a voice-over artist, actor and producer, and she's also quite a personality. You know the kind of person who could fill an airplane hangar with their voice? That's her. She was joined onstage by Maryanne Krawczyk who has written for television...
 
 
 
 
 
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Dead Space writer says you need to listen to the dialogue to complete the game

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2008-09-17 22:15:03 by Karl B. in Xbox 360
...dialogue" said Johnson, who wrote the game's story as well as the Image comics. "But more than that, you actually need to listen to it so you can complete the game What, will we be quizzed on it afterwards? Kinda unlikely, but it would be easy to hide a password in the game's dialogue. Most gamers do pay attention to the cutscenes anyway....
 
 
 
 
 
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Sony's Dialogue Manager Argues Against Celebrity Cameos

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2008-05-28 10:53:09 by Earnest Cavalli in Wired: Game|Life
...dialogue manager most famous for the God of War series, believes gaming companies should utilize professional voice actors for their games, and avoid celebrity cameos My recommendation is to stay away from celebrity talent," deBeer recently told Gamasutra My personal reasoning for that -- which I've discussed with a lot of people, and a lot...
 
 
 
 
 
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Fable 2 dialogue: 370,000 words recorded

2008-06-26 15:44:33 by patlike in videogaming247
 
According to this CVG piece, Lionheads now recorded over 370,000 words of Fable 2 dialogue. The audios been recorded by London-based firm, Side. Four of Sides voice directors ensured that all performances harmonised perfectly with Fable IIs idiosyncratic world and captured the complexities of its inhabitants, said the company in a statement. The...
 
 
 
 
 
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Over 40,000 lines of dialogue in Fallout 3

2008-07-08 13:59:25 by patlike in videogaming247
 
Speaking in a fan interview on its site, Bethesdas claimed there are 40,000 lines of dialogue in Fallout 3, about the same amount as Fable II. Clearly having 40,000 line of text in your RPG is de rigueur in develop-land. Thanks, CVG