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Game Developer's 2008 Front Line Award Finalists Announced

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2008-12-03 08:00:42 by Simon Carless in GameSetWatch
...Developer magazine for masterminding this, which is a really worthy effort to honor the things that let people make games The editors of Think Services' Game Developer magazine , a sister publication to Gamasutra, have named the finalists for the 2008 Front Line Awards, the magazines tenth annual evaluation of the years best game-making tools...
 
 
 
 
 
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Game Developer Magazine Debuts 2007 Salary Survey

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2008-04-14 08:00:39 by Simon Carless in GameSetWatch
...Developer magazine is now in the hands of our subscribers, so we've debuted this release on salary specifics for game creators, as surveyed. Interesting to see this laid out in black and white, I think Editors at Game Developer magazine, the leading video game industry publication, have released the results of its seventh annual Game...
 
 
 
 
 
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Game Developer Census Reveals 13% NA Employee Boost

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2008-10-27 16:00:00 by Simon Carless in GameSetWatch
...Developer Research, which Gamasutra editors Eric Caoili, Chris Remo and I also work on. Our research is useful for those in the game industry looking to get actual, empirical info on game development and publishing - if a bit out of the 'pocket money' price range for many GSW readers to purchase, heh. Still, interesting to see growth...
 
 
 
 
 
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Highlights: Infinity Ward On Call Of Duty 4 In Game Developer Magazine

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2008-03-11 16:00:22 by Simon Carless in GameSetWatch
...Developer magazine is out - you do subscribe, right? - and there's Infinity Ward recounting a neeto and pretty much entirely exclusive Call Of Duty 4 postmortem in there, alongside the Top 50 Developers piece - hence this 'highlights' news piece picking some good bits But since you're GSW readers, and deserve MORE PURE INFORMATION, here's...
 
 
 
 
 
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Game Developer November Issue Showcases Top Deck, Certain Affinity's Age of Booty

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2008-11-09 12:00:39 by Simon Carless in GameSetWatch
...Developer , including a neat downloadable game postmortem, a 'top industry folks' countdown, our regular developer columns, and lots more, yay The November 2008 issue of Game Developer magazine, the sister print publication to Gamasutra.com and the leading U.S. trade publication for the video game industry, has shipped to print/digital...
 
 
 
 
 
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Game Developer February GDC Issue Exposes Ratchet & Clank Future

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2008-02-16 16:00:32 by Simon Carless in GameSetWatch
...Developer magazine, the sister print publication to Gamasutra.com and GameSetWatch.com, and the leading U.S. trade publication for the video game industry, has shipped to subscribers and is available from the Game Developer Digital service in both subscription and single-issue formats, as well as a single physical issue The cover feature for...
 
 
 
 
 
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Game Developer's January 2008 Issue Courts GLaDOS

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2008-01-12 08:00:52 by Simon Carless in GameSetWatch
...Developer magazine - which also has the Front Line Award tool winners in it, plus a neat postmortem of Stranglehold, as you'll read later - but the main draw is an article from the Valvettes about Portal-ing, yum The new January 2008 issue of Game Developer magazine has an exclusive creator-written article on the making of Valve's Portal ,...
 
 
 
 
 
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CD Projekt Acquires Infernal Developer

2008-02-19 20:25:42 by Rajiv Ashrafi in DigitalBattle
 
...developer CD Projekt announced the acquisition of Metropolis Software, another Polish game developer whose past credits include Gorky 17 and Infernal. CD Projekt believes that with this acquisition they have enough manpower to work on three AAA game projects The company has fused with Metropolis and has divided it into two units. No details...
 
 
 
 
 
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Developer Diary for Too Human, Plus a Little Weirdness for Good Measure

2008-03-28 22:45:22 by Jonathan in Gaming Today
 
...Developer Diary Video 3 - High Silicon Knights has unveiled a new developer diary for their upcoming title, Too Human. Think Denis Dyack and Co. are a little weird already? Then hoo boy, this video isnt going to do much to dissuade that. After Dyack and Director of Design Henry Sterchi discuss the RPG elements of the game, the video then...