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Take-Two: new FTC requests too broad and costly

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2008-06-12 02:10:05 by Karl B. in Xbox 360
...broad". Take-Two also said that although it will comply with the FTC's prior requests, it would fight against these new ones which would "entail unacceptable additional expense to the Company A hearing has been assigned by the D.C. Court for June 24. There, a judge will have to decide if Take-Two is indeed required to comply with the FTC's...
 
 
 
 
 
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Take-Two: new FTC requests too broad and costly

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2008-06-12 02:10:05 by Karl B. in Nintendo DS
...broad". Take-Two also said that although it will comply with the FTC's prior requests, it would fight against these new ones which would "entail unacceptable additional expense to the Company A hearing has been assigned by the D.C. Court for June 24. There, a judge will have to decide if Take-Two is indeed required to comply with the FTC's...
 
 
 
 
 
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Take-Two: new FTC requests too broad and costly

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2008-06-12 02:10:05 by Karl B. in PSP Updates
...broad". Take-Two also said that although it will comply with the FTC's prior requests, it would fight against these new ones which would "entail unacceptable additional expense to the Company A hearing has been assigned by the D.C. Court for June 24. There, a judge will have to decide if Take-Two is indeed required to comply with the FTC's...
 
 
 
 
 
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Diablo III Designer Describes How Game Will Appeal To Diablo Fans And Broad Audience

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2008-08-14 14:06:49 by Tracey John in MTV Multiplayer
...broad audience as well as hardcore fans Up until fairly recently, Diablo II was Blizzards best-selling game, Wilson recently told me when I asked him just who Diablo fans are. World of Warcraft has finally surpassed it, but it took it several years to do that. And part of the reason is how approachable the game is Keeping the game...
 
 
 
 
 
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Boxing on

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2008-04-01 21:42:23 by Jason Hill in Screen Play
...broadening titles and broadening the platform. But if you look at it purely statistically, there is no broader title in the market than GTA IV, or the Grand Theft Auto franchise. It's far and away the most successful property here in Australia and certainly popular around the world. I think it's very much a core driver and a core reason for...
 
 
 
 
 
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Black Professionals In Games: Tomb Raider Producer Morgan Gray On Diversity, Resident Evil 5 and The Problem With Cole Train

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2008-04-08 12:56:03 by Tracey John in MTV Multiplayer
...broad spectrum on how games were made means that people dont really understand the various roles people can play. Its not just programming. Its not just art. All these disciplines, theres so many ways to get in. In creation of games there are 50, 60-plus person teams. Down to sound engineering, youd think there would be more transfer over...
 
 
 
 
 
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Q&A: Nintendo's Shigeru Miyamoto Talks Wii Fit

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2008-05-19 11:32:00 by Chris Kohler in Wired: Game|Life
...broaden who is interacting with the systems People outside of Japan have this impression that everyone there is really skinny. Do you think there's a health crisis in Japan now that Wii Fit is trying to address Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health. Just in...
 
 
 
 
 
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Q&A: 90 Minutes With Miyamoto, Nintendo's Master of Amusement

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2008-06-27 12:35:00 by Chris Kohler in Wired: Game|Life
...broaden who is interacting with the systems Chris Kohler: People outside of Japan have this impression that everyone is really skinny. Do you think there's a health crisis in Japan now that Wii Fit is trying to address Miyamoto: Well, yeah, actually Japan actually is an aging population, and so as the population has aged, they have had a lot...
 
 
 
 
 
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Implications with Classification of Hardcore and Casual

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2008-06-29 01:34:59 by Daniel in DP's Gamer Blog:: Mighty Pirate!
...broad nature of our medium cannot simply be polarized into fields both with limited scope. Furthermore there are games which could fall under either moniker. As a Type of Player The other way that these terms are used is in reference to players. This principle is reliant on two key factors; frequency of play and style of play (being either...