Opinion: Boss Design - Trial & Punishment
...boss fight -- categorizing the various design approaches to boss fights: Metal Gear 's lateral thinking, Zelda 's tool-based fights, and Ninja Gaiden 's mercilessly 'archaic' forfeitures
Western developers and media have been, for the last several years, foretelling the fall of the era of boss battles. In an industry that, in years past, was...
