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GDC08: Blizzard's approach to MMOs

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2008-02-20 00:00:00 by Barb Dybwad in Joystiq
...approach to multiplayer game design. Pardo shared what the iconic company has learned over the years of releasing titles like WoW , Starcraft , and Warcraft regarding game balance, PvP and UI design, player psychology and more. Head over to WoW Insider to check out the full transcript from the talk and the Q&A session plus a gallery of all...
 
 
 
 
 
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GDC08: Blizzard's approach to MMOs

2008-02-24 03:18:06 by Editor in VirginWorlds MMO News
 
...approach to multiplayer game design at GDC. Sister site WoW Insider has a complete liveblog of the session, featuring best practices learned regarding game balance, PvP and UI design, player psychology and more. Head over to check out the full transcript from the talk and the Q&A session plus a gallery of all the slides
 
 
 
 
 
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I Am Alive takes more realistic approach to survival, says DarkWorks

2008-08-14 14:25:55 by patlike in videogaming247
 
DarkWorks founder Guillaume Gouraud has told VG247 that I Am Alive - the Ubisoft survival horror rumoured and then debunked as Jade Raymonds new game - is set to renew the genre with realism. We want to take this realistic approach to enlarge the genre, because its much more universal, said the developer boss. Weve been shifting
 
 
 
 
 
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Igarashi: WiiWare Castlevania 'might be the right approach'

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2008-08-18 14:44:00 by JC Fletcher in Nintendo Wii Fanboy
...approach He has previously said that he was interested in how things turned out for Mega Man 9 , and he has said that WiiWare was an interesting service, but this is the most direct Igarashi has been yet about a WiiWare entry in the franchise. He also confirmed the nature of the Order of Ecclesia connection bonus: as we expected, Shanoa is...
 
 
 
 
 
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Blizzard Taking an 'Iterative, Organic Approach to Graphics Upgrades' in WoW

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2008-08-27 20:42:14 by Chris in Gaming Today
...approach to graphics upgrades, going feature by feature as opposed to thinking in terms of an overall new graphics engine. For example, weve discussed plans for new visuals for water, but this would be for a future content update or expansion. We also have other ideas for technical and visual improvements, but these would be for future...
 
 
 
 
 
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Tales of Vesperia (360) - Review

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2008-10-11 16:00:39 by masem in Masem's Gaming Blog
...approach, in that the type of monsters may change depending on these factors, at least in the overworld Combat continues the Tales series tradition of a real-time combat system, with a handful more features that start to make this act like a beat-em-up game. You control one character (though the game seems to push you towards Yuri most of the...
 
 
 
 
 
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de Blob (Wii) - Review

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2008-10-11 14:58:59 by masem in Masem's Gaming Blog
...approaches used in Katamari Damacy are present here. Its not the quirk title that Katamari was, but it sure has the right touches to make it a good game You control Blob with expected controls schemes on the Wii; nunchuck to move around, waggle the Wiimote to jump, and a few other buttons. Control-wise the game is quick to get into. Initially...
 
 
 
 
 
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TGS: Analysis - The State Of Sony, Microsoft... Nintendo?

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2008-10-11 08:00:53 by Simon Carless in GameSetWatch
...approach taken by Microsoft, which is happy to make noise about projects that are coming to the Xbox 360 for the first time Extrapolating on these trends, Sony seems to be building its exclusives much more for the larger world market, in particular the the North American and European territories that share similar tastes to one another,...
 
 
 
 
 
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Developer Q&A: SIREN Blood Curse

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2008-06-13 17:35:30 by Tsubasa Inaba in PlayStation.Blog
...approach to storytelling change when working with a game released in a series of episodes? The approach we took in the previous games was to present events much like a documentary presenting a piece of a bigger truth. The new episodic nature required more structure, and also helped to step up the overall quality of the final product Why do...
 
 
 
 
 
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Column: 'The Interactive Palette' - No Quit Without Saving

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2008-10-10 16:00:21 by Gregory Weir in GameSetWatch