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ArenaNet Talks Guild Wars Art & Animation

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2008-01-11 18:23:46 by Shawn Sines in Gaming Today
...animation of Guild Wars . The group chats about the six man animation team and the madness behind creating virtual worlds The creative process is different for each individual,but generally starts with art and observation of movements. Animation is all based on skeletons which are taken from different people and animals or created through...
 
 
 
 
 
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GDC 08: Image Metrics Shows the Future of Facial Animation

2008-02-20 06:43:43 by Jonathan in Gaming Today
 
...animation technology being used by Image Metrics. I dont know exactly how it works, but all they need to do is take a video of a person acting out different facial expressions, and then they can translate that directly on a computer-rendered image. It doesnt require tiny dots stuck on a persons face or even a special camera. Apparently this...
 
 
 
 
 
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Jeff Freeman: Colins Bear Animation

2008-04-27 02:42:21 by Editor in VirginWorlds MMO News
 
...animation for an Animation Arts class [one class, for one semester]. My friend Colin used all the techniques that were taught by this professor. And as you can see, he made the best animation with what was taught. Seriously, its genius Good luck, James Oh, and for everyone that has already seen it, heres something different So you wont be...
 
 
 
 
 
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Today's hottest animation: Mauvais Role, a villain identity crisis

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2008-02-12 00:00:00 by Ross Miller in Joystiq
...animation is very well done, as is the voicework Video embedded after the break. Thoroughly entertaining: make sure you watch the entire video and let's keep track of all the different game references you spot in the comments below Continue reading Today's hottest animation: Mauvais Role, a villain identity crisis Read | Permalink | Email...
 
 
 
 
 
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GDC 08: The animation of Uncharted: Drake's Fortune

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2008-02-21 14:52:00 by Destructoid.com in Destructoid - Hardcore video game blog
...Animation Lead of Naughty Dog, respectively) on the (amazing!) animation techniques used in the hit PlayStation 3 game Unfortunately, the seminar was obviously for people that know a little bit more about game design than I do. The first thing the speakers asked was for all the game animators to raise their hands. About half the audience...
 
 
 
 
 
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Qantm game and animation degrees validated by Middlesex University

2008-04-21 14:02:05 by patlike in videogaming247
 
Multimedia education outfit Qantm has annnounced that two of its courses have been validated by Middlesex University and will be available from 2008 at the companys facilities in London and Oxford. The two courses are: BA Hons Interactive Animation (progression of 3D Animation diploma) BSc Hons Games Programming (progression of Game Design +...
 
 
 
 
 
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NaturalMotion, NVIDIA team up for integrated physics, animation solutions

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2008-06-11 21:30:45 by Ceasar S. in Xbox 360
...animation and simulated physics. The team up appears to be a collaboration between NaturalMotion's morpheme engine and the PhysX physics acceleration technology that NVIDIA acquired previously Currently, the plan is that the PlayStation 3, Xbox 360, and Wii games can be enhanced by developer kits with support for both morpheme and PhysX,...
 
 
 
 
 
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Lifelike animation blurs the line between the real and the unreal

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2008-08-19 20:33:21 by cavale in Gaming Blog
 
...animation has been too symmetrical and even the eyes have always looked unreal. Image Metrics, the company, analyzed facial movements at the level of pixels and the resulting image or video crosses the uncanny valley the dividing line between what is real and unreal for the human perception. AMD meanwhile has launched a new chip that has a...
 
 
 
 
 
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Lifelike animation blurs the line between the real and the unreal

The Article has embedded video
2008-08-19 20:33:21 by cavale in Gaming Blog
 
...animation has been too symmetrical and even the eyes have always looked unreal. Image Metrics, the company, analyzed facial movements at the level of pixels and the resulting image or video crosses the uncanny valley the dividing line between what is real and unreal for the human perception. AMD meanwhile has launched a new chip that has a...
 
 
 
 
 
Expand article

Lifelike animation blurs the line between the real and the unreal

The Article has embedded video