Levine, Molyneux, Taylor Cant Agree About Whether Their Games Should Teach Anything
...agree with Levines assessment. Molyneux argued game makers need to be acutely aware of their intentions when attempting to teach morality. The intentions of the designer are not necessarily going to be the interpretation of the user
If you think you can teach them [gamers] a lesson thats going to come across exactly the way you think well,...
