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EA Relents On Spore DRM: We Need To Adapt Our Policy To Accommodate Our Legitimate Consumers

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2008-09-19 18:36:29 by Stephen Totilo in MTV Multiplayer
...adapt our policy to accommodate our legitimate consumers As a result, Spore will now be able to be installed on up to five computers, along with the other loosening of the DRM and ownership constraints already announced Heres the full statement, in which EA explains why it did what it did and how it hopes consumers will meet them halfway...
 
 
 
 
 
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Gamers Instinct The Language of Video Games

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2008-03-29 23:11:24 by Daniel in DP's Gamer Blog:: Mighty Pirate!
...adapt It is said that a positive quality which game players posses is the ability to adapt to the ever changing variables within their environment. That is we can move form one experience to another (be it virtual or real life) and adapt quicker than our non game playing counterparts. This strange phenomena to adapt...
 
 
 
 
 
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Gamers Instinct The Language of Video Games

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2008-03-29 23:11:24 by Daniel in DP's Gamer Blog:: Mighty Pirate!
...adapt It is said that a positive quality which game players posses is the ability to adapt to the ever changing variables within their environment. That is we can move form one experience to another (be it virtual or real life) and adapt quicker than our non game playing counterparts. This strange phenomena to adapt...
 
 
 
 
 
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French fry to Big Mac

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2008-11-13 19:44:47 by Jason Hill in Screen Play
...adapt to our consumers who are all different and who all have different tastes. You can't have the same way of developing a game for someone who is eight years old, an eight-year-old girl, as 20-year-old men. You have to have different gameplay tactics and ambition when you are doing a hardcore game or a game for eight-year-olds on DS. But...
 
 
 
 
 
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The MMO difficulty curve...

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2008-10-12 08:32:00 by Hektor in MMOdus Operandi
...adapt their play style. In WoW, NPC's pretty much all went down the same way to my rogue. I adapted my playstyle slightly depending on the class of the mob, but not much. In PvP, however, I varied my playstyle immensely - not just depending on the class of my opponents, but due to group dynamics and the situation at hand. Sometimes I'd wade...
 
 
 
 
 
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Universe at War: Earth Assault

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2007-11-25 05:24:00 by maradona in Games Guide
...adapt to their opponents strategies Universe at War: Earth Assault features large-scale environmental destruction in a persistent world level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you are fighting for are close to home, as you wage war across familiar Earth landmarks and cities ...
 
 
 
 
 
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COLUMN: The Amateur: Angband & The Game Development Arms Race

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2007-12-30 00:01:10 by andrewd in GameSetWatch
...adapt this code across, due to the similar nature of the code bases (they all have a common ancestor, and the source in all Angband variants is open Instead, you end up porting the code across by hand, because the diffs will never merge successfully. You also port a whole class of very subtle bugs that occur because the set of assumptions in...
 
 
 
 
 
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METAL GEAR MONDAYS! Top 12 Tips for MGS4!

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2008-06-02 18:09:56 by Brandon Laurino in PlayStation.Blog
...adapt itself to the environment. This is only really effective if you are prepared to alter it as Snakes surroundings change, and is also limited to memorized surfaces and terrains that have been previously stored. 9. The Threat Ring The Threat Ring is a translucent circle that appears around Snakes body when he crawls or crouches during a...
 
 
 
 
 
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Team M33 officially says 'Bye Bye!' to 1.50 kernel

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2008-06-25 07:51:45 by Victor B. in PSP Updates
...adapt what they know into the 3.xx kernel era. In his entry, he writes Due to the almost sure probability to abandon 1.50 kernel on future releases 'cause of better compatibility and security on 3.xx/4.xx, some new devs were asking me how to port their knowledges to 3.xx kernel, and of course also their own apps He advises them to visit...