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    <title><![CDATA[[GameRatty] tag: wiis]]></title>
    <link>http://gameratty.com/tag/wiis</link>
    <description></description>
    <pubDate>Mon, 06 Oct 2008 06:38:53 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[No More Heroes sequel exclusive to Wii]]></title>
      <link>http://gameratty.com/article/3782cfe6d702b36d16920562fce32b13</link>
      <guid>http://gameratty.com/article/3782cfe6d702b36d16920562fce32b13</guid>
      <description><![CDATA[Goichi Suda has suplexed platform speculation for No More Heroes 2
Some dude at GamePro is reporting No More Heroes: Desperate Struggle will be a Wii exclusive in 2010
Suda confirmed the news at this...]]></description>
      <content:encoded><![CDATA[<p><a href='http://www.infendo.com/wp-content/uploads/2008/10/207431-1.jpg'><img src="http://www.infendo.com/wp-content/uploads/2008/10/207431-1-225x279.jpg" alt="" width="225" height="279" class="alignright size-medium wp-image-8198" /></a>Goichi Suda has suplexed platform speculation for No More Heroes 2.</p>
<p>Some dude at <a href="http://www.gamepro.com/article/news/207431/no-more-heroes-2-desperate-struggle-is-wii-exclusive-suda-says/" target="new">GamePro</a> is reporting No More Heroes: Desperate Struggle will be a Wii exclusive in 2010.</p>
<p>Suda confirmed the news at this week&#8217;s Tokyo Game Show, but he also suggested other platforms were considered, specifically the 360.</p>
<p>&#8220;We wanted to do it for the Xbox 360, but the Wii&#8217;s motion-controlled interface feels the best,&#8221; says Suda.</p>
<p>The eccentric developer self-proclaimed Suda 51 also dismissed concern over the graphics potential of Wii and the ability of the system to adequately convey the visual style of his maniacal games.</p>
<p>&#8220;There&#8217;s still room for the Wii&#8217;s graphics to get better and better.&#8221;</p>
<p>No More Heroes released in Jan. 2008. It developed a passionate following thanks to its stylish presentation and immersive gameplay. IGN recently included the game in a list of the <a href="http://www.infendo.com/wii/ign-feature-takes-aim-at-top-20-wii-games/">20 best Wii games</a>.</p>
<p>It has sold about 350,000 copies worldwide, according to VGChartz.</p>

<p><a href="http://feeds.feedburner.com/~a/Infendo?a=aCoLvL"><img src="http://feeds.feedburner.com/~a/Infendo?i=aCoLvL" border="0"></img></a></p><div class="feedflare">
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</div>]]></content:encoded>
      <pubDate>Fri, 10 Oct 2008 13:31:34 +0000</pubDate>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/heroes">heroes</category>
      <category domain="http://gameratty.com/tag/goichi suda">goichi suda</category>
      <category domain="http://gameratty.com/tag/wii exclusive">wii exclusive</category>
      <category domain="http://gameratty.com/tag/suda">suda</category>
      <category domain="http://gameratty.com/tag/weeks tokyo game">weeks tokyo game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/wii games">wii games</category>
      <category domain="http://gameratty.com/tag/wiis graphics">wiis graphics</category>
      <source url="http://feeds.feedburner.com/~r/Infendo/~3/417227563/">No More Heroes sequel exclusive to Wii</source>
    </item>
    <item>
      <title><![CDATA[Miyamoto: Wii Zelda underway with fundamental changes]]></title>
      <link>http://gameratty.com/article/0be2cd9e1004ea85500afc693cd87207</link>
      <guid>http://gameratty.com/article/0be2cd9e1004ea85500afc693cd87207</guid>
      <description><![CDATA[So, new Mario and Zelda games are in development. Right. Now. Thats a given, and we knew as much after reporting on the shenanigans at E3 this summer. And then we knew a little more thanks to Reggie...]]></description>
      <content:encoded><![CDATA[<p><a href="http://www.infendo.com/wp-content/uploads/2008/10/zelda_tp_manualpage.jpg"><img class="alignright size-medium wp-image-8153" title="zelda_tp_manualpage" src="http://www.infendo.com/wp-content/uploads/2008/10/zelda_tp_manualpage-225x282.jpg" alt="" width="225" height="282" /></a>So, new Mario and Zelda games are in development. Right. Now. That&#8217;s a given, and we knew as much after reporting on the shenanigans at E3 this summer. And then we knew a little more thanks to Reggie at Nintendo&#8217;s autumnal press foray a week or so ago (or <em>Atonement</em>, as some would like to call it today).</p>
<p>Forgetting the fact that the past 12 months have been a Nintendo first party bonanza, we want <em>more</em>. It&#8217;s how we roll, especially when those games are so, well, good.</p>
<p>But wait. What&#8217;s this? There <em>is </em>more? And it&#8217;s from <a href="http://wii.ign.com/articles/890/890200p1.html">the notoriously loose-lipped Shigeru Miyamoto?</a> Do dish, Miyamoto-san, do dish:<span id="more-8152"></span></p>
<blockquote><p>&#8220;The Zelda team in particular always works on Zelda titles. The core members of the Zelda team have for a very long time now been focused on Zelda games, and continue to focus on Zelda games, so they are hard at work and working away,&#8221; Miyamoto said. &#8220;And then, of course, we have the DS Zelda team as well, so even there we&#8217;re having some switching of people in and out where the DS team is mixing in with the Wii team and working on the Wii version.&#8221;</p></blockquote>
<p>Hmm, still ambiguous at best. Perhaps a follow up question on some first person shooter changes from GDC 2007 will grease the wheels a bit?</p>
<blockquote><p>At GDC 2007, Eiji Aonuma gave a presentation on The Legend of Zelda: Twilight Princess. At that time, he showed a brief snippet of an experimentation the Zelda team conducted &#8212; it was Twilight Princess running in the first-person view. We asked Miyamoto if such a fundamental change could await players of Wii&#8217;s next Zelda adventure.</p>
<p>&#8220;I don&#8217;t necessarily think it will change that drastically, but I think that Zelda is a franchise that does need some big new unique ideas,&#8221; he said. &#8220;And so the team right now is very focused on trying to find those ideas.&#8221;</p></blockquote>
<p>Alright. So we know what a Wii Zelda <em>won&#8217;t</em> be. In that respect, we can approach Nintendo&#8217;s clandestine new approach to game announcements like Sherlock Holmes: “When you have eliminated the impossible, whatever remains, however improbable, must be the truth.”</p>
<p>Any thoughts on Zelda now that we know a FPS design is, thankfully, in the garbage?</p>

<p><a href="http://feeds.feedburner.com/~a/Infendo?a=NmXY3b"><img src="http://feeds.feedburner.com/~a/Infendo?i=NmXY3b" border="0"></img></a></p><div class="feedflare">
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</div>]]></content:encoded>
      <pubDate>Thu, 09 Oct 2008 05:27:54 +0000</pubDate>
      <category domain="http://gameratty.com/tag/zelda">zelda</category>
      <category domain="http://gameratty.com/tag/zelda adventure">zelda adventure</category>
      <category domain="http://gameratty.com/tag/zelda team">zelda team</category>
      <category domain="http://gameratty.com/tag/wii zelda">wii zelda</category>
      <category domain="http://gameratty.com/tag/zelda titles">zelda titles</category>
      <category domain="http://gameratty.com/tag/team">team</category>
      <category domain="http://gameratty.com/tag/zelda games">zelda games</category>
      <category domain="http://gameratty.com/tag/miyamoto">miyamoto</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <source url="http://feeds.feedburner.com/~r/Infendo/~3/415822702/">Miyamoto: Wii Zelda underway with fundamental changes</source>
    </item>
    <item>
      <title><![CDATA[Revolutionary: Go Go Bionic!]]></title>
      <link>http://gameratty.com/article/0916b3ae9aaf6418c401780be16dfe00</link>
      <guid>http://gameratty.com/article/0916b3ae9aaf6418c401780be16dfe00</guid>
      <description><![CDATA[Filed under: How-tos , Tech stuff , Video , Homebrew , Features , Revolutionary
Let me tell you about the game I played when I was still young...&quot; Growing up, I was familiar with the name Bionic...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><center><a href="http://www.nintendowiifanboy.com/category/Revolutionary"><img border="0" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" alt="" /></a></center>
<p>"Let me tell you about the game I played when I was still young..." Growing up, I was familiar with the name <em><a href="http://www.nintendowiifanboy.com/tag/bionic-commando/">Bionic Commando</a></em>, although I'd never played it for myself. I've had lots of conversations with friends about old games, and they'd reminisced about some game with a guy that swung around on a grappling arm. Yet strangely enough, none of my friends could remember what the game was called. When it was announced that <em>Bionic Commando</em> was to receive a re-imagining, I finally was able to match that game my friends loved, with the title. With the hype for the new game, I caught my first glimpse of the old 8-bit classic in promotional videos, and I really felt like I'd missed out on something special. But my disappointment quickly turned to anticipation when it was later revealed that the game would also be remade in 2D for download on all the popular home consoles! </p>
<p>(raucous cheering) </p>
<p>But not the Wii! </p>
<p>(sound of crickets) </p>
<p>Long-time Nintendo fans love to remember the old times, but we don't hold dear the memories of being repeatedly snubbed out of multiplatform ports. With <a href="http://nintendowiifanboy.com/tag/glovepie">GlovePIE</a> running and Wiimote in hand, I turned to the PC version of <em>Bionic Commando: Rearmed</em>. </p><p><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/10/nes-dpad.png" alt="" />I actually purchased <em>Rearmed</em> via the <a target="_blank" href="http://www.ps3fanboy.com/tag/psn/">PSN</a> first, because I figured the Playstation controller at least had a functional D-pad, which is vital for classic 2D gaming. Xbox 360 owners who've played <em><a target="_blank" href="http://www.joystiq.com/2006/08/11/360-d-pad-sucking-use-a-saturn-gamepad/">Street Fighter II</a></em> or <em><a target="_blank" href="http://www.xbox360fanboy.com/2006/10/19/lumines-you-have-control-issues/">Lumines</a> </em>know what I'm talking about when I say that D-pad needs some work. Anyway, I started playing <em>Rearmed</em> and discovered that it wasn't just waxing nostalgic. This was the real deal down to the near-crippling legacy controls of a hardware-limited era. The NES control pad was an evolution beyond the nightmarish input devices before it, but it was extremely primitive compared to today's tech. We take for granted being able to press a diagonal direction on our D-pads and have the game respond to it, but the poor old NES pad was unreliable in that respect. <em>Bionic Commando </em>didn't use diagonal controls, and the less-than-intuitive control scheme developed for it was carried over to <em>Rearmed</em>. Following the example of my hero, <a target="_blank" href="http://en.wikipedia.org/wiki/The_Lorax">the Lorax</a>, who spoke for the trees, I take it upon myself to speak for the Wiis. I set out to prove that the Wii is most certainly worthy of a slice of this pie, by virtue of its controller. </p>
<center><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/E9xlaLzBWS4"> </param> <embed src="http://www.youtube.com/v/E9xlaLzBWS4" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></center>
<p>What did I change to make it Wii-riffic? Well, not much. I tried several motion and tilt control schemes, and found myself playing for long stretches of time, at the end of which I realized I kept reverting to the old digital controls. <em>Rearmed</em> has weapon switching and a few more controls, so I had to map grenade-tossing to a shake of the Wiimote. But like the sweet and pure <em>Smash Bros.</em> formula, <em>Bionic Commando</em> doesn't need to be messed with. Sure, its unintuitiveness is not going to win over any "soccer moms," but this kind of game was never intended to. </p>
<p>It takes a little practice to get the hang of things (no pun intended - honest!), and there's a deliberate learning curve to master the timing for deploying your grapple arm and swinging, but the effort you must put in is what makes this game so fun. We have to take care not to let these types of games go extinct, or our children will have no reason to throw their controllers across the room in frustration.</p>
<p><em>//Arm<br /></em><strong><em>If Wiimote.Two<br />J = True<br />wait 20ms<br />J = False<br /></em></strong><em><strong>Else<br /></strong>//Movement<br /></em><em><strong>Down = Wiimote.Left<br />Up = Wiimote.Right<br />Left = Wiimote.Up<br />Right = Wiimote.Down<br />EndIf</strong><br /><br /><strong>K = Wiimote.One</strong> //Fire<br /><strong>L = (Wiimote.RelAccZ &gt; 4)</strong> //Shake to throw grenades<br /><strong>O = Wiimote.A</strong> //Change weapon 1<br /><strong>I = Wiimote.B</strong> //Change weapon 2<br /><strong>U = Wiimote.Plus</strong> //Inventory menu<br /><strong>Escape = Wiimote.Minus</strong> //Pause<br /><strong>Shift + P + I + E = Wiimote.Home</strong> //Stop script running</em></p>
<p><em>Bionic Commando Rearmed</em> was created as a fun project to help promote the upcoming remake. It runs on the same Capcom multiplatform <a target="_blank" href="http://ir.capcom.co.jp/english/news/html/e080911.html">Framework</a> engine as the remake, which, unfortunately doesn't support the Wii. However, <em><a href="http://www.nintendowiifanboy.com/tag/dead-rising/">Dead Rising</a></em> was built on that same engine, and it's getting ported over to the old <em>Resident Evil 4</em> engine. We can hold onto hope for some BC-lovin', but why do we deserve it? Well, we've got a functional d-pad for starters! Maybe throw in some diagonal controls to soften the learning curve for our console's market. It doesn't need rolling, pitching, or infrared sensor controls to be a fit for the Wii. With the Wii it's already got a proven market of nostalgics who've spent their hard-earned Wii points on Virtual Console classics and the retro-stylized <em><a href="http://www.nintendowiifanboy.com/tag/mega-man-9/">Mega Man 9</a>.</em> </p>
<p>I know <a target="_blank" href="http://www.grin.se/blog.aspx?i=15">GRIN</a> is hard at work finishing up the new <em><a target="_blank" href="http://bioniccommando.com/">Bionic Commando</a></em>, and there's <a href="http://www.nintendowiifanboy.com/2008/08/12/capcoms-judd-on-vc-bionic-commando-nintendo-told-us-no/">no chance</a> of a Virtual Console port of the original, but wouldn't you, dear reader, love to play <em>Bionic Commando WiiArmed</em>?</p>
<div style="border-top: 1px solid; padding-top: 5px;">
<p><a href="http://www.nintendowiifanboy.com/2008/03/20/virtually-overlooked-bionic-commando/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/10/bc-thumb.png" alt="" /></a><em>Every other week, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/category/Revolutionary">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. Ever since the Nintendo 64, we've been bypassed when it came to mainstream multiplatform games, but now we have a console that's got the essentials for one port in particular ... and we still aren't getting it! But alas, this one franchise may continue to forego us forever and defy us indefinitely, as it's already been <a www.nintendowiifanboy.com="" virtually-overlooked-bionic-commando="" href="http://blogsmith.aol.com/js/FCKeditor/editor/">Virtually Overlooked</a>.</em></p>
</div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><table cellpadding="0" cellspacing="0" border="0"><tr><td style="text-align: left; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"></td><td style="text-align: right; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"><a href="http://www.nintendowiifanboy.com/2008/10/08/revolutionary-go-go-bionic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1336262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.nintendowiifanboy.com/2008/10/08/revolutionary-go-go-bionic/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/10/08/revolutionary-go-go-bionic/#comments" title="View reader comments on this entry">Comments</a></td></tr></table><br /><br /><table border="0" cellspacing="0" cellpadding="0"><tr><td><span style="font-size: 11px;"> <br/></span></td></tr><tr><td><a href="http://imageads.googleadservices.com/pagead/imgclick/98:1336262?pos=0"><img width="480" height="46" border="0" src="http://imageads.googleadservices.com/pagead/ads?output=png&amp;url=http://www.nintendowiifanboy.com/2008/10/08/revolutionary-go-go-bionic/&amp;cuid=98:1336262&amp;format=480x46_aff&amp;client=ca-pub-3546992251556849&amp;hl=en&amp;adsafe=high&amp;color_bg=FFFFFF&amp;color_border=FFFFFF&amp;color_link=66666&amp;color_text=333333&amp;color_url=337788&amp;color_line=337788" / ></a></td></tr><tr><td><div align="right"><a href="http://www.google.com/ads_by_google.html" style="font-size: 9px; color: #999999;">Ads by Google</a></div></td></tr></table>]]></content:encoded>
      <pubDate>Wed, 08 Oct 2008 17:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/play bionic commando">play bionic commando</category>
      <category domain="http://gameratty.com/tag/bionic commando">bionic commando</category>
      <category domain="http://gameratty.com/tag/wiimote">wiimote</category>
      <category domain="http://gameratty.com/tag/controls">controls</category>
      <category domain="http://gameratty.com/tag/digital controls">digital controls</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/game respond">game respond</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/sensor controls">sensor controls</category>
      <source url="http://www.nintendowiifanboy.com/2008/10/08/revolutionary-go-go-bionic/">Revolutionary: Go Go Bionic!</source>
    </item>
    <item>
      <title><![CDATA[The Conduit came about because of dusty Wiis, Animales de la Muerte may be too big for WiiWare]]></title>
      <link>http://gameratty.com/article/12470af904d106eb6c0ba4db250ab33d</link>
      <guid>http://gameratty.com/article/12470af904d106eb6c0ba4db250ab33d</guid>
      <description><![CDATA[A portion of a GameCyte interview with Eric Nofsinger
GameCyte : Was there another game in the works, perhaps an aborted project for one of your other clients for which the new tech was originally...]]></description>
      <content:encoded><![CDATA[<p>A portion of a GameCyte interview with Eric Nofsinger&#8230;</p>
<p><strong>GameCyte</strong>: Was there another game in the works, perhaps an aborted project for one of your other clients for which the new tech was originally intended?</p>
<p><strong>EN</strong>: No, not really. It really all started, initially, with a conversation between our CEO Kerry Ganofsky and myself, where we were sitting around and bemusing the state of the Wii. We were saying, “We love the Wii, this is such a neat system,” but our game consoles were gathering dust. The first-party stuff was awesome but there wasn’t a lot of great third-party stuff at the time, and we said to ourselves “this sucks, we’re spending all our time on 360 and PS3…”</p>
<p>(later on, the conversations moves to Animales de la Muerte)</p>
<p><strong>EN</strong>: It’s a crazy, over-the-top and gruesome brawler, multiplayer kind of Smash TV-style game. Like Monkey Island, you have to save the good animals, and if they get infected, you have to take out the bad animals. It’s a simple little game concept, but it’s funny as hell and there’s lots of comedy, and we think it’s something really good. Internally, where we’ve been on the fence with it is we’ve put a lot into the development of it, and we’re looking at doing it as a WiiWare title, but honestly we’ve had a little bit of trouble squeezing it into 40 megs.</p>
<p>We’ve got a lot of cinematics, and a lot of comedy there. We don’t want to kill the comedy.</p>
<p><strong>
<p align="center"><a href="http://www.gamecyte.com/interview-high-voltage-softwares-eric-nofsinger-explains-how-freedom-feedback-and-fans-channel-into-the-conduit">Check out the full interview here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Tue, 07 Oct 2008 20:35:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game consoles">game consoles</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/game concept">game concept</category>
      <category domain="http://gameratty.com/tag/smash tv-style game">smash tv-style game</category>
      <category domain="http://gameratty.com/tag/lot">lot</category>
      <category domain="http://gameratty.com/tag/interview">interview</category>
      <category domain="http://gameratty.com/tag/gamecyte interview">gamecyte interview</category>
      <category domain="http://gameratty.com/tag/ceo kerry ganofsky">ceo kerry ganofsky</category>
      <category domain="http://gameratty.com/tag/animals">animals</category>
      <source url="http://gonintendo.com/?p=58466">The Conduit came about because of dusty Wiis, Animales de la Muerte may be too big for WiiWare</source>
    </item>
    <item>
      <title><![CDATA[Wii gets all chatty with European WiiSpeak Channel this December]]></title>
      <link>http://gameratty.com/article/894488e045d855e5d42b30dfc864ed3a</link>
      <guid>http://gameratty.com/article/894488e045d855e5d42b30dfc864ed3a</guid>
      <description><![CDATA[Its not what you know, its who you know. Connectivity is a huge part of all new technology, whether your fragging 12 year-old boys on Xbox Live or producing a kick-ass podcast with your colleagues...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-7332" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/10/wii-speak.jpg" alt="wii-speak" width="626" height="271" /></p>
<p>It&#8217;s not what you know, its who you know. Connectivity is a huge part of all new technology, whether your fragging 12 year-old boys on Xbox Live or <a href="http://www.thatvideogameblog.com/2008/10/06/cross-platform-podcast-005-trail-mix-edition/">producing a kick-ass podcast</a> with your colleagues over Skype on your PSP.</p>
<p>It has always been at this hurdle of connectivity that Nintendo has traditionally stumbled, offering remarkably lackluster online experience compared to its competitors. But no more! As of December 5th, Nintendo is done with just bringing people together in the living room, it wants bring people together from across the world. At the centre of its efforts to do this is the company&#8217;s latest branded gizmo, WiiSpeak.</p>
<p>WiiSpeak enables Wii owners to communicate with friends for the first. Connected directly to the console, the device will pick up the conversations from an entire room of people. Which means unlike headsets, everyone you&#8217;re with can get stuck into the <span style="line-through;">flaming</span> exciting social experience!</p>
<p><span id="more-7330"></span><br />
The new WiiSpeak Channel, accessed from the Wii’s main menu, allows up to four consoles connect together to chat, share pictures and send text messages.</p>
<p>The first game to use the full capabilities of WiiSpeak is <em>Animal Crossing: Let’s Go to the City</em>. Which, in the run up to Christmas, will be bundled with the WiiSpeak microphone. Nintendo is still keeping it all family friendly though. Users will still have to share Friend Codes to be able to communicate with each other. At the end of the day, it&#8217;s all about keeping the little ones safe.</p>
]]></content:encoded>
      <pubDate>Tue, 07 Oct 2008 12:54:37 +0000</pubDate>
      <category domain="http://gameratty.com/tag/wiispeak">wiispeak</category>
      <category domain="http://gameratty.com/tag/wiispeak channel">wiispeak channel</category>
      <category domain="http://gameratty.com/tag/wiispeak microphone">wiispeak microphone</category>
      <category domain="http://gameratty.com/tag/people">people</category>
      <category domain="http://gameratty.com/tag/share friend codes">share friend codes</category>
      <category domain="http://gameratty.com/tag/wiis main menu">wiis main menu</category>
      <category domain="http://gameratty.com/tag/nintendo">nintendo</category>
      <category domain="http://gameratty.com/tag/consoles connect">consoles connect</category>
      <category domain="http://gameratty.com/tag/share pictures">share pictures</category>
      <source url="http://www.thatvideogameblog.com/2008/10/07/wii-gets-all-chatty-with-european-wii-speak-channel-this-december/">Wii gets all chatty with European WiiSpeak Channel this December</source>
    </item>
    <item>
      <title><![CDATA[MotionPlus tech was too expensive for Wii launch, says Reggie]]></title>
      <link>http://gameratty.com/article/a8a9b312416c05c4ed77978983d4d647</link>
      <guid>http://gameratty.com/article/a8a9b312416c05c4ed77978983d4d647</guid>
      <description><![CDATA[Speaking to VentureBeat, NoA boss Reggie Fils-Aime has claimed that Wii MotionPlus was too expensive to be implemented at Wiis launch. We were aware of that technology at the time we designed the...]]></description>
      <content:encoded><![CDATA[Speaking to VentureBeat, NoA boss Reggie Fils-Aime has claimed that Wii MotionPlus was too expensive to be implemented at Wii&#8217;s launch.
We were aware of that technology at the time we designed the original Wii,&#8221; he said.
&#8220;But the cost would have been too high for the business model. It would have been unacceptable.
By waiting about three [...]]]></content:encoded>
      <pubDate>Tue, 07 Oct 2008 01:43:23 +0000</pubDate>
      <category domain="http://gameratty.com/tag/wii motionplus">wii motionplus</category>
      <category domain="http://gameratty.com/tag/original wii">original wii</category>
      <category domain="http://gameratty.com/tag/expensive">expensive</category>
      <category domain="http://gameratty.com/tag/business model">business model</category>
      <category domain="http://gameratty.com/tag/wiis launch">wiis launch</category>
      <category domain="http://gameratty.com/tag/cost">cost</category>
      <category domain="http://gameratty.com/tag/time">time</category>
      <category domain="http://gameratty.com/tag/unacceptable">unacceptable</category>
      <category domain="http://gameratty.com/tag/venturebeat">venturebeat</category>
      <source url="http://www.videogaming247.com/2008/10/07/motionplus-tech-was-too-expensive-for-wii-launch-says-reggie/">MotionPlus tech was too expensive for Wii launch, says Reggie</source>
    </item>
    <item>
      <title><![CDATA[Nintendos Charlie Scibetta talks Kid Icarus, SD storage, and Wii shipments]]></title>
      <link>http://gameratty.com/article/86c5539fa38fe9f3f33075153fcd9f5b</link>
      <guid>http://gameratty.com/article/86c5539fa38fe9f3f33075153fcd9f5b</guid>
      <description><![CDATA[Some snippets from a Kombo interview with Charlie Scibetta, Senior Director of Corporate Communications
Kombo : When is Kid Icarus going to be announced? Maybe not Kid Icarus but an Icarus game? The...]]></description>
      <content:encoded><![CDATA[<p>Some snippets from a Kombo interview with Charlie Scibetta, Senior Director of Corporate Communications&#8230;</p>
<p><strong>Kombo</strong>: When is Kid Icarus going to be announced? Maybe not Kid Icarus but an Icarus game? The one Factor 5 is working on?</p>
<p><strong>Charlie Scibetta</strong>: Yeah, that rumor rang up right before E3 and it got momentum. We have nothing to announce on Kid Icarus but we hear gamers and we hear that they want it. </p>
<p><strong>
<p align="center"><a href="http://wii.kombo.com/article.php?artid=12935">More here</a></p>
<p></strong></p>
<p><strong>Kombo</strong>: How is the US economy and the worldwide economy affecting Nintendo&#8217;s game plan? We&#8217;ve been hearing that Nintendo has moved items like Wii Fit and Wiis themselves to the European market because it&#8217;s a more profitable move. Are these claims true? Is the economy affecting the direction that Nintendo is going?</p>
<p><strong>Charlie</strong>: We understand that people have to tighten their belts in a rough economy and we&#8217;re definitely in one right now. We like the value that we give with our products. The DS Lite is $129 is a great value, and the Wii at $250. You get 5 great games right out of the box with Wii Sports - Tennis, Baseball, etc.</p>
<p><strong>
<p align="center"><a href="http://wii.kombo.com/article.php?artid=12936">More here</a></p>
<p></strong></p>
<p>(On SD card storage)&#8230;We heard the gamers, there was frustation there. We hate hearing that so we tried to create a solution for it and we&#8217;re still listening, we&#8217;ll see what the response is to this and see how it goes. To why it took so long, I can tell you that quality control is job number one for us.</p>
<p><strong>
<p align="center"><a href="http://wii.kombo.com/article.php?artid=12931">More here</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Mon, 06 Oct 2008 21:56:25 +0000</pubDate>
      <category domain="http://gameratty.com/tag/kid icarus">kid icarus</category>
      <category domain="http://gameratty.com/tag/charlie scibetta">charlie scibetta</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/charlie">charlie</category>
      <category domain="http://gameratty.com/tag/economy">economy</category>
      <category domain="http://gameratty.com/tag/worldwide economy">worldwide economy</category>
      <category domain="http://gameratty.com/tag/wii sports">wii sports</category>
      <category domain="http://gameratty.com/tag/rough economy">rough economy</category>
      <category domain="http://gameratty.com/tag/kombo interview">kombo interview</category>
      <source url="http://gonintendo.com/?p=58338">Nintendos Charlie Scibetta talks Kid Icarus, SD storage, and Wii shipments</source>
    </item>
    <item>
      <title><![CDATA[VC and WiiWare releases for the week of Oct. 6]]></title>
      <link>http://gameratty.com/article/cc9b4af51df3d695289f55aa80dbe991</link>
      <guid>http://gameratty.com/article/cc9b4af51df3d695289f55aa80dbe991</guid>
      <description><![CDATA[VC and WiiWare are going head to head this week with both of them releasing two games for our downloading pleasure. I cant say Im as overly excited for these games as I was for the past few weeks, but...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-7317" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/10/midnight-bowling-20080930035822657.jpg" alt="midnight-bowling-20080930035822657" width="626" height="358" /></p>
<p>VC and WiiWare are going head to head this week with both of them releasing two games for our downloading pleasure. I can&#8217;t say I&#8217;m as overly excited for these games as I was for the past few week&#8217;s, but not every week can be gold, can it? This week we receive <em>Midnight Bowling</em> (Gameloft, 1-4 players, Rated E for Everyone, 800 Wii Points), <em>MadStone</em> (Riverman Media, 1-2 players, Rated E for Everyone, 800 Wii Points), <em>Mario Golf</em> (Nintendo 64™, 1-4 players, Rated E for Everyone, 1,000 Wii Points), <em>Shining Force II </em>(Sega Genesis, 1 player, Rated E for Everyone—Mild Fantasy Violence, 800 Wii Points.</p>
<p>Let&#8217;s start with the VC where an elusive N64 game pokes up its wild head to pop onto the Virtual Console along with a Genesis classic. I&#8217;m all for <em>Mario Golf</em> but with the Wii&#8217;s controls there just doesn&#8217;t seem to be much point to playing a golf game when you can&#8217;t swing the controller. <em>Shining Force II</em> is a tactical RPG that is well worth your time if you like those sort of things. I don&#8217;t, but that&#8217;s just me and my wallet could use a break anyway.</p>
<p>WiiWare wise (I think I&#8217;ll copyright that saying) we&#8217;ve got bowling and another puzzle game based around falling pieces. If you&#8217;re wondering why you would pay for bowling when <em>Wii Bowling</em> is still amazingly fun, the answer is because this bowling has an &#8220;immersive career mode, where you will play in the trendiest bowling spots on the planet against charismatic characters that will give you a run for your money.&#8221; Oooooo, ahhhhhh.</p>
]]></content:encoded>
      <pubDate>Mon, 06 Oct 2008 17:18:19 +0000</pubDate>
      <category domain="http://gameratty.com/tag/wiiware">wiiware</category>
      <category domain="http://gameratty.com/tag/week">week</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/mario golf">mario golf</category>
      <category domain="http://gameratty.com/tag/head">head</category>
      <category domain="http://gameratty.com/tag/wild head">wild head</category>
      <category domain="http://gameratty.com/tag/puzzle game based">puzzle game based</category>
      <category domain="http://gameratty.com/tag/everyonemild fantasy violence">everyonemild fantasy violence</category>
      <category domain="http://gameratty.com/tag/players">players</category>
      <source url="http://www.thatvideogameblog.com/2008/10/06/vc-and-wiiware-releases-for-the-week-of-oct-6/">VC and WiiWare releases for the week of Oct. 6</source>
    </item>
    <item>
      <title><![CDATA[Nintendo Claims MotionPlus Tech Was Too Expensive During Wii Development]]></title>
      <link>http://gameratty.com/article/fcdcc874738b4a22c4831db4c2235980</link>
      <guid>http://gameratty.com/article/fcdcc874738b4a22c4831db4c2235980</guid>
      <description><![CDATA[One of the most significant announcements to come out of Nintendos otherwise abysmal E3 press conference (and even this was announced before the conference) was the Wii MotionPlus. With this adapter,...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/10/wii-motionplus.jpg"><img class="alignnone size-full wp-image-28299 aligncenter" title="wii-motionplus" src="http://news.filefront.com/wp-content/uploads/2008/10/wii-motionplus.jpg" alt="Gaming Today" width="500" height="357" /></a></p>
<p>One of the most significant announcements to come out of Nintendo&#8217;s otherwise abysmal E3 press conference (and even this was <a href="http://www.1up.com/do/newsStory?cId=3168696">announced</a> before the conference) was the Wii MotionPlus. With this adapter, which attaches to the bottom end of the Wiimote, the controller will be capable of a 1:1 response to the user&#8217;s movement. Great, right? But there&#8217;s one nagging question about MotionPlus that we raised immediately after it was first announced: Why wasn&#8217;t this technology in the Wiimote from the beginning?</p>
<p>As we&#8217;ve now learned, it all comes down to cost. Chatting with VentureBeat about the MotionPlus, Nintendo of America president Reggie Fils-Aime <a href="http://venturebeat.com/2008/10/06/qa-with-nintendo-of-america-chief-reggie-fils-aime-on-game-industry-competition/" target="_blank">explained</a> that Nintendo was aware of the technology while designing the Wii but implementing it would have proven too costly for the business model Nintendo was looking to employ. &#8220;By waiting about three years, the costs come down substantially and it becomes a viable product,&#8221; he offered.</p>
<p>While it excites us to know the Wii will be capable of more precise controls, it&#8217;s difficult to avoid wondering if it was the right move to make. The MotionPlus will segment the Wii&#8217;s market and potentially cause confusion among the casual crowd &#8212; the same audience that Nintendo has to thank for returning it to the position of top dog in the videogame hardware biz. What do you think; is it a wise decision to add this functionality in or should Nintendo have waited for its <a href="http://www.1up.com/do/newsStory?cId=3170266">next system</a> to give gamers a 1:1 control experience? Let your voice be heard in the comments below.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/wii-shortage-prompts-nintendo-to-pull-uk-ads/" rel="bookmark" title="Permanent Link: Wii Shortage Prompts Nintendo to Pull U.K. Ads">Wii Shortage Prompts Nintendo to Pull U.K. Ads</a></li><li><a href="http://news.filefront.com/nintendo-not-capping-file-size-on-wiiware-games/" rel="bookmark" title="Permanent Link: Nintendo Not Capping File Size on WiiWare Games">Nintendo Not Capping File Size on WiiWare Games</a></li><li><a href="http://news.filefront.com/nintendos-response-to-sony-price-cuts/" rel="bookmark" title="Permanent Link: Nintendo&#039;s Response To Sony Price Cuts">Nintendo&#039;s Response To Sony Price Cuts</a></li><li><a href="http://news.filefront.com/monster-hunter-3-now-a-wii-exclusive/" rel="bookmark" title="Permanent Link: Monster Hunter 3 Now a Wii Exclusive">Monster Hunter 3 Now a Wii Exclusive</a></li><li><a href="http://news.filefront.com/red-steel-2-will-use-wii-motionplus/" rel="bookmark" title="Permanent Link: Red Steel 2 Will Use Wii MotionPlus">Red Steel 2 Will Use Wii MotionPlus</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Mon, 06 Oct 2008 16:27:45 +0000</pubDate>
      <category domain="http://gameratty.com/tag/motionplus">motionplus</category>
      <category domain="http://gameratty.com/tag/nintendo">nintendo</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/wii motionplus">wii motionplus</category>
      <category domain="http://gameratty.com/tag/business model nintendo">business model nintendo</category>
      <category domain="http://gameratty.com/tag/wii exclusive">wii exclusive</category>
      <category domain="http://gameratty.com/tag/press conference">press conference</category>
      <category domain="http://gameratty.com/tag/sony price cuts">sony price cuts</category>
      <category domain="http://gameratty.com/tag/videogame hardware biz">videogame hardware biz</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/413236984/">Nintendo Claims MotionPlus Tech Was Too Expensive During Wii Development</source>
    </item>
    <item>
      <title><![CDATA[WiiWare Review - Art Style: ORBIENT]]></title>
      <link>http://gameratty.com/article/e476c8a4a8e9ebf130240408cbde25b7</link>
      <guid>http://gameratty.com/article/e476c8a4a8e9ebf130240408cbde25b7</guid>
      <description><![CDATA[Available on the US service at the moment (and probably due to hit PAL Wiis this Thursday) Art Style: ORBIENT is easily one of the top five WiiWare games, and is recommended to anyone who doesnt own a...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.wiiwii.tv/wp-content/uploads/2008/10/orbient.jpg" alt="Art Style: ORBIENT" /></p>
<p>Available on the US service at the moment (and probably due to hit PAL Wiis this Thursday) Art Style: ORBIENT is easily one of the top five WiiWare games, and is recommended to anyone who doesn&#8217;t own a copy of Bit Generations: Orbital on Game Boy Advance.</p>
<p>If you do? Well, it&#8217;s up to you, but you&#8217;re paying 600 points for what - to all extents and purposes - is the same game. Sure, it looks a little nicer on Wii, but it seems to fit the handheld a little better - particularly as the presentation, while remaining true to the original&#8217;s minimalist ethic - seems a little bland on the big screen.</p>
<p>For the uninitiated, ORBIENT is a game where you play as a small satellite, which has to gobble up others of the same size or smaller in order to grow, and absorb ever larger entities until it&#8217;s large enough to snaffle the &#8216;goal&#8217; planet. This is done by pressing A to bring yourself closer to the orbit of one of the larger celestial beings, or B to repel. Get close enough and you&#8217;ll circle said star automatically, but mostly you&#8217;ll be using gravitational fields to manoeuvre around the empty expanses of space, picking up planets as you go by bumping into them or letting smaller stars orbit yours by aiming to ensnare them in your own gravitational pull without allowing them to collide into you. It&#8217;s worth doing this with as many satellites as possible, as these get you extra &#8216;lives&#8217; - important in the later stages, when you&#8217;re bashing into planets within seconds and your stock starts dwindling rapidly. It does get very tough when you&#8217;re near the end.</p>
<p>Two buttons makes it sound disarmingly simple, but there&#8217;s a real knack to ORBIENT, and it&#8217;s not as easy to master as you might think. You at least get the assistance of a visual clue to your planet&#8217;s movement this time, with small particle effects representing the pull and push of each star. Chances are you probably didn&#8217;t pick up the original, in which case ORBIENT is a bit of a bargain - offering a substantial challenge and addictive gameplay for a mere 600 points. And if you&#8217;ve cleared the original and fancy another bash at it, then its cost is a small price to pay for revisiting a true original. Highly recommended.</p>
<p><img src="http://www.wiiwii.tv/wp-content/uploads/2008/10/stars4.jpg" alt="Four stars" /></p>
                <p><center>&copy; Shiny Media - visit <a href="http://www.wiiwii.tv">Wii Wii</a> for more great content.</center></p>            <!-- Social Bookmarks BEGIN -->
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      <pubDate>Mon, 06 Oct 2008 06:38:53 +0000</pubDate>
      <category domain="http://gameratty.com/tag/orbient">orbient</category>
      <category domain="http://gameratty.com/tag/true original">true original</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/game boy advance">game boy advance</category>
      <category domain="http://gameratty.com/tag/original">original</category>
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      <category domain="http://gameratty.com/tag/visit wii wii">visit wii wii</category>
      <category domain="http://gameratty.com/tag/planets movement">planets movement</category>
      <source url="http://www.wiiwii.tv/2008/10/06/wiiware-review-art-style-orbient/">WiiWare Review - Art Style: ORBIENT</source>
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