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    <title><![CDATA[[GameRatty] tag: vivox]]></title>
    <link>http://gameratty.com/tag/vivox</link>
    <description></description>
    <pubDate>Thu, 31 Jul 2008 16:12:48 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Game Developer's 2008 Front Line Award Finalists Announced]]></title>
      <link>http://gameratty.com/article/4278d26a29da1da60958cb2cef007999</link>
      <guid>http://gameratty.com/article/4278d26a29da1da60958cb2cef007999</guid>
      <description><![CDATA[Here's this year's Front Line Award nominees, the major awards for game tools - thanks to my colleagues Brandon Sheffield and especially Jeff Fleming at Game Developer magazine for masterminding this,...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.gamesetwatch.com/frontline_award.jpg" align="left" hspace="5"><i>[Here's this year's <a href="http://www.frontlineawards.com">Front Line Award</a> nominees, the major awards for game tools - thanks to my colleagues Brandon Sheffield and especially Jeff Fleming at Game Developer magazine for masterminding this, which is a really worthy effort to honor the things that let people make games.]</i></p>

<p> The editors of Think Services' <a href="http://www.gdmag.com"><i>Game Developer</i> magazine</a>, a sister publication to Gamasutra, have named the finalists for the 2008 Front Line Awards, the magazine’s tenth annual evaluation of the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books. </p>

<p>Game Developer’s mission for more than ten years has been to provide game developers with information, news, and articles that pertain directly to them. The Front Line Awards are an official way of recognizing one specific aspect of the industry: the tools that developers need to do their jobs.</p>

<p>Each year, Game Developer looks at the powerful lineup of new products and new releases of favorite tools, from game engines to books, and selects the top five in six different categories. Front Line Award finalists represent the most innovative, user-friendly, and useful products from behind the scenes of the world’s best video games.</p>

<p>The finalists for the 2008 Game Developer Front Line Awards by category are as follows:</p><p><b><u>Art Tools</u></b></p>

<p>Photoshop CS3, Adobe<br />
Softimage|XSI 7, Softimage<br />
Autodesk 3ds Max 2009, Autodesk<br />
Modo 302, Luxology<br />
Autodesk Maya 2008, Autodesk</p>

<p><b><u>Audio Tools</u></b></p>

<p>Vivox Precision Studio v.2, Vivox<br />
Wwise 2008.3, Audiokinetic<br />
Fmod Designer 4.17, Firelight Technologies<br />
Miles Sound System 7.2c, Rad Game Tools<br />
Voice-O-Matic 2.6, Di-O-Matic</p>

<p><b><u>Engines</u></b></p>

<p>Unity 2.1, Unity Technologies<br />
CryEngine 2, Crytek<br />
Gamebryo 2.5, Emergent Game Technologies<br />
Torque Game Engine 1.5.2, GarageGames<br />
Source Protocol 14, Build 3531, Valve</p>

<p><b><u>Middleware</u></b></p>

<p>Autodesk Kynapse 5, Autodesk<br />
PathEngine 5.16, PathEngine<br />
Havok Physics, Havok<br />
Euphoria, NaturalMotion<br />
GameSpy SDK, GameSpy</p>

<p><b><u>Programming/Production Tools</u></b></p>

<p>TestTrack Pro 2008.2, Seapine Software<br />
Perforce 2008.1, Perforce Software<br />
XNA Game Studio 2.0, Microsoft<br />
Subversion 1.5, CollabNet<br />
Visual Studio 2008 SP1, Microsoft</p>

<p><b><u>Books</u></b></p>

<p>Dungeons and Desktops: The History of Computer Role-playing Games, Matt Barton; AK Peters<br />
Game Production Handbook, 2nd Edition, Heather Maxwell Chandler; Infinity Science Press<br />
Real-Time Rendering, Third Edition, Tomas Akenine-Moller, Eric Haines, Naty Hoffman; AK Peters<br />
The Art of Game Design: A Book Of Lenses, Jesse Schell;<br />
Morgan Kaufmann<br />
Game Programming Gems 7, edited by Scott Jacobs; Charles River Media</p>

<p>For this year’s Front Line Awards, both Game Developer magazine subscribers and Gamasutra.com community members were surveyed to nominate the best game development-related products. </p>

<p>Following consultation with the magazine’s editors, finalists were selected based on criteria such as utility, innovation, value, and ease of use, and professional developers are now voting to decide this year’s ultimate winners.</p>

<p>“This was a year in which tools became even more key to the game industry, with both high-end console game complexity and small-team indie innovation needing high quality products to help get things done swiftly and efficiently,” said Brandon Sheffield, editor-in-chief of Game Developer. “The editors of Game Developer extend our congratulations to all of this year’s Front Line Awards finalists!”</p>

<p>The final winners for the prestigious awards, plus one inductee to the Front Line Awards Hall of Fame chosen for its outstanding contribution to the game development industry for five years or more, will be announced in the January 2009 issue of Game Developer magazine, available to subscribers in early January. (The Front Line Awards Hall of Fame inductee is not eligible for consideration for regular awards in its winning year.)</p><div class="feedflare">
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      <pubDate>Wed, 03 Dec 2008 05:00:42 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/torque game engine">torque game engine</category>
      <category domain="http://gameratty.com/tag/game engine">game engine</category>
      <category domain="http://gameratty.com/tag/industry">industry</category>
      <category domain="http://gameratty.com/tag/game tools">game tools</category>
      <category domain="http://gameratty.com/tag/rad game tools">rad game tools</category>
      <category domain="http://gameratty.com/tag/game industry">game industry</category>
      <category domain="http://gameratty.com/tag/tools">tools</category>
      <category domain="http://gameratty.com/tag/favorite tools">favorite tools</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/473744736/game_developers_2008_front_lin.php">Game Developer's 2008 Front Line Award Finalists Announced</source>
    </item>
    <item>
      <title><![CDATA[Hands-on with the new SLim release]]></title>
      <link>http://gameratty.com/article/c3b9d1ba8d5993a726ae2fe144dabcec</link>
      <guid>http://gameratty.com/article/c3b9d1ba8d5993a726ae2fe144dabcec</guid>
      <description><![CDATA[Filed under: Betas , News items , Second Life , Hands-on , Virtual worlds Among all the current Second Life kerfuffle and protests going on about unexpected price-rises and policy changes surrounding...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p> Among all the current Second Life kerfuffle and protests going on about unexpected price-rises and policy changes surrounding certain categories of virtual land, it might have been forgotten that Vivox is preparing to release the SLim lightweight instant messenger system, and Linden Lab is preparing a Second Life viewer that is able to communicate with it.
The release of the former, and the first-look version of the latter appears to be very close now. We got our hands on both (as they appear to be available for download now), and took them for a bit of a spin to see how they might have...<p><a href="http://www.massively.com/2008/10/29/hands-on-with-the-new-slim-release/" rel="bookmark">Continue reading <em>Hands-on with the new SLim release</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2008/10/29/hands-on-with-the-new-slim-release/">Hands-on with the new SLim release</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 29 Oct 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=https://support.secondlife.com/ics/support/default.asp?deptID=4417&amp;task=knowledge&amp;questionID=5615>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/10/29/hands-on-with-the-new-slim-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1356106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/10/29/hands-on-with-the-new-slim-release/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/10/29/hands-on-with-the-new-slim-release/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Wed, 29 Oct 2008 07:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/slim release">slim release</category>
      <category domain="http://gameratty.com/tag/release">release</category>
      <category domain="http://gameratty.com/tag/hands">hands</category>
      <category domain="http://gameratty.com/tag/hands-on">hands-on</category>
      <category domain="http://gameratty.com/tag/life">life</category>
      <category domain="http://gameratty.com/tag/life viewer">life viewer</category>
      <category domain="http://gameratty.com/tag/life kerfuffle">life kerfuffle</category>
      <category domain="http://gameratty.com/tag/virtual worlds">virtual worlds</category>
      <category domain="http://gameratty.com/tag/news items">news items</category>
      <source url="http://feedproxy.google.com/~r/Massively/~3/dkllR2SC5eE/">Hands-on with the new SLim release</source>
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    <item>
      <title><![CDATA[AGDC: Interview with Brett Close, CEO of Curt Schilling's 38 Studios]]></title>
      <link>http://gameratty.com/article/8b8f6614afe72861d8f15e776bc76e99</link>
      <guid>http://gameratty.com/article/8b8f6614afe72861d8f15e776bc76e99</guid>
      <description><![CDATA[Filed under: Culture , Online , RPGs , GDC , MMO , Business

It's no secret that baseballer Curt Schilling is a huge MMO fan , but you might not know much about his 38 Studios game development...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div style="text-align: center;"><a href="http://www.38studios.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/38brett2.jpg" /></a><br /></div>
It's no secret that baseballer Curt Schilling is a <a href="http://www.joystiq.com/2006/03/16/curt-schilling-looses-the-mitt-for-the-ole-mouse-and-keyboard/">huge MMO fan</a>, but you might not know much about his <a href="http://www.joystiq.com/2008/01/10/curt-schilling-leaving-baseball-for-game-development/">38 Studios</a> game development company, formed with artist Todd McFarlane and fantasy writer R.A. Salvatore. They've been working on a massive MMO code-named <em>Copernicus</em>, which they haven't said too much about yet. This week at Austin GDC, Vivox announced that it would be providing the voice application inside the game, and <a href="http://www.joystiq.com/photos/38-studios-copernicus-mmo/">five pieces</a> of key concept art were released at Comic-Con earlier this summer.<br /><br />We sat down with CEO Brett Close in Austin to find out what we could about <span style="font-style: italic;">Copernicus</span>, and what's in store for the new company. Check out the full interview after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="/photos/38-studios-copernicus-mmo/">38 Studios' Copernicus MMO</a></strong></p><a href="/photos/38-studios-copernicus-mmo/1046635/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/09/38studios_crops_1024x768_thumbnail.jpg" alt="" title="" /></a><a href="/photos/38-studios-copernicus-mmo/1046634/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/09/38studios_reverence_1024x768_thumbnail.jpg" alt="" title="" /></a><a href="/photos/38-studios-copernicus-mmo/1046633/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/09/38studios_night_1024x768_thumbnail.jpg" alt="" title="" /></a><a href="/photos/38-studios-copernicus-mmo/1046632/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/09/38studios_trees_1024x768_thumbnail.jpg" alt="" title="" /></a><a href="/photos/38-studios-copernicus-mmo/1046631/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/09/38studios_cavern_1024x768_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/22/agdc-interview-with-brett-close-ceo-of-curt-schillings-38-stu/" rel="bookmark">Continue reading <em>AGDC: Interview with Brett Close, CEO of Curt Schilling's 38 Studios</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.38studios.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/22/agdc-interview-with-brett-close-ceo-of-curt-schillings-38-stu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1319333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.joystiq.com/2008/09/22/agdc-interview-with-brett-close-ceo-of-curt-schillings-38-stu/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/22/agdc-interview-with-brett-close-ceo-of-curt-schillings-38-stu/#comments" title="View reader comments on this entry">Comments</a></p><div class="feedflare">
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      <pubDate>Mon, 22 Sep 2008 08:25:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/ceo">ceo</category>
      <category domain="http://gameratty.com/tag/brett close">brett close</category>
      <category domain="http://gameratty.com/tag/mmo">mmo</category>
      <category domain="http://gameratty.com/tag/huge mmo fan">huge mmo fan</category>
      <category domain="http://gameratty.com/tag/ceo brett close">ceo brett close</category>
      <category domain="http://gameratty.com/tag/curt">curt</category>
      <category domain="http://gameratty.com/tag/copernicus mmo">copernicus mmo</category>
      <category domain="http://gameratty.com/tag/massive mmo">massive mmo</category>
      <category domain="http://gameratty.com/tag/copernicus">copernicus</category>
      <source url="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/399939318/">AGDC: Interview with Brett Close, CEO of Curt Schilling's 38 Studios</source>
    </item>
    <item>
      <title><![CDATA[Vivox to provide voice services for 38 Studios' upcoming MMO]]></title>
      <link>http://gameratty.com/article/74b312260f421e8cf7c4da69c762d026</link>
      <guid>http://gameratty.com/article/74b312260f421e8cf7c4da69c762d026</guid>
      <description><![CDATA[Filed under: Business models , Game mechanics , MMO industry Announced today at the Austin Game Developers Conference, Vivox has struck a deal with 38 Studios to provide all of their voice services...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a></p>Announced today at the Austin Game Developers Conference, Vivox has struck a deal with 38 Studios to provide all of their voice services for the studio's upcoming MMO. You may remember 38 Studios as the powerhouse that employs such rockstar names as Curt Schilling, R.A. Salvatore and Todd McFarlane. Their current MMO project, codenamed Copernicus, will use the same in-game voice technology of EVE Online, Second Life and upcoming titles from SOE,  Icarus Studios and NCsoft.Check out the complete press release after the jump for more information on how Vivox plans to work with 38 Studios, and what 38 Studios says about the collaboration....<p><a href="http://www.massively.com/2008/09/16/vivox-to-provide-voice-services-for-38-studios-upcoming-mmo/" rel="bookmark">Continue reading <em>Vivox to provide voice services for 38 Studios' upcoming MMO</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.massively.com/2008/09/16/vivox-to-provide-voice-services-for-38-studios-upcoming-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1315657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/09/16/vivox-to-provide-voice-services-for-38-studios-upcoming-mmo/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/16/vivox-to-provide-voice-services-for-38-studios-upcoming-mmo/#comments" title="View reader comments on this entry">Comments</a></p><img src="http://feeds.feedburner.com/~r/Massively/~4/394595169" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 16 Sep 2008 14:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/mmo">mmo</category>
      <category domain="http://gameratty.com/tag/studios">studios</category>
      <category domain="http://gameratty.com/tag/provide voice services">provide voice services</category>
      <category domain="http://gameratty.com/tag/provide">provide</category>
      <category domain="http://gameratty.com/tag/voice services">voice services</category>
      <category domain="http://gameratty.com/tag/vivox">vivox</category>
      <category domain="http://gameratty.com/tag/icarus studios">icarus studios</category>
      <category domain="http://gameratty.com/tag/mmo industry">mmo industry</category>
      <category domain="http://gameratty.com/tag/current mmo project">current mmo project</category>
      <source url="http://feeds.feedburner.com/~r/Massively/~3/394595169/">Vivox to provide voice services for 38 Studios' upcoming MMO</source>
    </item>
    <item>
      <title><![CDATA[General: Vivox Hits Home Run with 38 Studios]]></title>
      <link>http://gameratty.com/article/29d2b4a64a36651f42ce41236dff7bca</link>
      <guid>http://gameratty.com/article/29d2b4a64a36651f42ce41236dff7bca</guid>
      <description><![CDATA[While we don't know what the upcoming MMORPG from 38 Studios (Curt Schilling, R.A. Salvatore and Todd McFarlane) is about, we do know now thatplayers will be able to speak with each other in-game...]]></description>
      <content:encoded><![CDATA[While we don't know what the upcoming MMORPG from 38 Studios (Curt Schilling, R.A. Salvatore and Todd McFarlane) is about, we do know now thatplayers will be able to speak with each other in-game using Vivox technology.]]></content:encoded>
      <pubDate>Tue, 16 Sep 2008 12:49:57 +0000</pubDate>
      <category domain="http://gameratty.com/tag/todd mcfarlane">todd mcfarlane</category>
      <category domain="http://gameratty.com/tag/vivox technology">vivox technology</category>
      <category domain="http://gameratty.com/tag/studios">studios</category>
      <category domain="http://gameratty.com/tag/curt">curt</category>
      <category domain="http://gameratty.com/tag/in-game">in-game</category>
      <category domain="http://gameratty.com/tag/salvatore">salvatore</category>
      <category domain="http://gameratty.com/tag/thatplayers">thatplayers</category>
      <category domain="http://gameratty.com/tag/mmorpg">mmorpg</category>
      <source url="http://www.mmorpg.com/newsroom.cfm/loadNews/11720">General: Vivox Hits Home Run with 38 Studios</source>
    </item>
    <item>
      <title><![CDATA[Second Life removes VoIP client]]></title>
      <link>http://gameratty.com/article/91a5191e12176679cb97c702e9267f25</link>
      <guid>http://gameratty.com/article/91a5191e12176679cb97c702e9267f25</guid>
      <description><![CDATA[Filed under: Betas , Bugs , News items , Second Life , Virtual worlds
In a lot of ways, we've got a bit of a traditional streak here at Massively. We like the good, solid, family values like &quot;Kill a...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/09/slim-a-trademark-of-linden-research-inc-yanked.jpg" />In a lot of ways, we've got a bit of a traditional streak here at Massively. We like the good, solid, family values like "Kill a monster. Steal it's treasure". One tradition that we hold particularly dear is "Announce the software and then make it available". Yes, we know that makes us awfully old-fashioned in the modern, cool, vaporware world of the kids these days.</p>
<p>In the wake of our <a href="http://www.massively.com/2008/09/03/hands-on-the-second-life-slim-client-is-here/">announcement and hands-on piece</a> with the new <a href="http://secondlife.com/"><em>Second Life</em></a> SLim VoIP/IM client, Linden Lab has in turn <a href="http://blog.secondlife.com/2008/09/03/connecting-second-life-to-real-life/">announced it</a>, stamped it "coming soon" and yanked the availability of the <a href="http://secondlife.com/SLim">web-page and associated setup process</a>. This all seems a bit backwards, to be honest.</p>
<p>Granted, the software doesn't actually work very well at all, and appears to be little more than a stripped down copy of Vivox Connector with most of the features removed (we think that <a href="http://www.massively.com/2008/09/03/hands-on-the-second-life-slim-client-is-here/#c14094321">it is exactly that, in fact</a>), but still, it <em>is</em> supposed to be a Beta.</p>
<p>Perhaps it's the little details like the fact that Lindens can't hide their online status from it that have caused it to be pulled, rather than any other inherent kind of breakage. Since Linden Lab's PR people won't answer any queries about the product, all we can do is speculate.</p>
<hr />
<table cellspacing="0" cellpadding="5" style="border-width: 0pt;">
    <tbody>
        <tr>
            <td valign="top" align="right"><a href="http://www.massively.com/category/second-life/"><img border="1" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/08/tatsignal75.jpg" alt="" /></a></td>
            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://www.massively.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
        </tr>
        <tr>
        </tr>
    </tbody>
</table><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.massively.com/2008/09/04/second-life-removes-voip-client/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1303968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/09/04/second-life-removes-voip-client/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/04/second-life-removes-voip-client/#comments" title="View reader comments on this entry">Comments</a></p><img src="http://feeds.feedburner.com/~r/Massively/~4/382971589" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 03 Sep 2008 21:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/life">life</category>
      <category domain="http://gameratty.com/tag/life coverage">life coverage</category>
      <category domain="http://gameratty.com/tag/bit">bit</category>
      <category domain="http://gameratty.com/tag/bit backwards">bit backwards</category>
      <category domain="http://gameratty.com/tag/hands-on piece">hands-on piece</category>
      <category domain="http://gameratty.com/tag/vivox connector">vivox connector</category>
      <category domain="http://gameratty.com/tag/setup process">setup process</category>
      <category domain="http://gameratty.com/tag/family values">family values</category>
      <category domain="http://gameratty.com/tag/online status">online status</category>
      <source url="http://feeds.feedburner.com/~r/Massively/~3/382971589/">Second Life removes VoIP client</source>
    </item>
    <item>
      <title><![CDATA[Hands on: The Second Life SLim client is here]]></title>
      <link>http://gameratty.com/article/64110f61f6999d5691eca3a6f5f982c4</link>
      <guid>http://gameratty.com/article/64110f61f6999d5691eca3a6f5f982c4</guid>
      <description><![CDATA[Filed under: Betas , News items , Second Life , Hands-on , Virtual worlds
Linden Lab's unannounced SLim lightweight Second Life client is available now. We grabbed it out of the starting gate and took...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/09/tan-vivox-slim-225.jpg" />Linden Lab's unannounced SLim lightweight <a href="http://secondlife.com/"><em>Second Life</em></a> client is available now. We grabbed it out of the starting gate and took it for a bit of a spin for an hour or so. It looks a great deal like Linden Lab needed some new feature or API in the SLS-1.24 server deployment to support this. As a result, preparation of the SLim software for release prior to an announcement at this year's Virtual Worlds -2008 conference in Los Angeles must have been awfully rushed.</p>
<p>We expected this to be the first purpose-designed client for <em>Second Life</em> to come out of Linden Lab since the original in 2002, but actually ... it isn't. The <em>real</em> story is rather more surprising.</p>
<p>SLim is a Vivox product and it connects to Vivox servers. Connection with <em>Second Life</em> and its grid and servers is only very peripheral. How much involvement Linden Lab actually had with any of this is debatable.</p>
<p>The short version: It does a lot less than you'd hope, and setup of the whole show is far clunkier than you'd like. On with the show...</p>
<hr />
<table cellspacing="0" cellpadding="5" style="border-width: 0pt;">
    <tbody>
        <tr>
            <td valign="top" align="right"><a href="http://www.massively.com/category/second-life/"><img border="1" alt="" src="http://www.blogsmithmedia.com/www.massively.com/media/2008/08/tatsignal75.jpg" /></a></td>
            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://www.massively.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
        </tr>
        <tr>
        </tr>
    </tbody>
</table><p><a href="http://www.massively.com/2008/09/03/hands-on-the-second-life-slim-client-is-here/" rel="bookmark">Continue reading <em>Hands on: The Second Life SLim client is here</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.massively.com/2008/09/03/hands-on-the-second-life-slim-client-is-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1303589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/09/03/hands-on-the-second-life-slim-client-is-here/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/09/03/hands-on-the-second-life-slim-client-is-here/#comments" title="View reader comments on this entry">Comments</a></p><img src="http://feeds.feedburner.com/~r/Massively/~4/382640803" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 03 Sep 2008 12:30:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/client">client</category>
      <category domain="http://gameratty.com/tag/life">life</category>
      <category domain="http://gameratty.com/tag/life client">life client</category>
      <category domain="http://gameratty.com/tag/life slim client">life slim client</category>
      <category domain="http://gameratty.com/tag/slim">slim</category>
      <category domain="http://gameratty.com/tag/slim lightweight">slim lightweight</category>
      <category domain="http://gameratty.com/tag/slim software">slim software</category>
      <category domain="http://gameratty.com/tag/life coverage">life coverage</category>
      <category domain="http://gameratty.com/tag/hands">hands</category>
      <source url="http://feeds.feedburner.com/~r/Massively/~3/382640803/">Hands on: The Second Life SLim client is here</source>
    </item>
    <item>
      <title><![CDATA[SOE Offers Community Address Details Fan Faire 2008]]></title>
      <link>http://gameratty.com/article/77227897ef5c34d84f04f230ab859677</link>
      <guid>http://gameratty.com/article/77227897ef5c34d84f04f230ab859677</guid>
      <description><![CDATA[Sony Online Entertainment is spilling more details on Fan Faire 2008. For the second year running, SOE president John Smedley will kick off the event with the Community Address. There will be a...]]></description>
      <content:encoded><![CDATA[<div align="center"><a href='http://news.filefront.com/wp-content/uploads/2008/08/fan_faire-logo.jpg'><img src="http://news.filefront.com/wp-content/uploads/2008/08/fan_faire-logo.jpg" alt="" title="fan_faire-logo" width="500" height="147" class="alignnone size-full wp-image-27461" /></a></div>
<p>Sony Online Entertainment is spilling more details on Fan Faire 2008. For the second year running, SOE president John Smedley will kick off the event with the Community Address. There will be a simultaneous streaming video broadcast online as well as a live audio broadcast in <a href="http://www.1up.com/do/gameOverview?cId=2009898" target="_blank"><em>EverQuest</em></a>, <a href="http://www.1up.com/do/gameOverview?cId=2017676" target="_blank"><em>EverQuest II</em></a> and <a href="http://www.1up.com/do/gameOverview?cId=2013916" target="_blank"><em>Star Wars Galaxies</em></a> through Station Voice by Vivox.</p>
<p>WHEN<br />
Friday, August 15th at 6:00pm PST. </p>
<p>WHERE<br />
To view the live webcast, please go to:<br />
<a href="http://www.videonewswire.com/event.asp?id=50659" target="_blank">http://www.videonewswire.com/event.asp?id=50659</a>  </p>
<p>To listen to audio broadcast in-game, please go to:<br />
<a href="http://www.station.sony.com/stationvoice/" target="_blank">www.station.sony.com/stationvoice</a>   </p>
<p>According to the SOE press release, SOE will be featuring all its MMOs including a lineup including the hit titles <em>EverQuest</em>, <em>EverQuest II</em>, <a href="http://www.1up.com/do/gameOverview?cId=2006364" target="_blank"><em>EverQuest Online Adventures</em></a>, <a href="http://www.1up.com/do/gameOverview?cId=2012593" target="blank"><em>PlanetSide</em></a>, <em>Star Wars Galaxies</em> and <a href="http://www.1up.com/do/gameOverview?cId=2019040" target="_blank"><em>Vanguard: Saga of Heroes</em></a> as well as upcoming titles <a href="http://www.1up.com/do/gameOverview?cId=3168565" target="_blank"><em>Free Realms</em></a>, <a href="http://www.1up.com/do/gameOverview?cId=3160202" target="_blank"><em>The Agency</em></a> and more. SOE&#8217;s Fan Faire runs from August 15-17th in Las Vegas. For further details on events check out the official <a href="http://events.station.sony.com/fanfaire/" target="_blank">Fan Faire 2008</a> website. Although online registration is officially closed, on-site registration is now open at the Hilton Hotel &#038; Casino in Las Vegas.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/soe-fan-faire-attendees-list-now-available/" rel="bookmark" title="Permanent Link: SOE Fan Faire Attendees List Now Available">SOE Fan Faire Attendees List Now Available</a></li><li><a href="http://news.filefront.com/soe-community-address-smedley-unveils-brand-new-game/" rel="bookmark" title="Permanent Link: SOE &#034;Community Address&#034;: Smedley Unveils Brand-New Game">SOE &#034;Community Address&#034;: Smedley Unveils Brand-New Game</a></li><li><a href="http://news.filefront.com/players-to-choose-soe-fan-faire-2008-site/" rel="bookmark" title="Permanent Link: Players to Choose SOE Fan Faire 2008 Site">Players to Choose SOE Fan Faire 2008 Site</a></li><li><a href="http://news.filefront.com/soe-gives-you-10-reasons-to-attend-fan-faire/" rel="bookmark" title="Permanent Link: SOE Gives You 10 Reasons to Attend Fan Faire">SOE Gives You 10 Reasons to Attend Fan Faire</a></li><li><a href="http://news.filefront.com/married-in-this-world-and-the-next-simultaneous-live-and-virtual-wedding/" rel="bookmark" title="Permanent Link: Married in This World and the Next: Simultaneous Live and Virtual Wedding">Married in This World and the Next: Simultaneous Live and Virtual Wedding</a></li></ul></p><br /><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/GamingToday?a=LbnqtK"><img src="http://feeds.feedburner.com/~f/GamingToday?i=LbnqtK" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=kJhYqk"><img src="http://feeds.feedburner.com/~f/GamingToday?i=kJhYqk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=xcRIwK"><img src="http://feeds.feedburner.com/~f/GamingToday?i=xcRIwK" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=cLaYVk"><img src="http://feeds.feedburner.com/~f/GamingToday?i=cLaYVk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=ZnaeRk"><img src="http://feeds.feedburner.com/~f/GamingToday?i=ZnaeRk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=8LeVyK"><img src="http://feeds.feedburner.com/~f/GamingToday?i=8LeVyK" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=ztr3jk"><img src="http://feeds.feedburner.com/~f/GamingToday?i=ztr3jk" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/GamingToday/~4/365074646" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 14 Aug 2008 14:50:58 +0000</pubDate>
      <category domain="http://gameratty.com/tag/fan faire">fan faire</category>
      <category domain="http://gameratty.com/tag/soe">soe</category>
      <category domain="http://gameratty.com/tag/community address">community address</category>
      <category domain="http://gameratty.com/tag/attend fan faire">attend fan faire</category>
      <category domain="http://gameratty.com/tag/soe press release">soe press release</category>
      <category domain="http://gameratty.com/tag/star wars galaxies">star wars galaxies</category>
      <category domain="http://gameratty.com/tag/official fan faire">official fan faire</category>
      <category domain="http://gameratty.com/tag/sony online entertainment">sony online entertainment</category>
      <category domain="http://gameratty.com/tag/details">details</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/365074646/">SOE Offers Community Address Details Fan Faire 2008</source>
    </item>
    <item>
      <title><![CDATA[Will Wright Takes A Minute To Talk About Russia's Armed Space Station]]></title>
      <link>http://gameratty.com/article/c798336f47e1f1603c653e8e9fd5aea6</link>
      <guid>http://gameratty.com/article/c798336f47e1f1603c653e8e9fd5aea6</guid>
      <description><![CDATA[Now heres a good idea: just put Will Wright in front of a camera and have him talk about whatever pops into his mind for a minute. Seriously, hes obviously got a mind thats full of random information....]]></description>
      <content:encoded><![CDATA[<div align="center"><object width="480" height="418" id="VideoPlayer"><param name="movie" value="http://www.g4tv.com/lv3/27733" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.g4tv.com/lv3/27733" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="418" allowScriptAccess="always" allowFullScreen="true" /></object></div>
<p>Now here&#8217;s a good idea: just put Will Wright in front of a camera and have him talk about whatever pops into his mind for a minute. Seriously, he&#8217;s obviously got a mind that&#8217;s full of random information. So that&#8217;s exactly what G4TV decided to do. In this video clip, Will Wright quickly discusses a project that Russia had going on in the 70&#8217;s that involved an armed space station. It was essentially a manned spy craft that would orbit the Earth taking photos with an anti-aircraft mounted to it. Amazingly, they actually ran some successful tests with the gun, but the cosmonauts were still afraid of being flung out of orbit by it. So now you know, and knowing is half the&#8230;um, physics test?</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/creepiness-abounds-in-new-screens-for-dead-space/" rel="bookmark" title="Permanent Link: Creepiness Abounds in New Screens for Dead Space">Creepiness Abounds in New Screens for Dead Space</a></li><li><a href="http://news.filefront.com/e3-2007-space-station-tycoon-e3-screens/" rel="bookmark" title="Permanent Link: E3 2007: Space Station Tycoon - E3 Screens">E3 2007: Space Station Tycoon - E3 Screens</a></li><li><a href="http://news.filefront.com/6295/" rel="bookmark" title="Permanent Link: The Deus Ex That Never Was">The Deus Ex That Never Was</a></li><li><a href="http://news.filefront.com/vivox-station-voice-now-available-for-soe-mmos/" rel="bookmark" title="Permanent Link: Vivox Station Voice Coming to SOE MMOs">Vivox Station Voice Coming to SOE MMOs</a></li><li><a href="http://news.filefront.com/will-wright-confirms-spore-for-the-wii/" rel="bookmark" title="Permanent Link: Will Wright Confirms Spore for the Wii">Will Wright Confirms Spore for the Wii</a></li></ul></p><br /><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/GamingToday?a=LJ9I5K"><img src="http://feeds.feedburner.com/~f/GamingToday?i=LJ9I5K" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=VBg14k"><img src="http://feeds.feedburner.com/~f/GamingToday?i=VBg14k" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=cG4fhK"><img src="http://feeds.feedburner.com/~f/GamingToday?i=cG4fhK" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=je2vzk"><img src="http://feeds.feedburner.com/~f/GamingToday?i=je2vzk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=2AjGCk"><img src="http://feeds.feedburner.com/~f/GamingToday?i=2AjGCk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=0m0GYK"><img src="http://feeds.feedburner.com/~f/GamingToday?i=0m0GYK" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=ZATwwk"><img src="http://feeds.feedburner.com/~f/GamingToday?i=ZATwwk" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/GamingToday/~4/362244937" height="1" width="1"/>]]></content:encoded>
      <pubDate>Mon, 11 Aug 2008 14:30:03 +0000</pubDate>
      <category domain="http://gameratty.com/tag/wright">wright</category>
      <category domain="http://gameratty.com/tag/wright confirms spore">wright confirms spore</category>
      <category domain="http://gameratty.com/tag/armed space station">armed space station</category>
      <category domain="http://gameratty.com/tag/wright quickly discusses">wright quickly discusses</category>
      <category domain="http://gameratty.com/tag/space station tycoon">space station tycoon</category>
      <category domain="http://gameratty.com/tag/vivox station voice">vivox station voice</category>
      <category domain="http://gameratty.com/tag/russia">russia</category>
      <category domain="http://gameratty.com/tag/video clip">video clip</category>
      <category domain="http://gameratty.com/tag/dead space">dead space</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/362244937/">Will Wright Takes A Minute To Talk About Russia's Armed Space Station</source>
    </item>
    <item>
      <title><![CDATA[General: Station Voice Available in EQ2 and SWG]]></title>
      <link>http://gameratty.com/article/5c8af52e20593b86cc6fafd293854a14</link>
      <guid>http://gameratty.com/article/5c8af52e20593b86cc6fafd293854a14</guid>
      <description><![CDATA[SOE has announced that Station Voice, SOE and Vivox's in-game voice chat feature, is now available in EverQuest II and Star Wars...]]></description>
      <content:encoded><![CDATA[SOE has announced that Station Voice, SOE and Vivox's in-game voice chat feature, is now available in EverQuest II and Star Wars Galaxies.]]></content:encoded>
      <pubDate>Thu, 31 Jul 2008 16:12:48 +0000</pubDate>
      <category domain="http://gameratty.com/tag/station voice">station voice</category>
      <category domain="http://gameratty.com/tag/star wars galaxies">star wars galaxies</category>
      <category domain="http://gameratty.com/tag/soe">soe</category>
      <category domain="http://gameratty.com/tag/vivox">vivox</category>
      <source url="http://www.mmorpg.com/newsroom.cfm/loadNews/11337">General: Station Voice Available in EQ2 and SWG</source>
    </item>
  </channel>
</rss>
