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    <title><![CDATA[[GameRatty] tag: urban]]></title>
    <link>http://gameratty.com/tag/urban</link>
    <description></description>
    <pubDate>Sat, 22 Nov 2008 16:57:45 +0000</pubDate>
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    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[2009 IGF Mobile Competition Reveals Record Number Of Entries]]></title>
      <link>http://gameratty.com/article/4ed386c11dc23be28d2c89f1c49d32e3</link>
      <guid>http://gameratty.com/article/4ed386c11dc23be28d2c89f1c49d32e3</guid>
      <description><![CDATA[After the IGF entrants debuted, a similarly neat set of portable games of various kinds - from homebrew DS/PSP through cellphone, iPhone and beyond - are also showcased in IGF Mobile. Sure, it's...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.gamesetwatch.com/igfmob.jpg" align="left" hspace="5">[After the IGF entrants debuted, a similarly neat set of portable games of various kinds - from homebrew DS/PSP through cellphone, iPhone and beyond - are also showcased in IGF Mobile. Sure, it's niche-ier, but still some neat stuff in here.]</i></p>

<p>The organizers of the <a href="http://www.igfmobile.com/">Independent Games Festival Mobile</a> have revealed a total of 107 entries for the second year of the event, more than doubling the amount of entries seen in the inaugural competition. </p>

<p>The entries were bolstered with a strong showing from the emergent iPhone and iPod Touch platform, but entries spanned platforms including mobile phones, DS, PSP and the Zune.</p>

<p>The event (organized by GameSetWatch parent Think Services) is a sister competition to the long-running <a href="http://www.igf.com">Independent Games Festival</a>, which <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21223">announced record entries</a> last week.</p>

<p>IGF Mobile itself, founded in 2007, has seen a host of notable independent projects enter the contest -- for which $30,000 in prizes are to be awarded at GDC 2009 next March. Nvidia is Platinum and Founding Sponsor for the event, and the prize pool includes a Best iPhone Game, presented by Gold Sponsor ngmoco.</p>

<p>A <a href="http://www.igfmobile.com/php-bin/entries2009_mobile.php">full list of IGF Mobile 2009 entries</a> is now available, including screenshots and details on each of the entries. As always, many of the top IGF Mobile games will only come to the fore during the judging process -- and there are many high-quality titles not listed below.</p>

<p>However, a diverse set of entries have come from many different mobile formats and multiple continents, with the diversity of mobile platforms being reflected in some of the following entries:</p><p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=920"><i>Zen Bound</i></a> [iPhone/iPod Touch] (Secret Exit)</b><br />
"<i>Zen Bound</i> is a calm and meditative game of wrapping rope around wooden sculptures -- a simple task that can become surprisingly complex."</p>

<p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=492"><i>Soul Trapper</i></a> [iPhone/iPod Touch] (Realtime Audio Adventures)</b><br />
"<i>Soul Trapper</i> is a 3+ hour interactive audio adventure that follows the turbulent life of Kane Pryce, a 27 year-old drifter who possess a mysterious device known as the Soul Trap, a supernaturally charged object that allows him to hunt down, capture, and send ghosts from the earthly realm to the afterlife."</p>

<p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=537"><i>Picopoke</i></a> [MMS] (Singapore-MIT GAMBIT Game Lab)</b><br />
"<i>Picopoke</i> is an interpretive photo game which brings flexible play to a new level. The game revolves around weekly challenge rounds, involving fulfilling challenges by taking photos and voting to determine winners.  <i>Picopoke</i> takes advantage of the social networking community. <i>Picopoke</i> can also be played with mobile phones via multimedia messaging service (MMS), capturing moments spontaneously with camera phones."</p>

<p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=744"><i>Rhythm of War</i></a> [Playstation Portable] (SME Dynamic Systems)</b><br />
"<i>Rhythm of War</i> is a rhythm action strategy game where the player must travel through different time epochs to fight aliens and saves the planet. The struggle takes place on the four tracks, where the player has to defend himself in accordance with musical rhythm of each track."</p>

<p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=932"><i>Ruben and Lullaby</i></a> [iPhone/iPod Touch] (Song New Creative)</b><br />
"<i>Ruben & Lullaby</i> is a story you play like a musical instrument. Two lovers are fighting. You can control what they're feeling, where they're looking, when they speak, and when they listen. Your actions conduct a moody jazz soundtrack that reflects the feelings of the characters as they change in real time."</p>

<p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=557"><i>UZA: The First Journey</i></a> [Nintendo DS] (Multiple:Option)</b><br />
"Arcade action meets abstract art in <i>UZA: The First Journey</i>, an arcade action game similar to <i>Robotron/Geometry Wars</i>.  Watch as your gameplay performance creates a piece of real-time abstract art. With only one life, how long can you survive, how much can you score, and what will your actions look like?"</p>

<p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=894"><i>FastFoot_Challenge</i></a> [J2ME] (urban team)</b><br />
"<i>FastFoot-Challenge</i> is a multiplayer GPS action game. 4 to 5 players with mobile phones and GPS receivers play in an area of 1km radius. One player escapes, the others have 25 minutes to catch him. His advantage: continuous updates of the chasers' positions, while those only see his position every 6 minutes. "</p>

<p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=562"><i>Wardrive</i></a> [Nintendo DS] (and-or)</b><br />
"<i>Wardive</i> captures the wireless networks in the immediate area, like a wardrive tool, and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take your wardrive-crystal."</p>

<p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=904"><i>Laser</i></a> [Flash Lite] (CreatePlayShare)</b><br />
"Creation and customization, community and sharing, single and multiplayer; endless levels with a variety of gameplay.  <i>Laser</i>."</p>

<p><b><a href="http://www.igfmobile.com/php-bin/entry2009.php?id=911"><i>Circuit Swap</i></a> [Zune] (Teabag Games)</b><br />
"<i>Circuit Swap</i> is an exciting new puzzle game targeting mobile devices. Players are given the task to power up the city as they move battery pieces and get them inserted to the socket 'goal' pieces."</p>

<p>Finalists in the IGF Mobile competition will be announced on January 26th, 2009, and more information is available on the <a href="http://www.igfmobile.com">official IGF Mobile website</a>.</p>
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      <pubDate>Thu, 04 Dec 2008 05:00:29 +0000</pubDate>
      <category domain="http://gameratty.com/tag/entries">entries</category>
      <category domain="http://gameratty.com/tag/igf mobile competition">igf mobile competition</category>
      <category domain="http://gameratty.com/tag/igf mobile">igf mobile</category>
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      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/474794309/2009_igf_mobile_competition_re.php">2009 IGF Mobile Competition Reveals Record Number Of Entries</source>
    </item>
    <item>
      <title><![CDATA[What Inspired the Nazi Zombie Mode in Call of Duty: World at War]]></title>
      <link>http://gameratty.com/article/11973245e711ae08ef97a12025ceb22b</link>
      <guid>http://gameratty.com/article/11973245e711ae08ef97a12025ceb22b</guid>
      <description><![CDATA[If youve beaten Call of Duty: World at War s main campaign, then youve unlocked the the Nazi zombie mode
The special mode allows four-player co-op and has gamers battling throngs of Nazi undead that...]]></description>
      <content:encoded><![CDATA[<table border="0" align="left">
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<td><img class="alignnone size-full wp-image-14890" title="Call of Duty: World at War Nazi Zombie mode" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/12/cod-waw-nazi-zombie-mode.jpg" alt="" width="281" height="211" /></td>
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<p>If you&#8217;ve beaten &#8220;<strong>Call of Duty: World at War</strong>&#8220;&#8217;s main campaign, then you&#8217;ve unlocked the the Nazi zombie mode.</p>
<p>The special mode allows four-player co-op and has gamers battling throngs of Nazi undead that become increasingly difficult with each wave.</p>
<p><strong>Activision</strong> executive producer <strong>Daniel Suarez</strong> shared with Stephen Totilo what inspired the team to make the mode in the first place.</p>
<p>&#8220;It was one of the pet projects of one of the designers,&#8221; he said. &#8220;The seed of the idea came out of casual [tower] defense games online. It was something that they [developer <strong>Treyarch</strong>] had been working on for a while and went back to when they had time.&#8221;</p>
<p>And although the project was something to be saved for later, it became sort of an urban legend within the company. &#8220;Nazi Zombies was sort of this rumor, and everybody would be like, &#8216;Nazi zombies? What Nazi zombies?&#8217;&#8221; Suarez said. &#8220;The designers would sort of chuckle in the back corner and be like, &#8216;I don&#8217;t know what that is.&#8217; And then one day it all of a sudden appeared in a build and it got so much traction internally.&#8221;</p>
<p>In fact, the mode became such a huge hit within the company, they decided to lavish some public attention on it. &#8220;All of the QA guys, the marketing guys, even the PR guys became big fans,&#8221; he said. &#8220;So we decided to save it and announce it [the week of Halloween on <a href="http://www.gametrailers.com/gametrailerstv_player.php?ep=43&amp;ch=4&amp;sd=1" target="_blank"><strong>GameTrailers</strong></a>]. It was a project of love that a lot of guys had a hand in.&#8221;</p>
<p>When asked how long the mode lasts, he said, &#8220;I&#8217;ve been told that it&#8217;s infinite.&#8221; At the time of the announcement, the developers said they made it through 23 waves. Can you beat that?</p>
<p><strong>Related Posts:</strong><br />
<a href="http://multiplayerblog.mtv.com/2008/12/02/activision-call-of-duty-world-at-war-dlc-will-be-unusual/" target="_self"><strong>Activision: &#8216;Call of Duty: World At War&#8217; DLC Will Be Unusual, Announced In 2009</strong></a><br />
<a href="http://multiplayerblog.mtv.com/2008/08/19/why-cod-advisor-offered-to-punch-me/" target="_self"><strong>Why The &#8216;Call of Duty&#8217; Military Advisor Said He&#8217;d Punch Me</strong></a></p>

]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 20:00:55 +0000</pubDate>
      <category domain="http://gameratty.com/tag/mode">mode</category>
      <category domain="http://gameratty.com/tag/duty">duty</category>
      <category domain="http://gameratty.com/tag/nazi zombie mode">nazi zombie mode</category>
      <category domain="http://gameratty.com/tag/mode lasts">mode lasts</category>
      <category domain="http://gameratty.com/tag/special mode">special mode</category>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/call">call</category>
      <category domain="http://gameratty.com/tag/nazi zombies">nazi zombies</category>
      <category domain="http://gameratty.com/tag/duty military advisor">duty military advisor</category>
      <source url="http://multiplayerblog.mtv.com/2008/12/03/call-of-duty-nazi-zombie-mode/">What Inspired the Nazi Zombie Mode in Call of Duty: World at War</source>
    </item>
    <item>
      <title><![CDATA[Activision explains Nazi Zombies in Call of Duty: World at War]]></title>
      <link>http://gameratty.com/article/790f4db8ba85f237636310d9a6e7b0b2</link>
      <guid>http://gameratty.com/article/790f4db8ba85f237636310d9a6e7b0b2</guid>
      <description><![CDATA[I'm sure this question's been eating at you ever since you heard of the mode in Call of Duty: World at War ( PS3 , Xbox 360 , Wii , DS ) : &quot;Why Nazi Zombies

Activision executive producer Daniel...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" rel="lightbox[article127000]" title="Call 20of 20Duty 3A 20World 20at 20War 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127000/COD5-5 202.jpg 3F347146 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Call of Duty: World at War - Image 1" title="Call of Duty: World at War - Image 1" src="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" align="" border="0"></a> <br></p><br>I'm sure this question's been eating at you ever since you heard of the mode in <span style="font-style: italic;">Call of Duty: World at War </span><span id="iTxt"><span id="iTxt"><span id="iTxt"><span id="iTxt">(<a title="Call of Duty 5 for the PlayStation 3" href="http://ps3.qj.net/Call-of-Duty-5/cid/4758">PS3</a>, <a title="Call of Duty 5 for the Xbox 360" href="http://xbox360.qj.net/category/Call-of-Duty-5/cid/4760">Xbox 360</a>, <a title="Call of Duty 5 for the Wii" href="http://wii.qj.net/category/Call-of-Duty-5/cid/4759">Wii</a>, <a title="Call of Duty 5 for the DS" href="http://ds.qj.net/category/Call-of-Duty-5/cid/4757">DS</a>)</span></span></span></span>: "Why Nazi Zombies?"<br><br><a href="http://xbox360.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> executive producer Daniel Suarez explained during an interview with MTV multiplayer:<br><br><p style="padding-left: 40px; padding-right: 40px;">It was one of the pet projects of one of the designers. The seed of the idea came out of casual [tower] defense games online. It was something that they [<a href="http://xbox360.qj.net/tags/treyarch/5863" id="tag" title="game developer">Treyarch</a>] had been working on for a while and went back to when they had time.</p><p style="padding-left: 40px; padding-right: 40px;"><br>    </p>Suarez went on to explain that the Nazi Zombies became something of an urban legend in the company during <span style="font-style: italic;">World at War's </span>production, with the designers themselves claiming no knowledge of any zombies, nazis or otherwise.<br><br>Quite suddenly, the Nazi Zombie build appeared one day and evidently became quite popular with the <span style="font-style: italic;">World at War </span>team internally. The marketing people got involved and a little public attention was called to the mode for Halloween via a video on <a title="Video - Call of Duty: World At War's bonus zombie mission" href="http://xbox360.qj.net/Video-Call-of-Duty-World-At-War-s-bonus-zombie-mission/pg/49/aid/125702">GameTrailers</a>. The rest is history.<br><br>Point of curiosity: The devs were able to get through 23 waves in Nazi zombie mode.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Call of Duty: World at War Articles:</span><br><ul><li><a title="Activision: World at War will have more DLC confirmed, described as non-traditional" href="http://ps3.qj.net/Activision-World-at-War-will-have-more-DLC-confirmed-described-as-non-traditional/pg/49/aid/126947"><span style="font-style: italic;">Activision: World at War will have more DLC confirmed, described as non-traditional</span></a><br></li></ul><br><span id="iTxt">Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/Call-Duty-World-War-Xbox-360/dp/B001E22VQO/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the 360">Xbox 360</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Playstation-3/dp/B001AWBYNE/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the PS3">PS3</a>)]<br>Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/exec/obidos/ASIN/B001AWIP7M/quickjumpnetw-20" rel="nofollow" title="Call of Duty for the Wii">Wii</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Nintendo-DS/dp/B001AWIP8G/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the DS">DS</a>)]</span><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/nl5JvIZQg30" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 19:31:26 +0000</pubDate>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/zombies">zombies</category>
      <category domain="http://gameratty.com/tag/nazi zombies">nazi zombies</category>
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      <category domain="http://gameratty.com/tag/war articles">war articles</category>
      <category domain="http://gameratty.com/tag/nazi zombie mode">nazi zombie mode</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/nl5JvIZQg30/127000">Activision explains Nazi Zombies in Call of Duty: World at War</source>
    </item>
    <item>
      <title><![CDATA[Activision explains Nazi Zombies in Call of Duty: World at War]]></title>
      <link>http://gameratty.com/article/143bf504fd9897ca9a758345c47bce83</link>
      <guid>http://gameratty.com/article/143bf504fd9897ca9a758345c47bce83</guid>
      <description><![CDATA[I'm sure this question's been eating at you ever since you heard of the mode in Call of Duty: World at War ( PS3 , Xbox 360 , Wii , DS ) : &quot;Why Nazi Zombies

Activision executive producer Daniel...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" rel="lightbox[article127000]" title="Call 20of 20Duty 3A 20World 20at 20War 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127000/COD5-5 202.jpg 3F347146 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Call of Duty: World at War - Image 1" title="Call of Duty: World at War - Image 1" src="http://img.qj.net/uploads/articles_module/127000/COD5-5 202_qjgenth.jpg?347146" align="" border="0"></a> <br></p><br>I'm sure this question's been eating at you ever since you heard of the mode in <span style="font-style: italic;">Call of Duty: World at War </span><span id="iTxt"><span id="iTxt"><span id="iTxt"><span id="iTxt">(<a title="Call of Duty 5 for the PlayStation 3" href="http://ps3.qj.net/Call-of-Duty-5/cid/4758">PS3</a>, <a title="Call of Duty 5 for the Xbox 360" href="http://xbox360.qj.net/category/Call-of-Duty-5/cid/4760">Xbox 360</a>, <a title="Call of Duty 5 for the Wii" href="http://wii.qj.net/category/Call-of-Duty-5/cid/4759">Wii</a>, <a title="Call of Duty 5 for the DS" href="http://ds.qj.net/category/Call-of-Duty-5/cid/4757">DS</a>)</span></span></span></span>: "Why Nazi Zombies?"<br><br><a href="http://ds.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> executive producer Daniel Suarez explained during an interview with MTV multiplayer:<br><br><p style="padding-left: 40px; padding-right: 40px;">It was one of the pet projects of one of the designers. The seed of the idea came out of casual [tower] defense games online. It was something that they [<a href="http://ds.qj.net/tags/treyarch/5863" id="tag" title="game developer">Treyarch</a>] had been working on for a while and went back to when they had time.</p><p style="padding-left: 40px; padding-right: 40px;"><br>    </p>Suarez went on to explain that the Nazi Zombies became something of an urban legend in the company during <span style="font-style: italic;">World at War's </span>production, with the designers themselves claiming no knowledge of any zombies, nazis or otherwise.<br><br>Quite suddenly, the Nazi Zombie build appeared one day and evidently became quite popular with the <span style="font-style: italic;">World at War </span>team internally. The marketing people got involved and a little public attention was called to the mode for Halloween via a video on <a title="Video - Call of Duty: World At War's bonus zombie mission" href="http://xbox360.qj.net/Video-Call-of-Duty-World-At-War-s-bonus-zombie-mission/pg/49/aid/125702">GameTrailers</a>. The rest is history.<br><br>Point of curiosity: The devs were able to get through 23 waves in Nazi zombie mode.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Call of Duty: World at War Articles:</span><br><ul><li><a title="Activision: World at War will have more DLC confirmed, described as non-traditional" href="http://ps3.qj.net/Activision-World-at-War-will-have-more-DLC-confirmed-described-as-non-traditional/pg/49/aid/126947"><span style="font-style: italic;">Activision: World at War will have more DLC confirmed, described as non-traditional</span></a><br></li></ul><br><span id="iTxt">Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/Call-Duty-World-War-Xbox-360/dp/B001E22VQO/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the 360">Xbox 360</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Playstation-3/dp/B001AWBYNE/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the PS3">PS3</a>)]<br>Buy: [Call of Duty: World at War (<a href="http://www.amazon.com/exec/obidos/ASIN/B001AWIP7M/quickjumpnetw-20" rel="nofollow" title="Call of Duty for the Wii">Wii</a>, <a href="http://www.amazon.com/Call-Duty-World-War-Nintendo-DS/dp/B001AWIP8G/quickjumpnetw-20" rel="nofollow" title="Call of Duty 5 for the DS">DS</a>)]</span><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/oQFEWogCQYc" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 19:31:26 +0000</pubDate>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/world">world</category>
      <category domain="http://gameratty.com/tag/zombies">zombies</category>
      <category domain="http://gameratty.com/tag/nazi zombies">nazi zombies</category>
      <category domain="http://gameratty.com/tag/war team">war team</category>
      <category domain="http://gameratty.com/tag/duty">duty</category>
      <category domain="http://gameratty.com/tag/call">call</category>
      <category domain="http://gameratty.com/tag/war articles">war articles</category>
      <category domain="http://gameratty.com/tag/nazi zombie mode">nazi zombie mode</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/oQFEWogCQYc/127000">Activision explains Nazi Zombies in Call of Duty: World at War</source>
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    <item>
      <title><![CDATA[Sony launches Urban PSP website, shows off new skins]]></title>
      <link>http://gameratty.com/article/aada3eb47d0d185bae5b9daf5860aa8e</link>
      <guid>http://gameratty.com/article/aada3eb47d0d185bae5b9daf5860aa8e</guid>
      <description><![CDATA[The PSP gets an attitude with Sony 's new Urban PSP campaign. They have a new website up with the tagline &quot;Everywhere Just Got Better,&quot; the online component of their earlier TV ads showing non-stop...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><img alt="Urban PSP campaign moves online - Image 1" title="Urban PSP campaign moves online - Image 1" src="http://img.qj.net/uploads/articles_module/126954/psp-2.jpg?314424" style="cursor: pointer; margin-bottom: 3px;" align="" border="0">&nbsp;<br></p><br>The PSP gets an attitude with <a href="http://pspupdates.qj.net/tags/sony/880" id="tag" title="Father of PlayStation">Sony</a>'s new Urban PSP campaign. They have  a new website up with the tagline "Everywhere Just Got Better," the online component of their earlier TV ads showing <a title="PSP ad campaign: LA, NYC, Chicago all play PSP" href="http://pspupdates.qj.net/PSP-ad-campaign-LA-NYC-Chicago-all-play-PSP/pg/49/aid/126563">non-stop Urban PSP gaming</a>.<br><br>The website greets you with several new skins for the PSP, each an homage to several of the country's largest cities. The site also lets <a href="http://pspupdates.qj.net/tags/psp-3000/15703" id="tag" title="third model of the PSP">PSP-3000</a> owners make their mark on the map. There's also an option that will allow you to design your own PSP skin but that parts not functional yet.<br><br>Unfortunately the website offers more info on the cities than the PSP skins. No info is out yet on when the skins will be released. We'll keep you posted.<br><br><hr style="width: 100 ; height: 2px;"><br><span id="iTxt"><span style="font-weight: bold;">Related articles:</span><br><ul><li><a title="New PSP ad campaign: 'Your whole world in your hands'" href="http://pspupdates.qj.net/New-PSP-ad-campaign-Your-whole-world-in-your-hands-/pg/49/aid/126193"><span style="font-style: italic;" title="New PSP ad campaign: 'Your whole world in your hands'">New PSP ad campaign: "Your whole world in your hands"</span></a></li><li><a title="Sony Defends Controversial Ads" href="http://pspupdates.qj.net/Sony-Defends-Controversial-Ads-UPDATED/pg/49/aid/57985"><span style="font-style: italic;" title="Sony Defends Controversial Ads">Sony Defends Controversial Ads</span></a></li></ul></span><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=d7QV9qMn"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=WwpmT9y7"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=7ey1Ho26"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/gTHyk2z7zYc" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 06:02:11 +0000</pubDate>
      <category domain="http://gameratty.com/tag/skins">skins</category>
      <category domain="http://gameratty.com/tag/psp">psp</category>
      <category domain="http://gameratty.com/tag/psp skins">psp skins</category>
      <category domain="http://gameratty.com/tag/urban psp campaign">urban psp campaign</category>
      <category domain="http://gameratty.com/tag/website">website</category>
      <category domain="http://gameratty.com/tag/psp-3000 owners">psp-3000 owners</category>
      <category domain="http://gameratty.com/tag/non-stop urban psp">non-stop urban psp</category>
      <category domain="http://gameratty.com/tag/psp skin">psp skin</category>
      <category domain="http://gameratty.com/tag/website offers">website offers</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/gTHyk2z7zYc/126954">Sony launches Urban PSP website, shows off new skins</source>
    </item>
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      <title><![CDATA[Play-Asia price drop]]></title>
      <link>http://gameratty.com/article/feda07610bbd1402a9a74b73c057aabc</link>
      <guid>http://gameratty.com/article/feda07610bbd1402a9a74b73c057aabc</guid>
      <description><![CDATA[Urban Life Style Case (white) -...]]></description>
      <content:encoded><![CDATA[<p><a href="http://gonintendo.com/wp-content/photos/PA.83891.001_1_2_3_4.jpg" title="PA.83891.001 1 2 3 4" onclick="pp_image_popup('http://gonintendo.com/wp-content/photos/PA.83891.001_1_2_3_4.jpg',640,640,'PA.83891.001 1 2 3 4'); return false;"><img src="http://gonintendo.com/wp-content/photos/thumb_PA.83891.001_1_2_3_4.jpg" class="centered" alt="PA.83891.001 1 2 3 4" width="300" height="300" /></a></p>
<p><strong>
<p align="center"><a href="http://www.play-asia.com/paOS-13-71-b6-49-en-70-1sqb.html">Urban Life Style Case (white) - $13</a></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Sun, 30 Nov 2008 06:52:04 +0000</pubDate>
      <category domain="http://gameratty.com/tag/urban life style">urban life style</category>
      <category domain="http://gameratty.com/tag/white">white</category>
      <source url="http://gonintendo.com/?p=64610">Play-Asia price drop</source>
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    <item>
      <title><![CDATA[Yakuza 2 Impressions]]></title>
      <link>http://gameratty.com/article/048a343cd94f6eb9e93cbc8cf3d61f54</link>
      <guid>http://gameratty.com/article/048a343cd94f6eb9e93cbc8cf3d61f54</guid>
      <description><![CDATA[Pros
Unique Brawler RPG: . This has all the dialog trees, story focus, character development, and side-quest structure of a traditional RPG, but the standard RPG stat-battles are replaced by...]]></description>
      <content:encoded><![CDATA[<p><img id="image5026" src="http://www.ps3blog.net/wp-content/uploads/yak1.jpg" alt="yak1.jpg" /></p>
<h2>Pros</h2>
<ul>
<li><span style="font-weight: bold;">Unique Brawler RPG:</span>. This has all the dialog trees, story focus, character development, and side-quest structure of a traditional RPG, but the standard RPG stat-battles are replaced by melee-centric brawling.</li>
<li><span style="font-weight: bold;">A LOT of game:</span> I spent a full twenty-five hours before I beat the main story mode, and I&#8217;d estimate that I skipped 85% of the optional side-quest/mini-game content. This is a BIG game. This easily the most story and quest content of any title I&#8217;ve played in the past two years.</li>
<li><span style="font-weight: bold;">Host/Hostess Bars:</span> This is a mostly dialog-tree based dating sim. It&#8217;s surprisingly charming. Unfortunately, I missed the &#8220;massage parlor&#8221;.</li>
<li><span style="font-weight: bold;">Atmosphere:</span> I&#8217;ve never been to Japan, but this really nails the feel of roaming the streets of urban Japan, or at least what I imagine that would feel like. There is tons of detail in the city. One example of this, is the absurdly detailed food/drink system in the game. You can order various types of food and drink from the dozens of restaurants, bars, convenience stores, and lounges throughout the game and there is a side-goal of trying all the different food types. </li>
</ul>
<p><img id="image5028" src="http://www.ps3blog.net/wp-content/uploads/yak4.jpg" alt="yak4.jpg" /></p>
<h2>Cons</h2>
<ul>
<li><span style="font-weight: bold;">Story:</span> The story-telling and dialog is on par with a serious 80&#8217;s action movie without any sarcasm or joking self-references. Sometimes, I could quiet my inner critic and enjoy the experience, but other times, the story was just too dated and corny and I had to skip over it. Most gamers already know whether they like or tolerate this kind of Japanese video game writing.</li>
<li><span style="font-weight: bold;">Technology:</span> By now, most of us are acclimated to PS3 tech, so going back to PS2 is a big drop. And this isn&#8217;t even one of the more technically polished PS2 titles like Jak 3 or God Of War. The graphics look very blocky and crude and highly aliased. And all the 2D interface screens feel very old and clunky compared to other 2008 titles. BTW, I still do all my gaming on an SDTV (about to upgrade), so it&#8217;s not the resolution itself at all.</li>
<li><span style="font-weight: bold;">Mini-Games:</span> This game has well over a dozen side-quest mini-games such as Shogi (a kind of Japanese chess), Mahjong, gambling, golf, batting cages, a weird 3D arcade fighter game, and a business sim game. I&#8217;m impressed that they built that much content, and many of these games are highly detailed, but only a few are really fun to play. If I want to play Shogi or Mahjong, I&#8217;d rather play a freeware version on my PC.</li>
<li><span style="font-weight: bold;">Core Combat:</span> The combat is fun, it has a ton of detail, and there are a bunch of cool slo-mo special attacks to pull off, and there&#8217;s a very detailed upgrade system, but it gets repetitive over the long length of this game. </li>
</ul>
<p><img id="image5027" src="http://www.ps3blog.net/wp-content/uploads/yak3.jpg" alt="yak3.jpg" /></p>
<h2>Bottom Line</h2>
<p>If you like detailed, epic Japanese RPGs, brawler combat, organized crime fiction, and can tolerate dated tech, then this game is definitely for you.</p>
<p>Yakuza Kenzan has already been released for the PS3 in Japan and the true sequel, Yakuza 3, is scheduled to be released in Japan in Spring &#8216;09. I&#8217;m really excited to see these come to the west. The tech improvements alone will fix one of my biggest gripes with this title.
</p>
]]></content:encoded>
      <pubDate>Tue, 25 Nov 2008 08:37:08 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/japanese video game">japanese video game</category>
      <category domain="http://gameratty.com/tag/business sim game">business sim game</category>
      <category domain="http://gameratty.com/tag/sim">sim</category>
      <category domain="http://gameratty.com/tag/arcade fighter game">arcade fighter game</category>
      <category domain="http://gameratty.com/tag/story">story</category>
      <category domain="http://gameratty.com/tag/main story mode">main story mode</category>
      <category domain="http://gameratty.com/tag/ps3 tech">ps3 tech</category>
      <category domain="http://gameratty.com/tag/tech">tech</category>
      <source url="http://www.ps3blog.net/2008/11/25/yakuza-2-impressions/">Yakuza 2 Impressions</source>
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    <item>
      <title><![CDATA[New Urban PSP Ad Campaign to go Live ]]></title>
      <link>http://gameratty.com/article/63435ba5d0bc0b29cf97efc0a0473019</link>
      <guid>http://gameratty.com/article/63435ba5d0bc0b29cf97efc0a0473019</guid>
      <description><![CDATA[Sony are launching a new advertising campaign next week aimed at the 'urban' gamer, according to John Koller (director of hardware marketing at...]]></description>
      <content:encoded><![CDATA[
 
Sony are launching a new advertising campaign next week aimed at the 'urban' gamer, according to John Koller (director of hardware marketing at Sony).

]]></content:encoded>
      <pubDate>Mon, 24 Nov 2008 01:08:43 +0000</pubDate>
      <category domain="http://gameratty.com/tag/john koller">john koller</category>
      <category domain="http://gameratty.com/tag/campaign">campaign</category>
      <category domain="http://gameratty.com/tag/week aimed">week aimed</category>
      <category domain="http://gameratty.com/tag/sony">sony</category>
      <category domain="http://gameratty.com/tag/urban">urban</category>
      <category domain="http://gameratty.com/tag/director">director</category>
      <category domain="http://gameratty.com/tag/hardware">hardware</category>
      <category domain="http://gameratty.com/tag/gamer">gamer</category>
      <source url="http://www.ps3bite.com/2008/11/24/new-urban-psp-ad-campaign-to-go-live-.html">New Urban PSP Ad Campaign to go Live </source>
    </item>
    <item>
      <title><![CDATA[Arkham Asylum Trailer]]></title>
      <link>http://gameratty.com/article/3a75c189387bcc87b95e28e3bb9ba0ce</link>
      <guid>http://gameratty.com/article/3a75c189387bcc87b95e28e3bb9ba0ce</guid>
      <description><![CDATA[Eidos have released the first teaser trailer of their Batman game , and its looking appropriately moody. The game is being developed by British studio Rocksteady Studios, who previously developed...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/nov08/ark.jpg"/><br />
Eidos have released the first teaser trailer of <a href="http://www.batmanarkhamasylum.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.batmanarkhamasylum.com');">their Batman game</a>, and it&#8217;s looking appropriately moody. The game is being developed by British studio Rocksteady Studios, who previously developed moderately successful (critically anyway) console first-person shooter <a href="http://en.wikipedia.org/wiki/Urban_Chaos:_Riot_Response" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');">Urban Chaos: Riot Response</a>. However, all we really know about this latest Batman game is Eidos&#8217; blurb: &#8220;Upon entering Arkham Asylum, The Joker greets Batman over a loudspeaker and Batman has no choice but to enter into what can only be an ambush. Batman: Arkham Asylum features brutal combat, giant sized boss battles and deadly experiments all within the notorious island prison.&#8221; And also that it&#8217;s a pretty <a href="http://kotaku.com/5037545/batman-arkham-asylum-in-pictures" onclick="javascript:pageTracker._trackPageview('/outbound/article/kotaku.com');">snazzy looking</a> action adventure, natch&#8230;<br />
(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2008/11/22/arkham-asylum-trailer/">Arkham Asylum Trailer</a> (0 words)</p>
<hr />
<p><small>Posted by rossignol. |
<a href="http://www.rockpapershotgun.com/2008/11/22/arkham-asylum-trailer/#comments">17 comments</a> |
<a href="http://www.rockpapershotgun.com/?page_id=1557">Donate or subscribe to RPS</a> |
Post tags: <a href="http://www.rockpapershotgun.com/tag/batman-arkham-asylum/" rel="tag">Batman: Arkham Asylum</a>, <a href="http://www.rockpapershotgun.com/tag/eidos/" rel="tag">eidos</a>, <a href="http://www.rockpapershotgun.com/tag/rocksteady-studios/" rel="tag">Rocksteady Studios</a>
<br><strong>This article is from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun.</a> If you're reading it on any other website, they're stealing it from us without permission.</strong>
</small></p><div class="feedflare">
<a href="http://feedproxy.google.com/~f/RockPaperShotgun?a=yfM9AU9r"><img src="http://feedproxy.google.com/~f/RockPaperShotgun?d=183" border="0"></img></a> <a href="http://feedproxy.google.com/~f/RockPaperShotgun?a=mPi2EdLt"><img src="http://feedproxy.google.com/~f/RockPaperShotgun?d=41" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/RockPaperShotgun/~4/cgS35pNwYAM" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 22 Nov 2008 20:54:05 +0000</pubDate>
      <category domain="http://gameratty.com/tag/arkham asylum trailer">arkham asylum trailer</category>
      <category domain="http://gameratty.com/tag/arkham asylum">arkham asylum</category>
      <category domain="http://gameratty.com/tag/batman game">batman game</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/batman">batman</category>
      <category domain="http://gameratty.com/tag/joker greets batman">joker greets batman</category>
      <category domain="http://gameratty.com/tag/eidos">eidos</category>
      <category domain="http://gameratty.com/tag/eidos blurb">eidos blurb</category>
      <category domain="http://gameratty.com/tag/notorious island prison">notorious island prison</category>
      <source url="http://feedproxy.google.com/~r/RockPaperShotgun/~3/cgS35pNwYAM/">Arkham Asylum Trailer</source>
    </item>
    <item>
      <title><![CDATA[The PSB & Killzone Recap]]></title>
      <link>http://gameratty.com/article/0e91e28ee92e449197ad669614a8241f</link>
      <guid>http://gameratty.com/article/0e91e28ee92e449197ad669614a8241f</guid>
      <description><![CDATA[And Were Back - How do you like the new look of PlayStation.Blog
Happy Birthday, PS3! - There will be nothing terrible about these twos
LittleBigPlanet Weekly Download Update - Sack in a Box is...]]></description>
      <content:encoded><![CDATA[<p class="center"><img src="http://farm3.static.flickr.com/2064/2537448786_e7272d05b3_m.jpg" alt="" /></p>
<ul>
<li>	<a href="	http://blog.us.playstation.com/2008/11/17/and-were-back/	">	And We’re Back	</a>	- How do you like the new look of PlayStation.Blog?</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/17/happy-birthday-ps3/	">	Happy Birthday, PS3!	</a>	- There will be nothing terrible about these &#8220;twos.&#8221;</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/18/littlebigplanet-weekly-download-update/	">	LittleBigPlanet Weekly Download Update  	</a>- &#8220;Sack in a Box&#8221; is actually a Sackboy with a TV on his head. What did you think it meant? Get your mind out of the gutter <img src='http://blog.us.playstation.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/18/psp-firmware-v502-coming-soon/	">	PSP Firmware (v5.02) Coming Soon  	</a>	- for increased performance with the PlayStation Store.</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/18/littlebigchallenge-celebrating-ps3s-2nd-anniversary/	">	LittleBigChallenge - Celebrating PS3’s 2nd Anniversary  	</a>	- We&#8217;re already starting to see <a href="http://www.littlebigworkshop.com/en-us/Tools/Workshop/View?id=520">some cool levels</a> on the LittleBigWorkshop.</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/19/bioshock-ps3-dlc-surfaces-tomorrow/	">	BioShock PS3 DLC Surfaces Tomorrow  	</a>	- Exclusive DLC for Bioshock PS3.</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/19/playstationcom-continues-to-evolve/	">	PlayStation.com Continues to Evolve  	</a>	- Soon, you&#8217;ll be signing into this blog with your PSN ID.</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/20/super-street-fighter-ii-turbo-hd-remix-cometh/	">	Super Street Fighter II Turbo HD Remix Cometh!  	</a>	- Exclusive for PS3 owners - 5 free Street Fighter hip-hop songs with download.</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/20/killzone-2-on-the-spot-today/	">	Killzone 2 - On The Spot Today!  	</a>	- Did you <a href="http://www.gamespot.com/shows/on-the-spot/?tag=browse;on-the-spot;5">catch it</a>?</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/20/playstation-store-update-61/	">	PlayStation Store Update  	</a>	- featuring free and premium LittleBigPlanet content and a lot of Dead Space add-ons.</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/20/playstation-entertainment-unleashed/	">	PlayStation: Entertainment Unleashed  	</a>	- See the new holiday PS3 and PSN commercials.</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/21/playstation-network-video-content-update-7/	">	PlayStation Network Video Content Update	</a>	- it&#8217;s been a long time since I&#8217;ve seen Wild Things, but damn, I loved that movie.</li>
<li>	<a href="	http://blog.us.playstation.com/2008/11/21/burn-baby-burn/	">	Burn Baby, Burn!  	</a>	- The weekly Burnout Paradise surprise from Criterion Games.</li>
<li><a href="http://blog.us.playstation.com/2008/11/21/new-urban-psp-ad-campaign-launches/">New Urban PSP Ad Campaign Launches</a> - take a look at some of the city-themed spots for yourself.</li>
</ul>
<p class="center"><a title="killzone by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/2765783509/"><img src="http://farm4.static.flickr.com/3042/2765783509_57569683c8_o.jpg" alt="killzone" width="176" height="83" /></a></p>
<p><em>Courtesy of Victor Zuylen – Editor, Killzone Community</em></p>
<ul>
<li><a href="http://www.killzone.com/kz/storyline.psml">Early Helghan Era unlocked</a> - After agreeing to leave Vekta for Helghan, the Helghast arrive on a barren, inhospitable planet, where they must make terrible sacrifices to survive.
</li>
</ul>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/462168407" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sat, 22 Nov 2008 16:57:45 +0000</pubDate>
      <category domain="http://gameratty.com/tag/ps3">ps3</category>
      <category domain="http://gameratty.com/tag/playstation">playstation</category>
      <category domain="http://gameratty.com/tag/playstation store">playstation store</category>
      <category domain="http://gameratty.com/tag/bioshock ps3">bioshock ps3</category>
      <category domain="http://gameratty.com/tag/killzone">killzone</category>
      <category domain="http://gameratty.com/tag/holiday ps3">holiday ps3</category>
      <category domain="http://gameratty.com/tag/littlebigplanet weekly download">littlebigplanet weekly download</category>
      <category domain="http://gameratty.com/tag/download">download</category>
      <category domain="http://gameratty.com/tag/helghan era">helghan era</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/462168407/">The PSB &amp; Killzone Recap</source>
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