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    <title><![CDATA[[GameRatty] tag: unlock]]></title>
    <link>http://gameratty.com/tag/unlock</link>
    <description></description>
    <pubDate>Mon, 01 Dec 2008 21:00:00 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Exclusive FLOCK! Winter Demo on Qore!]]></title>
      <link>http://gameratty.com/article/f32aa5bfaf8d9f39134a0b9e1d4856c8</link>
      <guid>http://gameratty.com/article/f32aa5bfaf8d9f39134a0b9e1d4856c8</guid>
      <description><![CDATA[Youre probably thinking, What the flock is FLOCK!? Well, today youre going to find out because we have a little surprise for you in the free issue of Qore today. Below are a couple of videos that show...]]></description>
      <content:encoded><![CDATA[<p>You’re probably thinking, “What the flock is FLOCK!?”  Well, today you’re going to find out because we have a little surprise for you in the <a href="http://blog.us.playstation.com/2008/12/03/qore-episode-07-is-coming%e2%80%a6-and-it%e2%80%99s-free/">free issue of Qore</a> today.  Below are a couple of videos that show some of the quirky and original gameplay you’ll see in the game.</p>
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<p>I want to introduce you to one of my co-workers, Robby Zinchak.  Don’t let his young looks fool you.  He’s an up-and-coming associate producer extraordinaire who’s ready to answer all your questions regarding this truly unique, downloadable game.  Just don’t ask him to show you his ID.  (Just kidding Robby.)</p>
<p><span id="more-3981"></span></p>
<blockquote><p>
Hi!  This is my first time posting here, so I figure I should introduce myself first <img src='http://blog.us.playstation.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  My name is Robby, and I’m the Associate Producer on FLOCK! here at <a href="http://www.capcom.com/">Capcom</a>.  As mentioned previously on this blog, the new episode of Qore (<a href="http://blog.us.playstation.com/2008/12/04/playstation-store-update-63/">available today</a>!) includes both a video feature on FLOCK! and a fully playable demo!</p>
<p>The premise of FLOCK! is simple:  you’re a UFO (the ‘Flocker’) which seeks to abduct animals.  Through the levels, you’ll abduct these cute animals by herding them into your Motherflocker (yes, really, we named the ship that :P).  But it’s not a simple point A to point B operation – all sorts of peril and surprises lie between the animals and their destination.  For instance, in one level you’ll play, there are crops between the sheep and the ship, so you’ll have to make crop circles with your UFO’s depressor beam to make a path for them to cross (finally we know the true purpose behind all those crop circles!).  Through the game, you’ll have to contend with numerous challenges.  Among these challenges, your flock will face pits, scarecrows, water, bridges, and even trampolines that’ll send them flying!
</p></blockquote>
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<blockquote><p>
The full game also includes co-op gameplay, so you can bring a friend in to help you herd the animals.  In co-op levels, you’ll have to work together to get your objectives met.  For instance, one player may need to lift a gate while another player herds the animals through the gate.  It’s a lot of fun, so look forward to it!  One of our more unique features is the ability to create your own maps with our built in map-editor.  We use the same tool to make the official levels, so you’ll have a lot of flexibility and power in the kind of maps you’re able to make.  Plus, you can even upload your maps online where you’ll be able to share them with other players.</p>
<p>Each of the levels (over 50!) is replayable – there are bonuses to beating the map quickly and also beating the map perfectly by collecting all animals.  As you beat levels, you’ll unlock new abilities to use and items to place in the editor.  Sometimes you’ll need to unlock something later in the game that’ll help you beat a level earlier in the game perfectly.  Between all the levels and modes included, we think you’ll be getting a lot of gameplay value out of this downloadable game!  <img src='http://blog.us.playstation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So, hopefully that’s a good introduction to FLOCK!.  Don’t forget to download the FLOCK! Winter Qore Demo &#8212; you’ll be among the first to ever play the game!  It includes a full six levels, with three of the four animals unlocked to play with.  We’ve even included the level editor to make your own levels!  I’ll keep an eye out for comments here and reply where I’m able to.  Keep your eyes out for more FLOCK! news in the coming weeks – we’ll have lots more information <a href="http://blog.us.playstation.com/tag/flock/">coming soon</a>!
</p></blockquote>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/475228209" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 21:52:16 +0000</pubDate>
      <category domain="http://gameratty.com/tag/flock">flock</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/downloadable game">downloadable game</category>
      <category domain="http://gameratty.com/tag/abduct">abduct</category>
      <category domain="http://gameratty.com/tag/levels">levels</category>
      <category domain="http://gameratty.com/tag/qore">qore</category>
      <category domain="http://gameratty.com/tag/abduct animals">abduct animals</category>
      <category domain="http://gameratty.com/tag/co-op levels">co-op levels</category>
      <category domain="http://gameratty.com/tag/animals">animals</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/475228209/">Exclusive FLOCK! Winter Demo on Qore!</source>
    </item>
    <item>
      <title><![CDATA[PSP Homebrew - Power Manager 2.1]]></title>
      <link>http://gameratty.com/article/1be6c64725a3a8196903a32dcea93094</link>
      <guid>http://gameratty.com/article/1be6c64725a3a8196903a32dcea93094</guid>
      <description><![CDATA[levone from our forums has released his homebrew application for the PSP, Power Manager 2.1. This brew lets you save up on your power consumption by giving you more control over your handheld's...]]></description>
      <content:encoded><![CDATA[<a href="http://img.qj.net/uploads/articles_module/127035/XMBPSP_qjgenth.jpg?568526" rel="lightbox[article127035]" title="PSP 20XMB 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/127035/XMBPSP.jpg 3F568526 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="PSP XMB - Image 1" title="PSP XMB - Image 1" src="http://img.qj.net/uploads/articles_module/127035/XMBPSP_qjgenth.jpg?568526" align="right" border="0"></a><a href="http://ds.qj.net/tags/levone/15789" id="tag" title="psp homebrew developer">levone</a> from our forums has released his homebrew application for the PSP, Power Manager 2.1. This brew lets you save up on your power consumption by giving you more control over your handheld's configurations.<br><br>For the first-timers out there, here are the <span style="font-weight: bold;">features</span> for this app:<br><ul><li>  Allows you to reach brightness level 99.(same as 100)</li><li>  Plug psp in to charger to unlock the full brightness of the screen.(higher then the fourth brightness</li><li>  off the slim)</li><li>  Plug psp in to charger for forced 333mhz cpu clock.</li><li>  can auto-clock the cpu based on usage.(to save more power.)</li><li>  can enable/disable the MAX brightness when plugged in.</li><li>  works along-side <a href="http://ds.qj.net/tags/cwcheat/7214" id="tag" title="PSP game hacking tool">CWCheat</a> for increased power saving.</li><li>  CW-Cheat Companion Mode(see notes)</li><li>  Companion Mode is enabled by defualt, to disable see controls.</li></ul>In v2.1, there are several items to take note of as stipulated in the <span style="font-weight: bold;">changelog:</span><br><ul><li>added ability to turn on and off maximum brightness anytime.</li><li>added ability to set your own custom brightness.</li><li>added ability to set power saving brightness when battery is low</li><li>added ability to set your own battery low percentage</li><li>added ability to automatically enable max brightness when pluged in.</li><li>added new cwcheat compatibility mode.</li><li>added config file.</li><li>changed/added controls.</li><li>Released with PMI.</li><li>Other small things.  </li></ul><br>Download: <a title="download here" href="http://dl.qj.net/Power-Manager-2.1-PSP/pg/12/fid/25156/catid/114"><span style="font-weight: bold;">Power Manager 2.1</span></a><br>Discuss: <a style="font-weight: bold;" title="discuss here" href="http://forums.qj.net/showthread.php?t=146198">QJ.NET's PSP Development Forums</a><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/wBAa-vXtYXQ" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 04 Dec 2008 15:00:05 +0000</pubDate>
      <category domain="http://gameratty.com/tag/brightness">brightness</category>
      <category domain="http://gameratty.com/tag/maximum brightness anytime">maximum brightness anytime</category>
      <category domain="http://gameratty.com/tag/power">power</category>
      <category domain="http://gameratty.com/tag/power manager">power manager</category>
      <category domain="http://gameratty.com/tag/enable max brightness">enable max brightness</category>
      <category domain="http://gameratty.com/tag/psp">psp</category>
      <category domain="http://gameratty.com/tag/reach brightness level">reach brightness level</category>
      <category domain="http://gameratty.com/tag/custom brightness">custom brightness</category>
      <category domain="http://gameratty.com/tag/fourth brightness">fourth brightness</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/wBAa-vXtYXQ/127035">PSP Homebrew - Power Manager 2.1</source>
    </item>
    <item>
      <title><![CDATA[Unused RB2 drum port to unlock hidden feature]]></title>
      <link>http://gameratty.com/article/70a7e27a1cafb26c133c378549577adc</link>
      <guid>http://gameratty.com/article/70a7e27a1cafb26c133c378549577adc</guid>
      <description><![CDATA[Filed under: Sony PlayStation 3 , Nintendo Wii , Microsoft Xbox 360 , Peripherals

Well, well, well. As it turns out, Harmonix hasn't been entirely honest about the unused input on the back of the...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.oxm.co.uk/article.php?id=7327"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/rb2.drum.new.input.490w.jpg" alt="" /><br /></a></div>
Well, well, well. As it turns out, Harmonix hasn't been entirely honest about the unused input on the back of the <a href="http://www.joystiq.com/tag/rock-band-2/"><em>Rock Band 2</em></a> drum set. Sandwiched between the orange kick pedal and multi-colored cymbal ports (see above), the extra jack was initially explained away as an expansion port for a <em>second</em> kick pedal, as corroborated by a review guide sent to <a href="http://www.oxm.co.uk/article.php?id=7327">OXM UK</a>: "It was stated in prior interviews/demos that this input was a jack for the second kick pedal," begins the explanation, before ending with <em>the kicker,</em> "which is not the case." <em>Dun-dun-dunnnh.</em><br /> <br />The guide continues, teasing that Harmonix "has not revealed the functionality for this input," which will "be announced at a later date, along with further details for double-kick functionality." So ... the port <em>is</em> for a second kick pedal, after all? Along with a ... <em>what?</em> Perhaps Harmonix is vying to make good on one of <a href="http://www.joystiq.com/2007/01/09/guitar-hero-distortion-pedals-on-the-way/">a</a> <a href="http://www.joystiq.com/2008/08/26/rumorong-new-guitar-hero-peripheral-not-a-keyboard/">couple</a> shelved <em>Guitar Hero</em> add-ons? You tell us.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2008/12/04/unused-rock-band-2-drum-port-to-unlock-hidden-feature/">Unused RB2 drum port to unlock hidden feature</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Dec 2008 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.oxm.co.uk/article.php?id=7327>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/04/unused-rock-band-2-drum-port-to-unlock-hidden-feature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1391606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/04/unused-rock-band-2-drum-port-to-unlock-hidden-feature/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Thu, 04 Dec 2008 12:25:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/rb2 drum port">rb2 drum port</category>
      <category domain="http://gameratty.com/tag/port">port</category>
      <category domain="http://gameratty.com/tag/kick pedal">kick pedal</category>
      <category domain="http://gameratty.com/tag/orange kick pedal">orange kick pedal</category>
      <category domain="http://gameratty.com/tag/expansion port">expansion port</category>
      <category domain="http://gameratty.com/tag/input">input</category>
      <category domain="http://gameratty.com/tag/jack">jack</category>
      <category domain="http://gameratty.com/tag/functionality">functionality</category>
      <category domain="http://gameratty.com/tag/guitar hero add-ons">guitar hero add-ons</category>
      <source url="http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/ehOzoU5D3go/">Unused RB2 drum port to unlock hidden feature</source>
    </item>
    <item>
      <title><![CDATA[City of Heroes Players Face Power and Responsibility in Chapter 13]]></title>
      <link>http://gameratty.com/article/ae622750b52a4efbda06b4d57744c83c</link>
      <guid>http://gameratty.com/article/ae622750b52a4efbda06b4d57744c83c</guid>
      <description><![CDATA[NCsoft has released Chapter 13: Power and Responsibility for City of Heroes and City of Villains . Although the update is minus the scenario creation that has been pushed back to Issue 14 for...]]></description>
      <content:encoded><![CDATA[<div align="center"><a href='http://news.filefront.com/wp-content/uploads/2008/12/coh-randori.jpg'><img src="http://news.filefront.com/wp-content/uploads/2008/12/coh-randori.jpg" alt="" title="coh-randori" width="500" height="375" class="alignnone size-full wp-image-29038" /></a></div>
<p>NCsoft has released Chapter 13: Power and Responsibility for <a href="http://software.filefront.com/City+of+Heroes/;664;/software_information.html" target="_blank" title="City of Heroes details and media">City of Heroes</a> and <a href="http://software.filefront.com/City+of+Villians/;1128;/software_information.html" target="_blank" title="City of Villains details and media">City of Villains</a>. Although the update is minus the scenario creation that has been pushed back to Issue 14 for polishing, there are several new features to enrich the lives of players&#8217; avatars.</p>
<p>Multiple Builds will now allow players to have two builds of each character. Pact Leveling will allow you and a friend to permanently sync characters below level five so that they gain experience at the same rate, even if one of you is hardcore and the other a casual gamer. The most anticipated new feature is the Day Job which will allow your character to keep busy improving itself during your downtime.</p>
<blockquote><p>Also City of Heroes’ new Day Job feature offers a way for players to progress their characters in the game even when they are logged out of the game. In addition to providing an XP rest bonus to all characters, specific Day Jobs are determined by where you log out of the game. There’s an associated Day Job at many key locations in Paragon City™ or the Rogue Isles™. Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge, increasing their “earnings” for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards.</p></blockquote>
<p>Check out the <a href="http://www.cityofheroes.com/news/game_updates/issue_13/issue_13_overview.html" target="_blank" title="City of Heroes Issue 13 Overview">Issue 13 Overview</a> for full details on the latest update for City of Heroes.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/city-of-heroes-mission-creation-pushed-back-for-additional-feature/" rel="bookmark" title="Permanent Link: City of Heroes Mission Creation Pushed Back for Additional Feature">City of Heroes Mission Creation Pushed Back for Additional Feature</a></li><li><a href="http://news.filefront.com/city-of-heroes-remakes-history-in-issue-11/" rel="bookmark" title="Permanent Link: City of Heroes Remakes History in Issue 11">City of Heroes Remakes History in Issue 11</a></li><li><a href="http://news.filefront.com/city-of-heroes-xp-curve-smoothing-qa/" rel="bookmark" title="Permanent Link: City of Heroes &#034;XP Curve Smoothing&#034; Q&#038;A">City of Heroes &#034;XP Curve Smoothing&#034; Q&#038;A</a></li><li><a href="http://news.filefront.com/city-of-heroes-issue-12-details-revealed-by-ncsoft/" rel="bookmark" title="Permanent Link: City of Heroes: Issue 12 Details Revealed by NCSoft">City of Heroes: Issue 12 Details Revealed by NCSoft</a></li><li><a href="http://news.filefront.com/manticore-returns-to-city-of-heroes/" rel="bookmark" title="Permanent Link: Manticore Returns to City of Heroes">Manticore Returns to City of Heroes</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Wed, 03 Dec 2008 18:54:51 +0000</pubDate>
      <category domain="http://gameratty.com/tag/heroes">heroes</category>
      <category domain="http://gameratty.com/tag/city">city</category>
      <category domain="http://gameratty.com/tag/job">job</category>
      <category domain="http://gameratty.com/tag/day job badge">day job badge</category>
      <category domain="http://gameratty.com/tag/heroes remakes history">heroes remakes history</category>
      <category domain="http://gameratty.com/tag/paragon city">paragon city</category>
      <category domain="http://gameratty.com/tag/day job">day job</category>
      <category domain="http://gameratty.com/tag/heroes mission creation">heroes mission creation</category>
      <category domain="http://gameratty.com/tag/players">players</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/474223312/">City of Heroes Players Face Power and Responsibility in Chapter 13</source>
    </item>
    <item>
      <title><![CDATA[Review / Shaun White Snowboarding: Road Trip (Wii)]]></title>
      <link>http://gameratty.com/article/f4ef2f5f0aee1280f252d70e611acf80</link>
      <guid>http://gameratty.com/article/f4ef2f5f0aee1280f252d70e611acf80</guid>
      <description><![CDATA[Considering that Shaun White Snowboarding: Road Trip was the closest game to something I would actually consider hardcore that Nintendo spent a respectable amount of time on at E3, we assumed that...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8866" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/12/shaunwhite2.jpg" alt="" width="626" height="385" /></p>
<p>Considering that <em>Shaun White Snowboarding: Road Trip</em> was the closest game to something I would actually consider hardcore that Nintendo spent a respectable amount of time on at E3, we assumed that Ubisoft was going to be putting some solid development time behind the game. I was even thinking that they were so keen on the new Balance Board that maybe, just maybe, they would actually put the same amount of development time into the Wii version as they did the 360 and PS3. Considering the two latter system&#8217;s games are completely different from the Wii version it would seem that way indeed.</p>
<p>Of course the amount of development time and attention paid to the game isn&#8217;t what&#8217;s hot on everyone&#8217;s mind. The real question is does the Balance Board work well with a third-party game that has nothing to do with Yoga and push-ups.</p>
<p>After playing through the entire game with my feet I can tell you two things:<br />
1. My television is at an awkward angle for  Balance Board based snowboarding games that results in me getting a crook in my neck.<br />
2. You&#8217;ll have to read the review to find out.</p>
<p><span id="more-8864"></span></p>
<p>I guess the first question to answer is whether or not <em>Road Trip</em> is just another title shoveled onto the Wii because the Wii does exist and thus major companies want to have their games on all three systems. To this I would have to answer in the negative. <em>Road Trip</em> is a surprisingly well thought out game that was actually designed around the Wii&#8217;s strengths and not around downgrading the graphics to a point where the Wii can handle a 360 game. After coming off of the crapfest that was <em><a href="http://www.thatvideogameblog.com/2008/11/18/review-quantum-of-solace-360-wii/">Quantum of Solace</a></em><a href="http://www.thatvideogameblog.com/2008/11/18/review-quantum-of-solace-360-wii/"> on the Wii</a>, I was overjoyed to see a company actually paying attention to the little white box and delivering a game that clearly someone cared about.</p>
<p>Of course plenty of developers care about games that turn out to be total failures so that doesn&#8217;t mean that <em>Road Trip</em> is enjoyable, but it is. Players take on the roles of Shaun White&#8217;s friends, starting with just two and unlocking more as the game goes on. Each friend has different stats like speed and air and handling, and as players unlock more they&#8217;ll find the right one for them. The game features stages throughout the world that are broken down into four levels with each level containing two challenges and each challenge featuring multiple achievement levels. For instance, you can unlock the next level by scoring a certain amount of points on a run, but score another higher amount of points and you&#8217;ll also get an unlockable piece of artwork or a random &#8220;funny&#8221; email.</p>
<p>Shaun White is evidently a dickhead and invites his friends to come snowboarding with him in Canada. Of course once everyone gets to Canada, Shaun has moved on because he has the attention span of a goat or something. Shaun then proceeds to ditch his friends and make them chase him around the world competing in different snowboarding events and recording them for prosperity. The camera feature is actually a nifty liitle trick Ubisoft has put into the game. The player&#8217;s point of view is actually the cameraman, who is selected at the same time the player&#8217;s snowboarder is. At the bargaining of each level, players actually get to see the camera guy strapping in and pressing play. It&#8217;s a nice touch, but that isn&#8217;t all the cameramen do. Each one grants a special boost power that can help players out down the slope. Some give more air, others more speed and depending on the level different cameramen  (or women) come in handy. I can&#8217;t say it&#8217;s an entirely necessary feature, but it is a fun one.</p>
<p><img class="attachment wp-att-8870" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/12/shaunwhite.jpg" alt="" width="626" height="417" /></p>
<p>Fun is basically what <em>Road Trip </em>is about. The graphics are in a cartoony but well done style. Though for a snowboarding game I could have used better snow effects. Still, I was pleasantly surprised by how good the game looked on my screen and the character design for the plethora of friends you meet works really well in the high flying world of <em>Shaun White</em>. This is clearly more <em>Tony Hawk</em> than it is <em>Skate</em>. If you&#8217;re looking for realistic snowboard than steer clear of this one. I&#8217;m pretty sure I&#8217;ve landed tricks off of jumps that would kill a man five times over in real life.</p>
<p>Then again, maybe this is the most realistic snowboarding game ever. After all it&#8217;s the only one that I&#8217;ve ever played standing up. The Balance Board controls work like a charm, unless you&#8217;re uncoordinated like myself in which case they work more like an old engine; it takes some time to get up to speed. I probably ran through the tutorial levels more than any other just because I felt so unsure of my feet&#8217;s ability to control myself. Once I got it down though, it felt pretty good. The boards sensitivity can be adjusted to three different settings and once you find the right one for you, steering becomes pretty easy. Though not as spot on as a controller (I&#8217;m not sure if that is more realistic or less, but it sure can be frustrating).</p>
<p>Jumps are executed by applying pressure down with both feet like you&#8217;re about to jump off the board. There wasn&#8217;t much of a delay between my action and the character on screen, and most of the crashes in the game were my own damn fault. Once in the air, players execute tricks by leaning one way or another or applying pressure to certain areas on the board that make sense. Players can do a one-off trick by pressing forward on one foot and back on another. I had a lot of trouble doing these, but since they&#8217;re pretty minor tricks it wasn&#8217;t that big a deal. For bigger tricks, players hold down a button on the Wii Remote and lean in a direction. Want to backflip while holding the front of the board? Hold down A and lean back. The only real problem I had once I got into the groove of things was overcompensating when I came back to the regular position. This would trigger another trick sometimes and mess up my landing.</p>
<p>Really the most fun thing to do with the board is go fast. The timed courses are a blast on the Wii Board, especially since leaning forward on it makes you go faster. The screen does a bit of a motion blur thing and every once in a while I&#8217;d catch myself actually leaning full force forward like I was on a board. Very fun.</p>
<p>Ubisoft didn&#8217;t forget that not everyone owns a Balance Board though. It is possible to play the entire game with just the Wii Remote. In this case the remote kind of becomes the board. Steering is done by tilting left and right and jumps are triggered by flicking upward. Tricks are pulled off with button presses and remote motions. Unfortunately the game was clearly designed around using the Balance Board and the difficulty doesn&#8217;t increase when the Wii Remote is chosen. Thus most of the levels become far too easy when the Wii Remote gets used. It&#8217;s just too simple to pull of stunt after stunt and keep the multiplier up when using the Wii Remote. It&#8217;s not not fun, it&#8217;s just easy.</p>
<p>This goes along with the entire nature of the game which is basic through and through. Ski down a mountain and win. Do it well and get some bonus features. Not much more depth to it than that. Luckily, depth isn&#8217;t all it&#8217;s cracked up to be. The multiplayer in the game features not only a competitive mode but a co-op mode too. In co-op, two players can take on the entire game together with their scores adding up to one whole. Once again, not deep, but hella fun. The game doesn&#8217;t go online, which is sad since I wanted to flex my balance boarding skills, but far from a surprise.</p>
<p>So the board works, the graphics look good and most importantly it&#8217;s fun to play. What is the second thing we&#8217;ve learned? That if a developer puts effort into its Wii version of a game than it isn&#8217;t going to be a flaming pile of dog poo. Sounds like simple logic, but doesn&#8217;t seem that everyone got the memo. If you&#8217;re hardcore into the whole skateboarding/snowboarding genre this might not be the game for you since the Balance Board&#8217;s controls aren&#8217;t as precise as button presses, but for all the rest out there, it&#8217;s a new and far more fun way to play a game like this.</p>
<p><strong>+</strong></p>
<ul>
<li>It&#8217;s fun to play</li>
<li>Cartoony graphics look good</li>
<li>Co-op through the entire game</li>
</ul>
<p><strong>-</strong></p>
<ul>
<li>Wii Remote play is way too easy</li>
<li>No online</li>
<li>Not too deep</li>
</ul>
]]></content:encoded>
      <pubDate>Wed, 03 Dec 2008 13:00:19 +0000</pubDate>
      <category domain="http://gameratty.com/tag/balance boards controls">balance boards controls</category>
      <category domain="http://gameratty.com/tag/balance">balance</category>
      <category domain="http://gameratty.com/tag/balance board based">balance board based</category>
      <category domain="http://gameratty.com/tag/balance board">balance board</category>
      <category domain="http://gameratty.com/tag/wii remote play">wii remote play</category>
      <category domain="http://gameratty.com/tag/play">play</category>
      <category domain="http://gameratty.com/tag/wii remote">wii remote</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/game features stages">game features stages</category>
      <source url="http://www.thatvideogameblog.com/2008/12/03/review-shaun-white-snowboarding-road-trip/">Review / Shaun White Snowboarding: Road Trip (Wii)</source>
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    <item>
      <title><![CDATA[Princess of Persia plays dress-up as Jade from Beyond Good & Evil]]></title>
      <link>http://gameratty.com/article/ed5374e9cfd4547e654b37f288fdd027</link>
      <guid>http://gameratty.com/article/ed5374e9cfd4547e654b37f288fdd027</guid>
      <description><![CDATA[Filed under: Sony PlayStation 3 , Microsoft Xbox 360 , Action


Given the close working relationship between the Prince of Persia team and Jade Raymond's Assassin's Creed group at Ubisoft Montreal,...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.destructoid.com/jade-from-beyond-good-evil-skin-unlocked-by-completing-prince-of-persia-113244.phtml"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/pop.jade.490.jpg" alt="" /></a><br />
<div align="left">Given the close working relationship between the <em><a href="http://www.joystiq.com/tag/prince-of-persia">Prince of Persia</a> </em>team and Jade Raymond's<a href="http://www.joystiq.com/tag/assassins-creed"> </a><em><a href="javascript:void(0);/*1228261077421*/">Assassin's Creed</a> </em>group at Ubisoft Montreal, our first thought upon hearing this news was that Ubisoft included a <a href="http://www.joystiq.com/tag/jade-raymond">Jade Raymond</a> skin for Elika in the latest <em>PoP. </em>It actually turns out to be - as <a href="http://www.destructoid.com/jade-from-beyond-good-evil-skin-unlocked-by-completing-prince-of-persia-113244.phtml">Destructoid</a> has discovered - a freebie that "tranforms" the Prince's sidekick into Jade, the lead character from the underrated platformer <em><a href="http://www.joystiq.com/tag/beyond-good-and-evil">Beyond Good &amp; Evil</a>.<br /><br /></em>The Jade skin is obtained simply by finishing the game, which goes on sale today. <a href="https://secure.ubi.com/login/Login.aspx?edacc=1">Creating an account</a> on Ubisoft's site and registering your copy also provides an unlock for the Prince's <a href="http://www.joystiq.com/2008/11/21/pretend-youre-altair-in-prince-of-persia/">previously revealed</a> Alta&iuml;r (<em>Assassin's Creed</em>) costume. Considering that we've seen neither hide nor <strike>hair</strike> swine of Ubi's <em>BG&amp;E </em>sequel since it was <a href="http://www.joystiq.com/2008/05/28/beyond-good-and-evil-2-revealed-at-ubidays-2008/">announced earlier this year</a>, we'll consider this a consolation gift for the delay. (And, hopefully, proof that Ubisoft hasn't forgotten about the game.)</div>
</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.joystiq.com/2008/12/02/princess-of-persia-plays-dress-up-as-jade-from-beyond-good-and-evi/">Princess of Persia plays dress-up as Jade from Beyond Good &amp;amp; Evil</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Dec 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.destructoid.com/jade-from-beyond-good-evil-skin-unlocked-by-completing-prince-of-persia-113244.phtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/princess-of-persia-plays-dress-up-as-jade-from-beyond-good-and-evi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1389074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/princess-of-persia-plays-dress-up-as-jade-from-beyond-good-and-evi/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Tue, 02 Dec 2008 18:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/jade">jade</category>
      <category domain="http://gameratty.com/tag/jade skin">jade skin</category>
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      <category domain="http://gameratty.com/tag/jade raymond skin">jade raymond skin</category>
      <category domain="http://gameratty.com/tag/persia plays dress-up">persia plays dress-up</category>
      <category domain="http://gameratty.com/tag/ubisoft montreal">ubisoft montreal</category>
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      <category domain="http://gameratty.com/tag/evil">evil</category>
      <category domain="http://gameratty.com/tag/prince">prince</category>
      <source url="http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/1KGc0Cbz_9w/">Princess of Persia plays dress-up as Jade from Beyond Good &amp; Evil</source>
    </item>
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      <title><![CDATA[Your Questions Answered: Prince of Persia]]></title>
      <link>http://gameratty.com/article/5df37423c50d44e7316f277c3d15ac58</link>
      <guid>http://gameratty.com/article/5df37423c50d44e7316f277c3d15ac58</guid>
      <description><![CDATA[Last week , I dropped by the PlayStation.Blog to find out what you wanted to know about Ubisofts new release, Prince of Persia . And to my excitement, there were well over a hundred questions about...]]></description>
      <content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/2008/11/24/ask-the-developer-prince-of-persia/">Last week</a>, I dropped by the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> to find out what you wanted to know about <a href="http://www.ubi.com/US/default.aspx">Ubisoft’s</a> new release, <a href="http://www.princeofpersiagame.com/">Prince of Persia</a>. And to my excitement, there were well over a hundred questions about the first Prince of Persia game on the PS3. I took the time to answer some of the most interesting questions regarding everything from combat to the game’s new art style. Thanks for your support, and don’t forget that Prince of Persia is available today!</p>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962486/" title="POP_S_063 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3190/3077962486_25f42e0e5b.jpg" width="500" height="281" alt="POP_S_063" /></a></p>
<blockquote><p><strong>Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe? </strong></p></blockquote>
<ul>
First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. Having one enemy to fight at one time gave us much more possibility to push this encounter to the limit. Every enemy is as strong as the Prince and will seize his chance to use the environment, his corrupted abilities to counter every mistake the player makes. Every enemy has a background and their own personal objectives that will help push the story forward. Also, there are multiple combat moves and these will take some time to figure them all out and access the most spectacular combos. Using your glove, Elika, your sword and acrobatics, players will be able to combine those to create some breathtaking moves. This new combat system is not meant to be button mashed, but instead requires timing, strategy and the right combo depending on the situation. Also, many quick real-time mini-games where the player has a little fraction of time to react will keep the tension high. The battle system uses some dramatic camera shots that make every fight feel even more epic. Battles will take place usually before saving a fertile ground and pushing away the Corruption. There are different challenges before healing a fertile ground, one might be an acrobatic challenge, a puzzle, a fight and a lot of them are mixes of them all.<br />
Sorry, there are no demo plans at this time.
</ul>
<blockquote><p><strong>KingBroly asked: What’s the framerate like on the PS3 version? I’ve heard this game employs the same engine as Assassin’s Creed, and the framerate on the PS3 version of that…not so good.</strong></p></blockquote>
<p><span id="more-3866"></span></p>
<ul>Fluidity of control and animation quality are hallmarks of Prince Of Persia games. We would never ship a POP title unless we were confident the player could fully appreciate the movement of the Prince in acrobatics and combat and – simply put – framerate hiccups get in the way of that. They break the </p>
<p>We have some of the most talented PS3 engineers at Ubisoft working for us on POP (and Ubisoft has now made quite a few PS3 titles) and I can assure you the performance on the PS3 is the same as the 360 – a solid 30fps throughout the game.
</ul>
<blockquote><p><strong>narde15 asked: are their any trophies?</strong></p></blockquote>
<ul>
POP does indeed ship with trophies from day one.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962388/" title="POP_S_055 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3222/3077962388_c951f381cd.jpg" width="500" height="281" alt="POP_S_055" /></a></p>
<blockquote><p><strong>FeaturePreacher asked: Will the prince be able to use different weapons besides the sword that is seen in gameplay videos?<br />
AND<br />
Will the prince be able to level up his combat abilities? I hope the prince has a long list of combat combinations. Does he?</strong></p></blockquote>
<ul>
We want the player to feel like the Prince is an adventurer with a lot of experience already – he is an acrobatic warrior who has already been through and seen a lot. As such it made sense to us that he start out this adventure with all his abilities unlocked. Elika, on the other hand, evolves in her abilities as the game progresses, unlocking new magical abilities. What is important to us is that the player still feels a sense of progression and development because the « duo » of the Prince and Elika are certainly evolving as you play. </p>
<p>Finally, simply because the Prince has access to all of his abilities from the beginning of the game, doesn’t mean the players will know how to use them all. If it is your first time playing POP, don’t expect to be able to pull off the 14 hit combos and complete long uninterrupted strings of acrobatics without pausing - you’ll evolve towards that in time as you get more comfortable with the game systems.
</ul>
<blockquote><p><strong>SantanaClaus89 asked: Ever since The Sands of Time this series has been in a downward spiral. What if anything has been done to take the series “back to its roots” so to speak?</strong></p></blockquote>
<ul>
In POP Sands of Time trilogy, the innovation was the Sands of Time. We felt the need to find a new innovation for this new chapter:</p>
<ul>
<li>Open-ended structure</li>
<li>New combat system </li>
<li>New artistic direction</li>
<li>Role of the secondary character, Elika </li>
</ul>
<p>But you can also rest assured we’ve also kept the core fundamentals of what made the Sands of Time trilogy great.</p>
<ul>
<li>The balanced mix of acrobatics and combat</li>
<li>Excellent visuals</li>
<li>Highly detailed character and story</li>
<li>Highly responsive controls</li>
<li>1001 night’s universe / fantasy elements</li>
</ul>
<p>As you read this some reviews will have already hit online (IGN scored PoP 9.3, for example). One of the best compliments that any reviewer has given us so far is that we’ve recaptured the magic and mystery that made the original Sands Of Time so great.
</ul>
<blockquote><p><strong>narde15 asked: are you working on a prince of persia, playstation home space? will you consider one in the future?</strong></p></blockquote>
<ul>
We are not currently working on a Prince of Persia home space but we might consider it for future games.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962290/" title="PoP_S_040 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3157/3077962290_766007396a.jpg" width="500" height="281" alt="PoP_S_040" /></a></p>
<blockquote><p><strong>DeforMAKulizer asked: What made you guys ditch the realistic style followed in AC and trying out for the new water color style? And which game was hard to code for… AC with its realistic graphics? Or maintaining the water color feel in PoP?<br />
Thanks! Can’t wait to go back to the PoP series =D</strong></p></blockquote>
<ul>
We wanted to embrace the fantasy nature that defines every Prince of Persia game. The ‘Photorealistic’ artistic direction that is seen in so many games right now did not fit in well with the magical world we were exploring with this game. We wanted to try something new and the “Illustrative” art style really represents our vision in this game – to make it feel like a storybook.
</ul>
<blockquote><p><strong>chaosatom333 asked: I am disappointed that U guys didn’t include any time-shifting powers.<br />
They were awesome. Why did u guys do that?</strong></p></blockquote>
<ul>
That mechanic started to feel old to us – it had been copied in many other games and had lost some of its uniqueness. Elika is our new sands of time and I think she more than makes up for their absence.
</ul>
<blockquote><p><strong>chaosatom333 asked: How long in production have u guys been?</strong></p></blockquote>
<ul>
Three years, start to finish.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962774/" title="PoP_S_052 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3038/3077962774_d3044fe63c.jpg" width="500" height="281" alt="PoP_S_052" /></a></p>
<blockquote><p><strong>chaosatom333 asked: How long is the game relatively speaking? like 12-16 or less. Something like that.  How much platforming is there? The more the better imo.<br />
Fights are nice too.</strong></p></blockquote>
<ul>
An average player will probably take around 12-15 hours to finish the game if they do the bare minimum needed to complete it. If you take the time to learn all of the backstory of the characters (through our ODD system) and collect all of the lightseeds (to get all of the trophies) I think you can certainly expect more in the range of 18-20 hours. </p>
<p>In terms of the breakdown between acrobatics and combat, it is hard to say for sure due to the open structure of our world. Certainly, though, there is the potential for you to spend a lot more of your time doing acrobatics then combat.
</ul>
<blockquote><p><strong>narde15 asked: how big is the world of prince of persia? will their be side quests?</strong></p></blockquote>
<ul>
It’s quite big. It will take you some time to travel from one end to another. Also, It depends of the path you take to make your way around. Additionally our world features a lot of vertical gameplay, taking you up to some dizzying heights to survey the world down below you as you progress through your quest. The size and height of our world certainly gives it a massive sense of scope.
</ul>
<blockquote><p><strong>Munkeh111 asked: What percentage of the game is combat? I am hoping for a high percentage of platforming!</strong></p></blockquote>
<ul>
It’s hard to say for the exact percentage but you will spend more time platforming than fighting that’s for sure. Collecting all the light seeds will definitely make you spend hours exploring the world, platforming and using your head to figure out how to get to that light seed! There are many combats as well.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077131217/" title="POP_S_065 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3281/3077131217_a454314889.jpg" width="500" height="281" alt="POP_S_065" /></a></p>
<blockquote><p><strong>lifeRPGs asked: What are Ubisoft’s plans for the after-PoP?</strong></p></blockquote>
<ul>
I’d be drawn and quartered if I gave away those secrets. Just a few days ago I saw an advanced prototype of an incredibly top-secret game and was floored with how cool it looked and felt. While I watched it being demoed I was furiously taking notes for ideas to draw inspiration from on my next game.
</ul>
<blockquote><p><strong>CrimsonFox13 asked: Beautiful art style. I’ve never played a Prince Of Persia game before, although I’ve always been interested. The beauty of this game captivated me. The game reminds me of Team ICO games. There’s a beautiful landscape with platforming involved, like the Team ICO games, and you’re traveling with a woman, just like in ICO. Did you draw any inspiration from either or both of the Team ICO games?</strong></p></blockquote>
<ul>
Team ICO is definitely an inspiration for us and both Shadow Of The Colossus as well as ICO were games we played extensively during the development of POP. Team ICO consistently proves that videogames can be so much more then “just” a form of entertainment – they can enlighten, teach, and make us feel. I welcome any and all comparisons to the incredible development talent of that studio. </p>
<p>It was very important to us, though, that our game be incredible accessible and action packed, too. We were not creating a game just for those players who like “art” in their games. We have spectacular acrobatics, incredible combat and a rich story. In many ways we consider games like Burnout influential as well in their immediate accessibility – you pick up the controller, press a few buttons, and right away spectacularly rewarding things occur. This was very important to us in the development of POP.
</ul>
<blockquote><p><strong>farmer_steve asked: For somebody who has never played a Prince of Persia game, how would you explain the experience? And what do you think is the main draw to it?</strong></p></blockquote>
<ul>
The first Prince of Persia game was created in the late 80s by Jordan Mechner and has become one of gaming’s most well-known franchises. Prince of Persia is a game with a balanced mix of acrobatics, combat and puzzle solving set in a fantastic Persian world where you control The Prince, the most agile warrior of all time as he Runs, Jumps, Flips and Fights his way towards saving the world. All the games are inspired by the 1001 night’s universe and feature an epic storyline with strong character development.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077131245/" title="POP_S_061 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3183/3077131245_e0e712e055.jpg" width="500" height="281" alt="POP_S_061" /></a></p>
<blockquote><p><strong>luckettx asked: How many language tracks have been recorded for the Blu Ray release of this game in Europe? </strong></p></blockquote>
<ul>
English, French, Italian, German and Spanish. There are other localized versions (one Dutch, another Polish, another Russian) but the main version will have those five languages on it.
</ul>
<blockquote><p><strong>Yuriki93 asked: Does this game have anything story-related to the previous games?</strong></p></blockquote>
<ul>
No, nothing that will affect the main narrative. We put in a few tongue and cheek references (hint: pay attention to the ODD system) but just as a ‘nod and a wink’ to the hardcore fans. We are telling a new story within the “Book” of Prince of Persia.
</ul>
<blockquote><p><strong>SomethingClever asked: From where did you draw inspiration from (games or other) in this iteration of PoP Some of the big reactions to date have been about the voice of the Prince. What led your team to choose such an American sounding voice actor, and was there any concern over people associating that voice to Nathan Drake?</strong></p></blockquote>
<ul>
The choice of Nolan North (Nathan Drake) as the voice of the Prince is entirely intentional. When we were designing the character of The Prince and trying to identify his personality, the two characters we returned to most often were Han Solo and Indiana Jones. Both, of course, played by Harrison Ford. Nolan North showed in his characterization of Nathan Drake an uncanny resemblance to Indiana Jones both in terms of tone and delivery. We thought it particularly appropriate given the heavy influence of these characters in the writing of The Prince that the voice actor we use be one who manages to capture the essence of the influencing characters deeply.
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077962150/" title="PoP_S_031 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3161/3077962150_885c484540.jpg" width="500" height="281" alt="PoP_S_031" /></a></p>
<blockquote><p><strong>zombiefriend asked: oh also i just remembered is PoP going to have subtitles? i rly hope so b/c i have hearing loss and i wasnt able to fully appreciate ACs story like i wanted to</strong></p></blockquote>
<ul>
Prince Of Persia, like all Ubisoft games now, is subtitled in all languages.
</ul>
<blockquote><p><strong>PlasmaGlory asked: I know that your philosophy with Elika was to make someone that would never hold you back, so what’s to stop someone from just hiding in a corner and mashing the “Elika Button”?</strong></p></blockquote>
<ul>
It wouldn’t help much to just tap the Elika button in a corner. The game requires you to use all of the Prince’s abilities combined with Elika in order to be effective. Whenever you need Elika’s Help, she is there to do so,  but only if you are doing something as well (ie: fighting, in the middle of a jump, etc). </p>
<p>Standing in a corner and mashing the Elika button will just summons a compass power over and over again – not much help in defeating the guardians of Ahriman. <img src='http://blog.us.playstation.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
</ul>
<blockquote><p><strong>jazzyrider asked: what additional items are packaged with the limited edition versus the normal package?</strong></p></blockquote>
<ul>
<ul>
<li>Collectible Limited Edition packaging</li>
<li>An exclusive look at the making of Prince of Persia</li>
<li>A Prima digital mini-strategy guide full of developer&#8217;s secrets</li>
<li>A digital art book</li>
<li>The original soundtrack scored by master composer Inon Zur </li>
</ul>
</ul>
<p class = "center"><a href="http://www.flickr.com/photos/playstationblog/3077131169/" title="POP_S_064 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3278/3077131169_44827ec896.jpg" width="500" height="281" alt="POP_S_064" /></a></p>
<blockquote><p><strong>sainraja asked: I am looking forward to this but how similar is this to Sands of Time?<br />
Sands of Time was magical! I loved every minute of it. I thought the story was put together very well. It was the Uncharted of last generation! I can’t to try this out but I am hoping it will give me the same feeling that Sands of Time did.</strong></p></blockquote>
<ul>
We consider POP to be the spiritual successor of Sands Of Time. We invested a lot of time and energy into trying to ensure that the sense of magic, wonder and mystery that was so special and unique in SOT was reproduced in this new POP adventure while still bringing some strong visual and gameplay innovations to the series. </p>
<p>In terms of your passion for Uncharted, let me simply say I share your enthusiasm. Uncharted for me was an incredible game because it was so much more than the sum of its parts. I have a hard time putting my finger on the one feature of Uncharted that stood out as my favorite while I was playing, but as soon as I finished I wanted to start over from the beginning and play through again. It is easily one of my favorite PS3 games to date.
</ul>
<blockquote><p><strong>Dark_Vincent asked: Will there be different difficulty levels?</strong></p></blockquote>
<ul>
The game has just one difficulty level, but the challenge certainly progresses as you play and (hopefully) get more comfortable with the mechanics. New traps are released, more corruption infects the world, and the enemies unlock new abilities and combos.
</ul>
<blockquote><p><strong>TripOpt55 asked: Hey, I can’t wait for this game. Here’s my questions: Does the game autosave (or how does it save)? Can you create multiple save files?</strong></p></blockquote>
<ul>
POP features a ‘save anywhere’ system. No matter what you are doing, you can create a save (new save or overwrite – there is space for 10 save game slots). We don’t save the exact location, though (ie: if you are in the middle of the air and save, when you load you won’t fall to your death) but rather the last stable platform you were on. Don’t worry, though, these are never very far apart.
</ul>
<blockquote><p><strong>Zankantou asked: What motivated your team to take the franchise into a radically new direction artistically?<br />
How did you guys come to the conclusion that this new installment should be not, or loosely, related to the previous trilogy in the last generation of consoles?<br />
Is your team considering using this new artistic engine for future games as well?</strong>
</p></blockquote>
<ul>
In terms of the art direction, we wanted to do something new, something unique. Most of our favorite games – the ones that stand out in our minds years after playing them – had unique visual styles that did not try to emulate reality. Additionally, as I said above, we felt a more fantastic artistic direction would mesh well with our fantasy universe and story. Finally, we wanted to take the incredible concept art and illustrations that our teams created as reference material and do them justice by creating the tools and technology needed to make our game look like the illustrations – a highly detailed painting brought to life. </p>
<p>In terms of why we left behind the old trilogy, we felt the story of the Sands Of Time had been told and it was time to move on. We had never planned to continue to tell the story of the Sands of Time Prince forever, and the universe of Prince of Persia has so much potential for other themes to explore. By creating a new Prince, on a new adventure, we’ve added a wealth of material to the Prince of Persia universe to potentially explore in future games.</p>
<p>Finally, I believe very strongly in the artistic choices we took for POP and sincerely hope that this Illustrative style is used again at Ubisoft moving forward. Of course I don’t have any specific details, but I think it safe to say that the response has been positive enough that we’ll likely be returning to this stylistic choice in the future.
</ul>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/472843901" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 02 Dec 2008 17:11:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/prince">prince</category>
      <category domain="http://gameratty.com/tag/persia">persia</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/quick real-time mini-games">quick real-time mini-games</category>
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      <category domain="http://gameratty.com/tag/team ico games">team ico games</category>
      <category domain="http://gameratty.com/tag/team">team</category>
      <category domain="http://gameratty.com/tag/illustrative art style">illustrative art style</category>
      <category domain="http://gameratty.com/tag/time prince forever">time prince forever</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/472843901/">Your Questions Answered: Prince of Persia</source>
    </item>
    <item>
      <title><![CDATA[The Daily Hotness: Beyond Prince of Persia]]></title>
      <link>http://gameratty.com/article/8aee026c742c06aea0619b6e78ea5209</link>
      <guid>http://gameratty.com/article/8aee026c742c06aea0619b6e78ea5209</guid>
      <description><![CDATA[I really hope that there is a bear suit skin unlock for the new Prince of Persia . Actually, you know what? I'm going to make a developer add a bear suit skin in a game. I will make this sh*t happen...]]></description>
      <content:encoded><![CDATA[
				<p><img src="http://www.destructoid.com/elephant/ul/113244-jade%20003-468x.jpg" border="0" width="468" height="351" /> </p><p>I really hope that there is a bear suit skin unlock for the new <i>Prince of Persia</i>. Actually, you know what? I'm going to make a developer add a bear suit skin in a game. I will make this sh*t happen by the end of next year so help me God.&nbsp; </p><p>Nick rubs his hands all over the PS3 Wireless Keypad, the new Monthly Musing topic is up, look like an even bigger jackass playing <i>Wii Music</i> with the new plastic shell garbage, someone made a real life Lancer, and plenty more happened on 12/01/08. </p><p><u><b>Monday Regulars:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/wii-shop-releases-space-invaders-get-even-pit-crew-panic-metal-slug-2-113161.phtml" style="text-decoration: none">Wii Shop releases: <i>Space Invaders Get Even, Pit Crew Panic!, Metal Slug 2</i></a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/the-podcastle-s-first-berfday-records-tomorrow-with-controversy--113166.phtml" style="text-decoration: none">The Podcastle's FIRST BERFDAY records tomorrow with CONTROVERSY!</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/podtoid-tonight-stars-judi-dench-as-m-113102.phtml" style="text-decoration: none">Podtoid tonight stars Judi Dench as M</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/new-releases-this-week-prince-of-persia-mushroom-men-gta-iv-and-more-113146.phtml" style="text-decoration: none">New releases this week: <i>Prince of Persia, Mushroom Men, GTA IV</i> and more</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/scraps-papa-s-got-a-brand-new-bag-12-01-2008--113083.phtml" style="text-decoration: none">Scraps: Papa's Got a Brand New Bag (12/01/2008)</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/monday-mind-teasers-super-cereal-113299.phtml" style="text-decoration: none">Monday Mind Teasers: Super Cereal</a></p><p><u><b>Originals:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/discountoid-cyber-monday-2008-113143.phtml" style="text-decoration: none">Discountoid: Cyber Monday 2008</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/monthly-musings-a-time-to-destroy-113138.phtml" style="text-decoration: none">Monthly Musings: A time to destroy</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/jade-from-beyond-good-evil-skin-unlocked-by-completing-prince-of-persia-113244.phtml" style="text-decoration: none">Jade from <i>Beyond Good &amp; Evil </i>skin unlocked by completing<i> Prince of Persia</i></a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/ps3-wireless-keypad-sneaks-into-wild-our-money-is-spent-on-it-113180.phtml" style="text-decoration: none">PS3 Wireless Keypad sneaks into wild, our money is spent on it</a></p><p><u><b>Reviews:<br /></b></u><span class="headline" style="text-decoration: none"></span><i><a href="http://www.destructoid.com/destructoid-review-strong-bad-episode-4-111089.phtml" style="text-decoration: none">Strong Bad Episode 4</a></i></p><p><u><b>Contest:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/and-our-mirror-s-edge-contest-winner-is--113212.phtml" style="text-decoration: none">And our <i>Mirror's Edge</i> contest winner is.....</a> </p><p><u><b>News:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/pc-version-of-gta-iv-unedited-in-australia-113159.phtml" style="text-decoration: none">PC version of <i>GTA IV</i> unedited in Australia</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/fatal-frame-iv-confirmed-for-europe-coming-to-us-at-some-point-113164.phtml" style="text-decoration: none"><i>Fatal Frame IV</i> confirmed for Europe, coming to US at some point</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/resident-evil-5-platform-exclusives-revealed-113097.phtml" style="text-decoration: none"><i>Resident Evil 5</i> platform exclusives revealed</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/gran-turismo-5-to-grace-europe-next-christmas-113157.phtml" style="text-decoration: none"><i>Gran Turismo 5</i> to grace Europe next Christmas</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/ds-book-collection-allowing-you-to-be-nerdier-than-ever-before-this-boxing-day-113152.phtml" style="text-decoration: none">DS Book Collection allowing you to be nerdier than ever before this Boxing Day</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/majority-of-midway-games-purchased-for-100-000-113165.phtml" style="text-decoration: none">Majority of Midway games purchased for $100,000</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/dungeon-keeper-mmo-announced-holy-crap-is-the-expression-you-re-after-113183.phtml" style="text-decoration: none"><i>Dungeon Keeper </i>MMO announced: 'Holy crap' is the expression you're after</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/uk-stores-aren-t-getting-copies-of-resistance-2-fail-distributor-is-fail-113173.phtml" style="text-decoration: none">UK stores aren't getting copies of<i> Resistance 2</i>: Fail distributor is fail</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/olympic-medalist-michael-phelps-to-get-his-own-game-may-involve-swimming-113174.phtml" style="text-decoration: none">Olympic medalist Michael Phelps to get his own game, may involve swimming</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/lock-s-quest-developer-announcing-new-game-on-december-5-113175.phtml" style="text-decoration: none"><i>Lock's Quest </i>developer announcing new game on December 5</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/how-do-you-make-a-halo-fan-play-an-rts-grenades-apparently-113178.phtml" style="text-decoration: none">How do you make a <i>Halo</i> fan play an RTS? Grenades, apparently</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/crystal-chronicles-echoes-of-time-given-us-release-date-113197.phtml" style="text-decoration: none"><i>Crystal Chronicles: Echoes of Time </i>given US release date</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/nintendo-s-profit-per-wii-sold-6-113206.phtml" style="text-decoration: none">Nintendo's profit per Wii sold: $6</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/itagaki-not-welcome-after-tecmo-koei-merger-113235.phtml" style="text-decoration: none">Itagaki not welcome after Tecmo/Koei merger</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/how-to-unlock-halo-3-recon-armor-with-achievements-113249.phtml" style="text-decoration: none">How to unlock<i> Halo 3 </i>Recon armor with Achievements</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/xbox-live-s-holiday-deals-of-the-week-halo-3-map-pack-for-400-points-113250.phtml" style="text-decoration: none">Xbox Live's Holiday Deals of the Week: <i>Halo 3</i> map pack for 400 points</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/rogue-leaders-pre-orders-begin-spins-the-tale-of-lucasarts-past-and-present-113239.phtml" style="text-decoration: none"><i>Rogue Leaders</i> pre-orders begin, spins the tale of LucasArts past and present</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/banjo-kazooie-is-coming-to-xbla-this-wednesday-can-you-dig-it--113253.phtml" style="text-decoration: none"><i>Banjo-Kazooie</i> is coming to XBLA this Wednesday, can you dig it?</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/gamestop-in-philly-robbed-50-videogames-and-10k-taken-113251.phtml" style="text-decoration: none">GameStop in Philly robbed: 50 videogames and 10k taken</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/microsoft-admits-the-nxe-can-break-360-audio-outputs-working-on-fix-113264.phtml" style="text-decoration: none">Microsoft admits the NXE can break 360 audio outputs, working on fix</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/broken-record-says-that-castle-crashers-patch-is-coming-113298.phtml" style="text-decoration: none">Broken record says that <i>Castle Crashers</i> patch is coming</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/ps3-firmware-v2-53-redux-it-s-coming-for-real-this-time-113301.phtml" style="text-decoration: none">PS3 firmware v2.53 redux: it's coming for real this time</a></p><p><span class="headline" style="text-decoration: none"></span><span style="text-decoration: none"><u><b>Rumortoid:</b></u></span><a href="http://www.destructoid.com/rumortoid-lego-harry-potter-will-happen-dumbledore-resurrected-113160.phtml" style="text-decoration: none"><br /> <i>Lego Harry Potter </i>will happen, Dumbledore resurrected</a> </p><p><u><b>Offbeat:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/ezgear-s-wii-musicpack-turns-playing-wii-music-into-an-embarrassing-photo-op-113172.phtml" style="text-decoration: none">ezGear's Wii MusicPack turns playing <i>Wii Music </i>into an embarrassing photo op</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/japanese-phoenix-wright-musical-gets-a-poster-cross-dressing-women-are-awesome-113190.phtml" style="text-decoration: none">Japanese<i> Phoenix Wright </i>musical gets a poster, cross-dressing women are awesome</a> <br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/want-all-achievements-in-left-4-dead-buy-them--113188.phtml" style="text-decoration: none">Want all achievements in <i>Left 4 Dead</i>? Buy them!</a></p><p><u><b>Galleries:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/12-year-old-playing-sakura-in-sfiv-tv-ad-16-year-olds-deemed-too-elderly-113155.phtml" style="text-decoration: none">12-year-old playing Sakura in<i> SFIV</i> TV ad, 16-year-olds deemed too elderly</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/atlus-to-publish-ds-rpg-steel-princess-113194.phtml" style="text-decoration: none">Atlus to publish DS RPG <i>Steel Princess</i></a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/sonic-and-the-black-knight-screens-the-red-knight-always-triumphs--113171.phtml" style="text-decoration: none"><i>Sonic and the Black Knight</i> screens: The Red Knight always triumphs!</a></p><p><u><b>Videos:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/confirmed-black-friday-shoppers-have-no-dignity-113154.phtml" style="text-decoration: none">Confirmed: Black Friday shoppers have no dignity</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/sephiroth-and-cloud-do-battle-in-dissidia-one-winged-angel-plays-i-yawn-113169.phtml" style="text-decoration: none">Sephiroth and Cloud do battle in <i>Dissidia</i>. 'One Winged Angel' plays, I yawn</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/christmas-comes-early-with-this-teaser-trailer-for-uncharted-2-among-thieves-113262.phtml" style="text-decoration: none">Christmas comes early with this teaser trailer for <i>Uncharted 2: Among Thieves</i></a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/real-life-gears-2-lancer-with-real-life-chainsaw-bayonet-to-real-life-murder-you-113271.phtml" style="text-decoration: none">Real-life <i>Gears 2</i> Lancer with real-life chainsaw bayonet to real-life murder you</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/skate-2-developer-talks-about-the-sequel-s-story-dons-a-bear-skin-rug-113283.phtml" style="text-decoration: none"><i>Skate 2 </i>developer talks about the sequel's story, dons a bear skin rug</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/the-trailer-for-black-mesa-is-absolutely-gorgeous-113302.phtml" style="text-decoration: none">The trailer for <i>Black Mesa</i> is absolutely gorgeous</a></p><p><u><b>Community:</b></u> <br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/media-monday-prince-of-persia-edition-113285.phtml" style="text-decoration: none">Media Monday: <i>Prince of Persia</i> edition</a></p>		
					
		
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      <pubDate>Mon, 01 Dec 2008 21:29:27 +0000</pubDate>
      <category domain="http://gameratty.com/tag/real">real</category>
      <category domain="http://gameratty.com/tag/real-life murder">real-life murder</category>
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      <source url="HASH(0x8c23528)">The Daily Hotness: Beyond Prince of Persia</source>
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    <item>
      <title><![CDATA[The Daily Hotness: Beyond Prince of Persia]]></title>
      <link>http://gameratty.com/article/6ccea840e2718a905e97a3e89c997c26</link>
      <guid>http://gameratty.com/article/6ccea840e2718a905e97a3e89c997c26</guid>
      <description><![CDATA[I really hope that there is a bear suit skin unlock for the new Prince of Persia . Actually, you know what? I'm going to make a developer add a bear suit skin in a game. I will make this sh*t happen...]]></description>
      <content:encoded><![CDATA[
				<p><img src="http://www.destructoid.com/elephant/ul/113244-jade%20003-468x.jpg" border="0" width="468" height="351" /> </p><p>I really hope that there is a bear suit skin unlock for the new <i>Prince of Persia</i>. Actually, you know what? I'm going to make a developer add a bear suit skin in a game. I will make this sh*t happen by the end of next year so help me God.&nbsp; </p><p>Nick rubs his hands all over the PS3 Wireless Keypad, the new Monthly Musing topic is up, look like an even bigger jackass playing <i>Wii Music</i> with the new plastic shell garbage, someone made a real life Lancer, and plenty more happened on 12/01/08. </p><p><u><b>Monday Regulars:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/wii-shop-releases-space-invaders-get-even-pit-crew-panic-metal-slug-2-113161.phtml" style="text-decoration: none">Wii Shop releases: <i>Space Invaders Get Even, Pit Crew Panic!, Metal Slug 2</i></a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/the-podcastle-s-first-berfday-records-tomorrow-with-controversy--113166.phtml" style="text-decoration: none">The Podcastle's FIRST BERFDAY records tomorrow with CONTROVERSY!</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/podtoid-tonight-stars-judi-dench-as-m-113102.phtml" style="text-decoration: none">Podtoid tonight stars Judi Dench as M</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/new-releases-this-week-prince-of-persia-mushroom-men-gta-iv-and-more-113146.phtml" style="text-decoration: none">New releases this week: <i>Prince of Persia, Mushroom Men, GTA IV</i> and more</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/scraps-papa-s-got-a-brand-new-bag-12-01-2008--113083.phtml" style="text-decoration: none">Scraps: Papa's Got a Brand New Bag (12/01/2008)</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/monday-mind-teasers-super-cereal-113299.phtml" style="text-decoration: none">Monday Mind Teasers: Super Cereal</a></p><p><u><b>Originals:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/discountoid-cyber-monday-2008-113143.phtml" style="text-decoration: none">Discountoid: Cyber Monday 2008</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/monthly-musings-a-time-to-destroy-113138.phtml" style="text-decoration: none">Monthly Musings: A time to destroy</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/jade-from-beyond-good-evil-skin-unlocked-by-completing-prince-of-persia-113244.phtml" style="text-decoration: none">Jade from <i>Beyond Good &amp; Evil </i>skin unlocked by completing<i> Prince of Persia</i></a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/ps3-wireless-keypad-sneaks-into-wild-our-money-is-spent-on-it-113180.phtml" style="text-decoration: none">PS3 Wireless Keypad sneaks into wild, our money is spent on it</a></p><p><u><b>Reviews:<br /></b></u><span class="headline" style="text-decoration: none"></span><i><a href="http://www.destructoid.com/destructoid-review-strong-bad-episode-4-111089.phtml" style="text-decoration: none">Strong Bad Episode 4</a></i></p><p><u><b>Contest:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/and-our-mirror-s-edge-contest-winner-is--113212.phtml" style="text-decoration: none">And our <i>Mirror's Edge</i> contest winner is.....</a> </p><p><u><b>News:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/pc-version-of-gta-iv-unedited-in-australia-113159.phtml" style="text-decoration: none">PC version of <i>GTA IV</i> unedited in Australia</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/fatal-frame-iv-confirmed-for-europe-coming-to-us-at-some-point-113164.phtml" style="text-decoration: none"><i>Fatal Frame IV</i> confirmed for Europe, coming to US at some point</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/resident-evil-5-platform-exclusives-revealed-113097.phtml" style="text-decoration: none"><i>Resident Evil 5</i> platform exclusives revealed</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/gran-turismo-5-to-grace-europe-next-christmas-113157.phtml" style="text-decoration: none"><i>Gran Turismo 5</i> to grace Europe next Christmas</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/ds-book-collection-allowing-you-to-be-nerdier-than-ever-before-this-boxing-day-113152.phtml" style="text-decoration: none">DS Book Collection allowing you to be nerdier than ever before this Boxing Day</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/majority-of-midway-games-purchased-for-100-000-113165.phtml" style="text-decoration: none">Majority of Midway games purchased for $100,000</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/dungeon-keeper-mmo-announced-holy-crap-is-the-expression-you-re-after-113183.phtml" style="text-decoration: none"><i>Dungeon Keeper </i>MMO announced: 'Holy crap' is the expression you're after</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/uk-stores-aren-t-getting-copies-of-resistance-2-fail-distributor-is-fail-113173.phtml" style="text-decoration: none">UK stores aren't getting copies of<i> Resistance 2</i>: Fail distributor is fail</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/olympic-medalist-michael-phelps-to-get-his-own-game-may-involve-swimming-113174.phtml" style="text-decoration: none">Olympic medalist Michael Phelps to get his own game, may involve swimming</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/lock-s-quest-developer-announcing-new-game-on-december-5-113175.phtml" style="text-decoration: none"><i>Lock's Quest </i>developer announcing new game on December 5</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/how-do-you-make-a-halo-fan-play-an-rts-grenades-apparently-113178.phtml" style="text-decoration: none">How do you make a <i>Halo</i> fan play an RTS? Grenades, apparently</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/crystal-chronicles-echoes-of-time-given-us-release-date-113197.phtml" style="text-decoration: none"><i>Crystal Chronicles: Echoes of Time </i>given US release date</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/nintendo-s-profit-per-wii-sold-6-113206.phtml" style="text-decoration: none">Nintendo's profit per Wii sold: $6</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/itagaki-not-welcome-after-tecmo-koei-merger-113235.phtml" style="text-decoration: none">Itagaki not welcome after Tecmo/Koei merger</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/how-to-unlock-halo-3-recon-armor-with-achievements-113249.phtml" style="text-decoration: none">How to unlock<i> Halo 3 </i>Recon armor with Achievements</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/xbox-live-s-holiday-deals-of-the-week-halo-3-map-pack-for-400-points-113250.phtml" style="text-decoration: none">Xbox Live's Holiday Deals of the Week: <i>Halo 3</i> map pack for 400 points</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/rogue-leaders-pre-orders-begin-spins-the-tale-of-lucasarts-past-and-present-113239.phtml" style="text-decoration: none"><i>Rogue Leaders</i> pre-orders begin, spins the tale of LucasArts past and present</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/banjo-kazooie-is-coming-to-xbla-this-wednesday-can-you-dig-it--113253.phtml" style="text-decoration: none"><i>Banjo-Kazooie</i> is coming to XBLA this Wednesday, can you dig it?</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/gamestop-in-philly-robbed-50-videogames-and-10k-taken-113251.phtml" style="text-decoration: none">GameStop in Philly robbed: 50 videogames and 10k taken</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/microsoft-admits-the-nxe-can-break-360-audio-outputs-working-on-fix-113264.phtml" style="text-decoration: none">Microsoft admits the NXE can break 360 audio outputs, working on fix</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/broken-record-says-that-castle-crashers-patch-is-coming-113298.phtml" style="text-decoration: none">Broken record says that <i>Castle Crashers</i> patch is coming</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/ps3-firmware-v2-53-redux-it-s-coming-for-real-this-time-113301.phtml" style="text-decoration: none">PS3 firmware v2.53 redux: it's coming for real this time</a></p><p><span class="headline" style="text-decoration: none"></span><span style="text-decoration: none"><u><b>Rumortoid:</b></u></span><a href="http://www.destructoid.com/rumortoid-lego-harry-potter-will-happen-dumbledore-resurrected-113160.phtml" style="text-decoration: none"><br /> <i>Lego Harry Potter </i>will happen, Dumbledore resurrected</a> </p><p><u><b>Offbeat:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/ezgear-s-wii-musicpack-turns-playing-wii-music-into-an-embarrassing-photo-op-113172.phtml" style="text-decoration: none">ezGear's Wii MusicPack turns playing <i>Wii Music </i>into an embarrassing photo op</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/japanese-phoenix-wright-musical-gets-a-poster-cross-dressing-women-are-awesome-113190.phtml" style="text-decoration: none">Japanese<i> Phoenix Wright </i>musical gets a poster, cross-dressing women are awesome</a> <br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/want-all-achievements-in-left-4-dead-buy-them--113188.phtml" style="text-decoration: none">Want all achievements in <i>Left 4 Dead</i>? Buy them!</a></p><p><u><b>Galleries:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/12-year-old-playing-sakura-in-sfiv-tv-ad-16-year-olds-deemed-too-elderly-113155.phtml" style="text-decoration: none">12-year-old playing Sakura in<i> SFIV</i> TV ad, 16-year-olds deemed too elderly</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/atlus-to-publish-ds-rpg-steel-princess-113194.phtml" style="text-decoration: none">Atlus to publish DS RPG <i>Steel Princess</i></a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/sonic-and-the-black-knight-screens-the-red-knight-always-triumphs--113171.phtml" style="text-decoration: none"><i>Sonic and the Black Knight</i> screens: The Red Knight always triumphs!</a></p><p><u><b>Videos:<br /></b></u><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/confirmed-black-friday-shoppers-have-no-dignity-113154.phtml" style="text-decoration: none">Confirmed: Black Friday shoppers have no dignity</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/sephiroth-and-cloud-do-battle-in-dissidia-one-winged-angel-plays-i-yawn-113169.phtml" style="text-decoration: none">Sephiroth and Cloud do battle in <i>Dissidia</i>. 'One Winged Angel' plays, I yawn</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/christmas-comes-early-with-this-teaser-trailer-for-uncharted-2-among-thieves-113262.phtml" style="text-decoration: none">Christmas comes early with this teaser trailer for <i>Uncharted 2: Among Thieves</i></a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/real-life-gears-2-lancer-with-real-life-chainsaw-bayonet-to-real-life-murder-you-113271.phtml" style="text-decoration: none">Real-life <i>Gears 2</i> Lancer with real-life chainsaw bayonet to real-life murder you</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/skate-2-developer-talks-about-the-sequel-s-story-dons-a-bear-skin-rug-113283.phtml" style="text-decoration: none"><i>Skate 2 </i>developer talks about the sequel's story, dons a bear skin rug</a><br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/the-trailer-for-black-mesa-is-absolutely-gorgeous-113302.phtml" style="text-decoration: none">The trailer for <i>Black Mesa</i> is absolutely gorgeous</a></p><p><u><b>Community:</b></u> <br /><span class="headline" style="text-decoration: none"></span><a href="http://www.destructoid.com/media-monday-prince-of-persia-edition-113285.phtml" style="text-decoration: none">Media Monday: <i>Prince of Persia</i> edition</a></p>		
					
		]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 21:29:27 +0000</pubDate>
      <category domain="http://gameratty.com/tag/real">real</category>
      <category domain="http://gameratty.com/tag/real-life murder">real-life murder</category>
      <category domain="http://gameratty.com/tag/wii">wii</category>
      <category domain="http://gameratty.com/tag/wii music">wii music</category>
      <category domain="http://gameratty.com/tag/real-life gears">real-life gears</category>
      <category domain="http://gameratty.com/tag/persia">persia</category>
      <category domain="http://gameratty.com/tag/prince">prince</category>
      <category domain="http://gameratty.com/tag/real life lancer">real life lancer</category>
      <category domain="http://gameratty.com/tag/wii musicpack">wii musicpack</category>
      <source url="HASH(0x8c28cd4)">The Daily Hotness: Beyond Prince of Persia</source>
    </item>
    <item>
      <title><![CDATA[My Tribe]]></title>
      <link>http://gameratty.com/article/fd248100edc908dffb2058e8920f718a</link>
      <guid>http://gameratty.com/article/fd248100edc908dffb2058e8920f718a</guid>
      <description><![CDATA[56.53 MB Create a prosperous island paradise! Create a prosperous island paradise for your industrious, intelligent tribe with this real-time Brain Teaser! Your tribe will have a mind of its own,...]]></description>
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												<td align="center"><a href="http://www.free-games-daily.com/wp-content/bdata/en_my-tribe/screen1.jpg" target="_blank"><img style="border: 0;" src="/wp-content/bdata/en_my-tribe/fgdthumb1.jpg" /></a></td>
						<td align="center"><a href="http://www.free-games-daily.com/wp-content/bdata/en_my-tribe/screen2.jpg" target="_blank"><img style="border: 0;" src="/wp-content/bdata/en_my-tribe/fgdthumb2.jpg" /></a></td>							
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			<a href="http://www.free-games-daily.com/download.php?gameid=1128 "><img style="border: 0px;" src="/fgd-images/BTDownload.gif"></a>
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		</tr><tr><td align="center"><strong>56.53 MB</strong></td></tr></table>						<br/>
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						<b>&ldquo;Create a prosperous island paradise!&rdquo;</b><br/><br/>

						Create a prosperous island paradise for your industrious, intelligent tribe with this real-time Brain Teaser! Your tribe will have a mind of its own, learning skills and starting families even when you`re not around, but check back often to keep your island idyllic. Uncover mysterious secrets; unlock exciting new technology; build wondrous structures, and even explore other exciting islands in My Tribe!<br/><br/>
						<b>Features:</b>
						<ul style="margin-left: 40px; list-style-type: disc;">
						<li>Billions of islands to explore</li><li>Create unique environments</li><li>Will your tribe prosper?</li>						</ul><br/>

								]]></content:encoded>
      <pubDate>Mon, 01 Dec 2008 21:00:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/tribe">tribe</category>
      <category domain="http://gameratty.com/tag/intelligent tribe">intelligent tribe</category>
      <category domain="http://gameratty.com/tag/prosperous island paradise">prosperous island paradise</category>
      <category domain="http://gameratty.com/tag/tribe prosper">tribe prosper</category>
      <category domain="http://gameratty.com/tag/uncover mysterious secrets">uncover mysterious secrets</category>
      <category domain="http://gameratty.com/tag/real-time brain teaser">real-time brain teaser</category>
      <category domain="http://gameratty.com/tag/wondrous structures">wondrous structures</category>
      <category domain="http://gameratty.com/tag/island idyllic">island idyllic</category>
      <category domain="http://gameratty.com/tag/islands">islands</category>
      <source url="http://www.free-games-daily.com/click-management-games/2008/12/02/my-tribe/">My Tribe</source>
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