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    <title><![CDATA[[GameRatty] tag: trouble]]></title>
    <link>http://gameratty.com/tag/trouble</link>
    <description></description>
    <pubDate>Wed, 19 Nov 2008 11:40:10 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Judge bans teens from video games after found guilty of torturing cat to death]]></title>
      <link>http://gameratty.com/article/130dda57d9657e00bec7ddd97a919d09</link>
      <guid>http://gameratty.com/article/130dda57d9657e00bec7ddd97a919d09</guid>
      <description><![CDATA[This is absolutely sick. I cant tell you how angry animal cruelty makes me. There is not a day that goes by where I dont miss Buddy the Podcast Dogand to hear that there are people out there that have...]]></description>
      <content:encoded><![CDATA[<p>This is absolutely sick.  I can&#8217;t tell you how angry animal cruelty makes me.  There is not a day that goes by where I don&#8217;t miss Buddy the Podcast Dog&#8230;and to hear that there are people out there that have no trouble killing family pets&#8230;it baffles me.  </p>
<p>Two teenagers were given one-year probation and a ban on violent video games after they were convicted of placing a cat in a microwave, and killing it by cooking it alive for 10 minutes.  Where does the video game punishment stem from?  Nowhere at all&#8230;this case has nothing to do with video games.  Unfortunately, now we have the pleasure of video games being tied to such a disgusting act.</p>
<p>This judge has no rhyme or reason to ban these teens from violent video games.  I just hate to see games used as the scapegoat here.  The judge said the reason for the video game ban was due to a prior ruling.  None of that matters though&#8230;games should not be tied to this at all.</p>
<p>I so badly want to go into the punishment that the boys received for such a heinous crime, but I will bite my tongue.</p>
<p><strong><small><a href="http://kotaku.com/5094143/judge-bans-teens-from-video-games-for-cat-killing">Link</a></small></strong></p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 18:43:33 +0000</pubDate>
      <category domain="http://gameratty.com/tag/games">games</category>
      <category domain="http://gameratty.com/tag/video games">video games</category>
      <category domain="http://gameratty.com/tag/violent video games">violent video games</category>
      <category domain="http://gameratty.com/tag/video game ban">video game ban</category>
      <category domain="http://gameratty.com/tag/ban">ban</category>
      <category domain="http://gameratty.com/tag/judge">judge</category>
      <category domain="http://gameratty.com/tag/angry animal cruelty">angry animal cruelty</category>
      <category domain="http://gameratty.com/tag/family petsit baffles">family petsit baffles</category>
      <category domain="http://gameratty.com/tag/one-year probation">one-year probation</category>
      <source url="http://gonintendo.com/?p=63765">Judge bans teens from video games after found guilty of torturing cat to death</source>
    </item>
    <item>
      <title><![CDATA[Questioning Expert Opinion]]></title>
      <link>http://gameratty.com/article/8315af820c3a46acef97a887f45e9ac6</link>
      <guid>http://gameratty.com/article/8315af820c3a46acef97a887f45e9ac6</guid>
      <description><![CDATA[Incoming wall of text
Back in May I asked whether or not WoW was an unstoppable train . To sum it up briefly and simply, I didnt think so. With todays news of Blizzard selling 2.8M copies of WotLK and...]]></description>
      <content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1616" style="margin-left: 3px; margin-right: 3px;" title="pocket-watch" src="http://thegreenskin.com/wp-content/uploads/2008/11/pocket-watch.jpg" alt="" width="200" height="299" />Incoming wall of text.</p>
<p>Back in May I asked whether or not <a title="Is WoW and unstoppable train?" href="http://thegreenskin.com/2008/05/24/is-wow-an-unstoppable-train/" target="_self">WoW was an unstoppable train</a>. To sum it up briefly and simply, I didn&#8217;t think so. With today&#8217;s news of <a title="Blizzard breaks their own sales record" href="http://www.gamesindustry.biz/articles/wrath-of-the-lich-king-breaks-first-day-sales-record" target="_blank">Blizzard selling 2.8M copies of WotLK and breaking their previous first day sales record of 2.4M with the launch of TBC</a>, I am starting to rethink things a bit. That is 400k more copies, which can be represented as a 14% increase.</p>
<p>I was basing my earlier theory on a bit of expert opinion by none other than <a title="MMO Chart" href="http://mmochart.com" target="_blank">MMO Chart</a>&#8216; s SirBruce. This guy has been analyzing the MMO scene for a long time here and he had put together a presentation with the following:</p>
<ul>
<li>The MMOG subscription market continues to grow; 16M+ now, 20M+ in 2009 (pred. 2006), 30M+ in 2012</li>
<li>World of Warcraft to peak at 11M – 12M by 2010</li>
<li>Most retail-launched MMOGs have an initial growth phase during the first year, followed by 1 – 3 years of a more stable, “mature” subscription base, and then a noticeably and often sharp decline.</li>
<li>New markets grow subscriptions, but expansions packs mostly cover churn and provide a retail presence.</li>
</ul>
<p>I don&#8217;t know about the overall subscription market, but I&#8217;m going to assume it is growing. Also, Blizzard recently announced that they now have over 11M accounts (however you slice &#8216;em up), which is pretty much on par with his second bullet. We&#8217;re on the brink of finding out what will happen with the third bullet as WoW celebrates its fourth birthday. Will it ring in the next 12 months with a &#8220;sharp decline?&#8221;</p>
<p>I&#8217;m most interested in the fourth bullet. According to Sir Bruce, MMO expansions cover churn, aka, player loss. Well, since the release of TBC, WoW&#8217;s population has shot up from 8M to 11M, an increase of roughly 3M players. Obviously, you release expansions to keep your customers in new and exciting content, but are they also serving the purpose of helping World of Warcraft grow? Without TBC, I don&#8217;t think we&#8217;d see the current numbers at 11M&#8230;</p>
<p>Let&#8217;s talk a bit more about player retention here. My WAR guild is made up entirely of ex-WoW players. We were a WoW guild that moved to WAR (even though I had quit WoW a long time before WAR was even in the picture). At one point we had 69 members in our guild. We now have about 20 &#8220;active&#8221; members (active yet ultra casual). Where do you think the other ones went? Back to WoW for the most part. The most I have seen online at prime time these past couple weeks has been 8 players. Most of the time it is 3 to 4.</p>
<p>This isn&#8217;t an isolated occurrence either. Last night I did a quick server check and found about 70% of them to be low/low, 30% of them to be med/med (or some variation of med/low or low/med), and none of them was showing a &#8220;high&#8221; value anywhere in the entire list. During WAR&#8217;s first free month it wasn&#8217;t uncommon to see dozens of &#8220;high&#8221; and &#8220;full&#8221; values.</p>
<p>Having spoken with another blogger who shall remain nameless (<em>protect the innocent!</em>), he went from having a guild of 150 to about 20 actives as well. Even one of his best friends and a family member quit - though I don&#8217;t think those two in particular went back to WoW. Most of the rest? You guessed it.</p>
<p>You can blame some of this on the fact that these people weren&#8217;t enjoying WAR enough to stick around regardless and that many of them may not have run back to WoW, but you&#8217;d be a complete fool to say that WotLK hasn&#8217;t had a huge impact on WAR&#8217;s retention rate&#8230;</p>
<p>WotLK is definitely addressing WoW&#8217;s churn issues.</p>
<p>I think the next 12-months will be exciting for both WoW and WAR and we&#8217;ll start being able to see where the chips are falling. A couple of the original bullets are a bit conflicting on second glance: First he says that WoW will grow to 11-12M by 2010 but then he says that most MMOs see a sharp decline in their fifth year. Will WoW be able to break the industry norms by actually continuing to grow into their fifth year (2010) and beyond? Could the expansions help this to happen rather than simply addressing churn?</p>
<h3>If I had to make a prediction, it would be this:</h3>
<p>WoW will do extremely well for the next 6-12 months and may even reach that 12M peak, but without another expansion on the horizon for an additional 6-12 months beyond then, they will start to see that sharp decline SirBruce talks about. No MMO launch since 2004 has yet managed to make a permanent dent in WoW&#8217;s subscription figures, including both Age of Conan and Warhammer Online. There&#8217;s still a chance for these MMOs to gobble up the players getting bored of WoW in the next year, but I don&#8217;t think it will be too substantial (maybe a total loss of 1-2M, which is still pretty good). They&#8217;ll also have to share those fleeing subscribers with a number of other MMOs, including those joining the scene.</p>
<p>Both WAR and AoC are in a subscription slump compared to the momentary peaks they attained in their first months of launch, however, the numbers are bound to rise back up again as people experience all or at least most of what WotLK has to offer. And as I said, I believe this will happen within the next 6-12 months, but it could happen even sooner.</p>
<p>I&#8217;ve personally been so up and down with WAR lately because I have no other MMO to run back to. I&#8217;ll never touch WoW again and I don&#8217;t feel the slightest inclination to start up a new MMO. The game has immense potential and I know it will be 10x the game it is today within the next few months. The trouble is that WAR is highly population-based as an RvR game and right now the servers are feeling dead to me. Ostermark was a destination server for many of the recent transfer pushes and yet we&#8217;re still maxing out at Med/Med. Even at that number, oRvR seems dead most of the times I log on and I usually spend 10-20 minutes in the scenario queue before anything pops. The PvE is sub-par at my current-rank and until I can get into Bastion Stair, it&#8217;s just painful to do.</p>
<p>I know it&#8217;s a difficult thing for Mythic to do, but they truly need to merge servers ASAP. Mark shot off his mouth about the state of your game being not-so-hot if you have to resort to server merges rather than adding new servers shortly after launch, but he should take the blow to his ego and help out his players.</p>
<p>Waiting 4-12 months for the slow trickle of WoW-quitters to fill these servers back up again isn&#8217;t a smart move. Listen to the people playing your game. Listen to your paying customers, man&#8230; Otherwise you&#8217;ll see a slow trickle the other way - people getting fed up and quitting WAR for something else or nothing at all.</p>
<p>If you aren&#8217;t having fun - why are you paying/playing, right? Here&#8217;s a quote from my May WoW-Train article:</p>
<blockquote><p>I’m not trying to pick on World of Warcraft specifically with this post, but it’s a proven fact that <em>time</em> has been the dark red line creeping slowly towards the heart of every MMORPG to date. Time allows for competitive growth. Time leads to player complacency and boredom. Time is what makes the present become the past.</p></blockquote>
<p>I think the same can be said about not responding to big game issues quick enough.</p>
<p><strong>I should also mention this little anecdote:</strong> When I quit DAOC for WoW, it didn&#8217;t take the first time. I spent about 3 months in WoW then went crawling back to DAOC for several more months. DAOC eventually lost its charm and I went back to WoW, where I spent almost 2 years. I would imagine the same thing is happening with a lot of people who are leaving WoW for other games: their first or second attempts may not work, but eventually they&#8217;ll break the habit.</p>


<p>Related posts:<ol><li><a href='http://thegreenskin.com/2008/05/24/is-wow-an-unstoppable-train/' rel='bookmark' title='Permanent Link: Is WoW an unstoppable train?'>Is WoW an unstoppable train?</a> <small>Right now? Perhaps, though I haven&#8217;t really been a part...</small></li><li><a href='http://thegreenskin.com/2008/10/22/upping-the-30-day-free-trial-to-90-days/' rel='bookmark' title='Permanent Link: Upping the 30-day free trial to 90-days?'>Upping the 30-day free trial to 90-days?</a> <small>Here&#8217;s an interesting idea: I firmly believe companies like Mythic...</small></li><li><a href='http://thegreenskin.com/2008/04/23/playing-the-what-if-game/' rel='bookmark' title='Permanent Link: Playing the &#8220;WHAT IF&#8221; Game&#8230;'>Playing the &#8220;WHAT IF&#8221; Game&#8230;</a> <small>Syp asks some interesting WHAT IF questions, so I decided...</small></li></ol></p>
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      <pubDate>Thu, 20 Nov 2008 14:17:32 +0000</pubDate>
      <category domain="http://gameratty.com/tag/war guild">war guild</category>
      <category domain="http://gameratty.com/tag/guild">guild</category>
      <category domain="http://gameratty.com/tag/time">time</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/game issues quick">game issues quick</category>
      <category domain="http://gameratty.com/tag/prime time">prime time</category>
      <category domain="http://gameratty.com/tag/months">months</category>
      <category domain="http://gameratty.com/tag/war">war</category>
      <category domain="http://gameratty.com/tag/12-months">12-months</category>
      <source url="http://thegreenskin.com/2008/11/20/questioning-expert-opinion/">Questioning Expert Opinion</source>
    </item>
    <item>
      <title><![CDATA[Prince of Persia DLC formally announced, website relaunched, dev diary #4]]></title>
      <link>http://gameratty.com/article/9d0010044314656dfadbf25f540aa490</link>
      <guid>http://gameratty.com/article/9d0010044314656dfadbf25f540aa490</guid>
      <description><![CDATA[Ubisoft rolls with the punches once more. Following yesterday's announcement of a full lineup of pre-order freebies, they're now officially announcing via press release their intentions of bringing...]]></description>
      <content:encoded><![CDATA[<img style="cursor: pointer;" src="http://img.qj.net/uploads/articles_module/124144/prince-of-persia-tall.jpg?380289" title="Prince of Persia - Image 1" alt="Prince of Persia - Image 1" align="right"><a href="http://xbox360.qj.net/tags/ubisoft/178" id="tag" title="makers of GT4">Ubisoft</a> rolls with the punches once more. Following yesterday's announcement of a full lineup of pre-order freebies, they're now officially announcing via press release their intentions of bringing <a href="http://xbox360.qj.net/tags/downloadable-content/3535" id="tag" title="Downloadable Content">downloadable content</a> for the game! (Heh. Looks like Ben Mattes <a title="Significant DLC for Prince of Persia in the works" href="http://ps3.qj.net/Significant-DLC-for-Prince-of-Persia-in-the-works/pg/49/aid/126338">jumped the gun on the press release the other day</a>.)<br><br>Details of what kind of DLC are yet to be revealed, and for now, we can assume it could be anything from alternate costumes (which is already known to be <a title="Prince of Persia UK pre-orders galore: drown yourself in artwork" href="http://ps3.qj.net/Prince-of-Persia-UK-pre-orders-galore-drown-yourself-in-artwork/pg/49/aid/126441">a redeem code that you get with a pre-order</a>) to say, as Ben Mattes hinted the other day, "a new story, a new experience, maybe a prequel, maybe a sequel."<br><br>The press kit also comes with developer diary #4, outlining Elika's magic and the on-demand dialogue framework, among other things. Unfortunately, we're having trouble with the video, so we're still waiting on other bandwidth-friendly means. We'll post it as soon as it comes around.<br><br>While that's still on the queue, you can check out the newly redesigned official site for the game through the via link below. It's got a collection of media, most of which we've already seen before.<br><br>Ubisoft's <span style="font-style: italic;">Prince of Persia</span> for the the <a title="PS3 - Prince of Persia - Ubisoft" href="http://ps3.qj.net/Prince-of-Persia/cid/5009">PS3</a>, <a title="Xbox 360 - Prince of Persia - Ubisoft" href="http://xbox360.qj.net/Prince-of-Persia/cid/5010">Xbox 360</a>, PC, and <a title="DS - Prince of Persia" href="http://ds.qj.net/Prince-of-Persia-The-Fallen-King/cid/5008">DS</a> is set to sizzle this <a href="http://ps3.qj.nethttp://xbox360.qj.net/tags/christmas/99" id="tag" title="December 25, a Christian holiday">Christmas</a> season with a retail release on December 2 in <a href="http://ps3.qj.nethttp://xbox360.qj.net/tags/north-america/2901" id="tag" title="a continent in the Earth's northern hemisphere and almost fully in the western hemisphere">North America</a>, December 4 in <a href="http://ps3.qj.nethttp://xbox360.qj.net/tags/europe/2311" id="tag" title="One of the seven continents">Europe</a>, and December 5 in the <a href="http://xbox360.qj.net/tags/uk/4320" id="tag" title="United Kingdom">UK</a>.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li style="font-style: italic;"><a title="Prince of Persia UK pre-orders galore: drown yourself in artwork" href="http://ps3.qj.net/Prince-of-Persia-UK-pre-orders-galore-drown-yourself-in-artwork/pg/49/aid/126441">Prince of Persia UK pre-orders galore: drown yourself in artwork</a></li><li><a style="font-style: italic;" title="Q&amp;A with Ben Mattes - Prince of Persia engine, characters, and graphics" href="http://ps3.qj.net/Q-A-with-Ben-Mattes-Prince-of-Persia-engine-characters-and-graphics/pg/49/aid/126460">Q&amp;A with Ben Mattes - Prince of Persia engine, characters, and graphics</a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/Gtm2KgsaXYE" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 09:57:22 +0000</pubDate>
      <category domain="http://gameratty.com/tag/persia">persia</category>
      <category domain="http://gameratty.com/tag/prince">prince</category>
      <category domain="http://gameratty.com/tag/press release">press release</category>
      <category domain="http://gameratty.com/tag/persia engine">persia engine</category>
      <category domain="http://gameratty.com/tag/pre-order">pre-order</category>
      <category domain="http://gameratty.com/tag/pre-order freebies">pre-order freebies</category>
      <category domain="http://gameratty.com/tag/on-demand dialogue framework">on-demand dialogue framework</category>
      <category domain="http://gameratty.com/tag/ubisoft">ubisoft</category>
      <category domain="http://gameratty.com/tag/december">december</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/Gtm2KgsaXYE/126487">Prince of Persia DLC formally announced, website relaunched, dev diary #4</source>
    </item>
    <item>
      <title><![CDATA[Prince of Persia DLC formally announced, website relaunched, dev diary #4]]></title>
      <link>http://gameratty.com/article/38ec429f1ac4d35de7af69eb3e7832dd</link>
      <guid>http://gameratty.com/article/38ec429f1ac4d35de7af69eb3e7832dd</guid>
      <description><![CDATA[Ubisoft rolls with the punches once more. Following yesterday's announcement of a full lineup of pre-order freebies, they're now officially announcing via press release their intentions of bringing...]]></description>
      <content:encoded><![CDATA[<img style="cursor: pointer;" src="http://img.qj.net/uploads/articles_module/124144/prince-of-persia-tall.jpg?380289" title="Prince of Persia - Image 1" alt="Prince of Persia - Image 1" align="right"><a href="http://ds.qj.net/tags/ubisoft/178" id="tag" title="makers of GT4">Ubisoft</a> rolls with the punches once more. Following yesterday's announcement of a full lineup of pre-order freebies, they're now officially announcing via press release their intentions of bringing <a href="http://ds.qj.net/tags/downloadable-content/3535" id="tag" title="Downloadable Content">downloadable content</a> for the game! (Heh. Looks like Ben Mattes <a title="Significant DLC for Prince of Persia in the works" href="http://ps3.qj.net/Significant-DLC-for-Prince-of-Persia-in-the-works/pg/49/aid/126338">jumped the gun on the press release the other day</a>.)<br><br>Details of what kind of DLC are yet to be revealed, and for now, we can assume it could be anything from alternate costumes (which is already known to be <a title="Prince of Persia UK pre-orders galore: drown yourself in artwork" href="http://ps3.qj.net/Prince-of-Persia-UK-pre-orders-galore-drown-yourself-in-artwork/pg/49/aid/126441">a redeem code that you get with a pre-order</a>) to say, as Ben Mattes hinted the other day, "a new story, a new experience, maybe a prequel, maybe a sequel."<br><br>The press kit also comes with developer diary #4, outlining Elika's magic and the on-demand dialogue framework, among other things. Unfortunately, we're having trouble with the video, so we're still waiting on other bandwidth-friendly means. We'll post it as soon as it comes around.<br><br>While that's still on the queue, you can check out the newly redesigned official site for the game through the via link below. It's got a collection of media, most of which we've already seen before.<br><br>Ubisoft's <span style="font-style: italic;">Prince of Persia</span> for the the <a title="PS3 - Prince of Persia - Ubisoft" href="http://ps3.qj.net/Prince-of-Persia/cid/5009">PS3</a>, <a title="Xbox 360 - Prince of Persia - Ubisoft" href="http://xbox360.qj.net/Prince-of-Persia/cid/5010">Xbox 360</a>, PC, and <a title="DS - Prince of Persia" href="http://ds.qj.net/Prince-of-Persia-The-Fallen-King/cid/5008">DS</a> is set to sizzle this <a href="http://ps3.qj.nethttp://ds.qj.net/tags/christmas/99" id="tag" title="December 25, a Christian holiday">Christmas</a> season with a retail release on December 2 in <a href="http://ps3.qj.nethttp://ds.qj.net/tags/north-america/2901" id="tag" title="a continent in the Earth's northern hemisphere and almost fully in the western hemisphere">North America</a>, December 4 in <a href="http://ps3.qj.nethttp://ds.qj.net/tags/europe/2311" id="tag" title="One of the seven continents">Europe</a>, and December 5 in the <a href="http://ds.qj.net/tags/uk/4320" id="tag" title="United Kingdom">UK</a>.<br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related articles:</span><br><ul><li style="font-style: italic;"><a title="Prince of Persia UK pre-orders galore: drown yourself in artwork" href="http://ps3.qj.net/Prince-of-Persia-UK-pre-orders-galore-drown-yourself-in-artwork/pg/49/aid/126441">Prince of Persia UK pre-orders galore: drown yourself in artwork</a></li><li><a style="font-style: italic;" title="Q&amp;A with Ben Mattes - Prince of Persia engine, characters, and graphics" href="http://ps3.qj.net/Q-A-with-Ben-Mattes-Prince-of-Persia-engine-characters-and-graphics/pg/49/aid/126460">Q&amp;A with Ben Mattes - Prince of Persia engine, characters, and graphics</a><br></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/ds/~4/251OYbVPwjU" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 09:57:22 +0000</pubDate>
      <category domain="http://gameratty.com/tag/persia">persia</category>
      <category domain="http://gameratty.com/tag/prince">prince</category>
      <category domain="http://gameratty.com/tag/press release">press release</category>
      <category domain="http://gameratty.com/tag/persia engine">persia engine</category>
      <category domain="http://gameratty.com/tag/pre-order">pre-order</category>
      <category domain="http://gameratty.com/tag/pre-order freebies">pre-order freebies</category>
      <category domain="http://gameratty.com/tag/on-demand dialogue framework">on-demand dialogue framework</category>
      <category domain="http://gameratty.com/tag/ubisoft">ubisoft</category>
      <category domain="http://gameratty.com/tag/december">december</category>
      <source url="http://feedproxy.google.com/~r/qj/ds/~3/251OYbVPwjU/126487">Prince of Persia DLC formally announced, website relaunched, dev diary #4</source>
    </item>
    <item>
      <title><![CDATA[Around the web]]></title>
      <link>http://gameratty.com/article/406240701f9f0a13e7d137aa7cf7ee42</link>
      <guid>http://gameratty.com/article/406240701f9f0a13e7d137aa7cf7ee42</guid>
      <description><![CDATA[Welcome back to another look at Fallout 3 coverage from around the web
Well start with a few interesting articles Ive read this week. Before reading these, be warned there are spoilers within these...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center"><a title="screen50B.jpg" href="http://static.bethsoft.com/blog/screen50B.jpg"><img src="http://static.bethsoft.com/blog/screen50B.jpg" alt="screen50B.jpg" width="394" /></a></p>
<p class="MsoNormal">Welcome back to another look at Fallout 3 coverage from around the web.</p>
<p class="MsoNormal">We&#8217;ll start with a few interesting articles I&#8217;ve read this week. Before reading these, be warned <strong>there are spoilers</strong> within these articles. Up first, GamesRadar&#8217;s Tyler Wilde has a <a href="http://www.gamesradar.com/xbox360/f/fallout-3-how-to-be-an-evil-sob/a-20081112114547929031/g-20070606111037562096">three-page feature</a> detailing how you can become &#8220;evil&#8221; within the game. Rather than just looking at things from the dark side, D. Riley at <a href="http://www.thenewgamer.com/content/archives/situation_tenpenny_tower">The New Gamer</a> discusses morality issues from both sides &#8212; focusing on Tenpenny Tower quests. Meanwhile, at <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21073">GamaSutra</a>, Duncan Fyfe shares his opinion of the game while sharing what he believes the game signifies. Here&#8217;s a snippet:</p>
<blockquote>
<p class="MsoNormal">&#8220;On your tour of D.C., you&#8217;re made to revisit all the initial promise inherent in that document, while you&#8217;re picking up the pieces and kicking around the ashes. The buildings stand remarkably intact, frozen in time, for you to look up at and think about how this all went to hell.&#8221;</p>
</blockquote>
<p>Moving along, last week we let you know that Pete and Emil would be answering questions for their old friends at The Adrenaline Vault. That podcast (#8) is now available <a href="http://podcast.com/show/92951/">here</a>. In other podcast news, there&#8217;s a <a href="http://www.gamerswithjobs.com/node/42282">new interview with Pete at Gamers with Jobs</a>. To hear Pete, tune in around the 38-minute mark.</p>
<p class="MsoNormal"><span style="font-size: x-small; font-family: Arial;"><span style="font-size: 10pt; font-family: Arial;"> </span></span></p>
<p class="MsoNormal">More reviews are showing up online for Fallout 3. You can check out new reviews at <a href="http://www.gaminglife.com.au/fallout-3-review/">Gaming Life</a>, <a href="http://www.gameflak.net/index.php?option=com_content&amp;view=article&amp;id=89:fall">GameFlak</a>, <a href="http://www.heroesofgaming.com/Fallout_3/p2_articleid/315">Heroes of Gaming</a>, <a href="http://ps3.gamezone.com/gzreviews/r24489.htm">GameZone</a>, <a href="http://videogamemedia.com/articles/reviews/1810">VideoGameMedia</a>, and <a href="http://www.aeropause.com/2008/11/fallout-3-review-xbox-360/">Aeropause</a>. On the subject of reviews, Fallout 3&#8217;s reviews at IGN helped it earn Game of the Month honors on both <a href="http://pc.ign.com/articles/926/926241p1.html">PC</a> and <a href="http://xbox360.ign.com/articles/926/926163p1.html">Xbox 360</a>.</p>
<p class="MsoNormal">Having trouble finding all the Bobbleheads in the game? Check out this guide to <a href="http://www.gamesradar.com/f/fallout-3-bobblehead-guide/a-200811079495387046">locating all 20</a> at GamesRadar.</p>
<p class="MsoNormal">That&#8217;s all the news for now.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span style="font-size: x-small; font-family: Arial;"><span style="font-size: 10pt; font-family: Arial;"> </span></span></p>
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 18:36:36 +0000</pubDate>
      <category domain="http://gameratty.com/tag/game signifies">game signifies</category>
      <category domain="http://gameratty.com/tag/game">game</category>
      <category domain="http://gameratty.com/tag/earn game">earn game</category>
      <category domain="http://gameratty.com/tag/reviews">reviews</category>
      <category domain="http://gameratty.com/tag/podcast news">podcast news</category>
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      <category domain="http://gameratty.com/tag/initial promise inherent">initial promise inherent</category>
      <category domain="http://gameratty.com/tag/fallout">fallout</category>
      <category domain="http://gameratty.com/tag/gamesradars tyler wilde">gamesradars tyler wilde</category>
      <source url="http://feeds.feedburner.com/~r/bethesdablog/~3/458851530/">Around the web</source>
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    <item>
      <title><![CDATA[Grapple yourself some amazing items by preordering Bionic Commando]]></title>
      <link>http://gameratty.com/article/b41bb2208f44dfcc2ff71189a47f4a4f</link>
      <guid>http://gameratty.com/article/b41bb2208f44dfcc2ff71189a47f4a4f</guid>
      <description><![CDATA[Okay, I dont hear any Internet squeeing yet. You must not be looking at the above picture hard enough. Do you not see the classic Bionic Commando box art front? Have you not noticed the 8-bit graphics...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/112033-Bionic Commando Lunch Box.jpg" alt="Grapple yourself some amazing items by preordering Bionic Commando screenshot" width="468" border="0" />
			</p>
				<p>Okay, I don&rsquo;t hear any Internet <i>squeeing </i>yet. You must not be looking at the above picture hard enough. Do you not see the classic <i>Bionic Commando</i> box art front? Have you not noticed the 8-bit graphics that line the sides? Are you having trouble making out that it is A FREAKIN&rsquo; <i>BIONIC COMMANDO</i> METAL LUNCHBOX?</p><p>What? Still not sold? Well, for the love of all that is retro, please click <a href="http://www.destructoid.com/elephant/photo-m.phtml?post_key=112033&amp;photo_key=70713" target="_blank">here</a> to check out what&rsquo;s on the <i>back </i>of said lunchbox. Seriously, prepare yourself. It is that awesome.</p><p>If you preorder the new <i>Bionic Commando</i> for the Xbox 360 and PlayStation 3 this beautiful lunchbox will be yours ... but <i>only </i>if you preorder from <a href="http://www.gamecrazy.com/" target="_blank">Game Crazy</a>. Also, these are <i>extremely </i>limited, so hurry and preorder now before they are gone forever.</p><p>If you don&rsquo;t want to use Game Crazy (and are apparently just <i>really </i>crazy), you can also preorder from <a href="http://www.gamestop.com/" target="_blank">GameStop</a> and receive some fun <a href="http://wa4.images.onesite.com/capcom-unity.com/user/snow_infernus/blog_photos/patches.jpg?v=146400" target="_blank">old school and new school <i>Bionic Commando</i> patches</a>. Not as cool, for sure, but still pretty neat!</p><p>Why are you still reading this post? Get to preordering! GO! GO! GO!</p><p>[Via <a href="http://www.capcom-unity.com/snow_infernus/blog/2008/11/19/old_school_style_bionic_commando_preorder_items" target="_blank">Capcom&rsquo;s Official Blog</a>]</p>		
					<p class="post-photos">
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112033&photo_key=70713">
				<img src="http://bulk.destructoid.com/ul/112033-grapple-yourself-some-amazing-items-by-preordering-bionic-commando/BC LB3-75x.jpg" alt="Photo " />
			</a>
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112033&photo_key=70714">
				<img src="http://bulk.destructoid.com/ul/112033-grapple-yourself-some-amazing-items-by-preordering-bionic-commando/BC LB1-75x.jpg" alt="Photo " />
			</a>
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112033&photo_key=70715">
				<img src="http://bulk.destructoid.com/ul/112033-grapple-yourself-some-amazing-items-by-preordering-bionic-commando/BC LB2-75x.jpg" alt="Photo " />
			</a>
				</p>
				
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=jPMMox"><img src="http://feeds.feedburner.com/~a/Destructoid?i=jPMMox" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Destructoid?a=E6A4N"><img src="http://feeds.feedburner.com/~f/Destructoid?i=E6A4N" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/459093797" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 17:59:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/crazy">crazy</category>
      <category domain="http://gameratty.com/tag/game crazy">game crazy</category>
      <category domain="http://gameratty.com/tag/preorder">preorder</category>
      <category domain="http://gameratty.com/tag/bionic commando">bionic commando</category>
      <category domain="http://gameratty.com/tag/capcoms official blog">capcoms official blog</category>
      <category domain="http://gameratty.com/tag/lunchbox">lunchbox</category>
      <category domain="http://gameratty.com/tag/beautiful lunchbox">beautiful lunchbox</category>
      <category domain="http://gameratty.com/tag/pretty neat">pretty neat</category>
      <category domain="http://gameratty.com/tag/8-bit graphics">8-bit graphics</category>
      <source url="HASH(0x8b60158)">Grapple yourself some amazing items by preordering Bionic Commando</source>
    </item>
    <item>
      <title><![CDATA[Control yourself]]></title>
      <link>http://gameratty.com/article/2c46e1ae6ce7dd23338f423cff5d9cd1</link>
      <guid>http://gameratty.com/article/2c46e1ae6ce7dd23338f423cff5d9cd1</guid>
      <description><![CDATA[The recent announcement of this stunning Guitar Hero controller from Logitech got me thinking about the varied shapes and sizes of gaming interfaces over the past 30 years

Logitech's Wireless Guitar...]]></description>
      <content:encoded><![CDATA[
<p><img alt="LogitechGuitar.jpg" src="http://blogs.theage.com.au/screenplay/LogitechGuitar.jpg" width="236" height="300" /><br />
<P>The recent announcement of <a href="http://blogs.theage.com.au/screenplay/Logitech%20Guitar%20%282%29.html" onclick="window.open('http://blogs.theage.com.au/screenplay/Logitech%20Guitar%20%282%29.html','popup','width=1500,height=1222,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">this</a> stunning Guitar Hero controller from Logitech got me thinking about the varied shapes and sizes of gaming interfaces over the past 30 years. <br />
<P>Logitech's Wireless Guitar Controller with its wood neck and fingerboard and metal frets will be one of the most expensive gaming peripherals ever released, but will certainly have many guitar heroes salivating and willing to "hammer on" some more damage to their long-suffering credit cards.<br />
<P>Today Screen Play looks at other notable gaming controllers released over the past three decades that have been designed to provide a unique new experience, increase comfort, assist immersion, improve realism, or just to help gamers show off.<br />
<P>I'll also be keen to hear about your favourite gaming controllers, as well as those that you hated because they caused blisters or simply didn't work...<br />
</p>
<center>
<strong>Steel Battalion controller</strong>

<p><img alt="steel.jpg" src="http://blogs.theage.com.au/screenplay/steel.jpg" width="493" height="327" /><br />
</center></p>

<p>Surely the most extravagant controller ever commercially released, this peripheral devoted to a single obscure Xbox mech game features 40 buttons, two joysticks, three foot pedals and a throttle.</p>

<center>

<p><strong>Namco G-Con 45</strong></p>

<p><img alt="gcon45.jpg" src="http://blogs.theage.com.au/screenplay/gcon45.jpg" width="500" height="351" /><br />
</center></p>

<p>There have been many, many lightguns released over the years, but Namco's G-Con for the original PlayStation is probably the most fondly remembered because of its reasonable accuracy and that it supported great games like Time Crisis, Point Blank and Rescue Shot. </p>

<center>

<p><strong>Thrustmaster Hotas Cougar</strong></p>

<p><img alt="thrustmaster.jpg" src="http://blogs.theage.com.au/screenplay/thrustmaster.jpg" width="500" height="386" /><br />
</center></p>

<p>An exact replica of the flight controls on the F-16 fighter aircraft, these full metal controllers might help bring the Thrustmaster name back to where it was in the mid 90s among flight sim enthusiasts. I certainly fondly remember Thrustmaster's early equipment - I had a joystick, throttle and foot pedal set-up to play pioneering online flight sim Air Warrior. </p>

<center>

<p><strong>Nintendo 64 controller</strong></p>

<p><img alt="n64controller.jpg" src="http://blogs.theage.com.au/screenplay/n64controller.jpg" width="500" height="463" /><br />
</center></p>

<p>Notable because its analog controller facilitated two of the best games of all time - Super Mario 64 and GoldenEye. Sony's Dual Analog Controller (which later morphed into the DualShock) with its twin analog sticks took the concept even further and enabled simultaneous movement and camera control - a much more elegant solution than the N64 pad's yellow buttons. The N64 pad's unusual design certainly wasn't flawless in other areas, either - if you used the analog stick you couldn't reach the left shoulder button, and if you used the D-pad you couldn't use the trigger underneath the analog stick - but its legacy was enormous.   </p>

<center>

<p><strong>Logitech G25 Racing Wheel </strong></p>

<p><img alt="g25wheel.jpg" src="http://blogs.theage.com.au/screenplay/g25wheel.jpg" width="500" height="379" /><br />
</center></p>

<p>An exquisite racing wheel for the likes of Gran Turismo and SimBin's PC simulators complete with a leather steering wheel with force feedback, a six-speed gearbox and quality non-slip pedals that include a clutch. Screen Play still has a soft spot for the ColecoVision steering wheel, though. </p>

<center>
<strong>Microsoft SideWinder Freestyle Pro</strong>

<p><img alt="Sidewinder.jpg" src="http://blogs.theage.com.au/screenplay/Sidewinder.jpg" width="400" height="342" /><br />
</center></p>

<p>Released in 1998, this motion-sensing gamepad worked well with Microsoft's Motocross Madness but wasn't terribly comfortable and soon sank without a trace until Peter Moore regularly referred to it when questioned about Microsoft's response to the Wii Remote and Sixaxis. "Been there, done that. Consumers said it was interesting, but there was a collective yawn from the gaming community," he told Screen Play <a href="http://blogs.theage.com.au/screenplay/archives/game_for_anything/002158.html">in 2006</a>.</p>

<center>

<p><strong>DK Bongos</strong></p>

<p><img alt="dkbongos.jpg" src="http://blogs.theage.com.au/screenplay/dkbongos.jpg" width="500" height="412" /><br />
</center></p>

<p>Originally released with the GameCube's Donkey Konga, one of Nintendo's (surprisingly rare) rhythm action games, these bongos were also utilised brilliantly in platformer Donkey Kong: Jungle Beat, with players clapping and tapping to control their monkey mate. Sadly, here in Australia Donkey Konga 2 and 3 were never released because of the poor sales of the original, depriving us of the chance to play bongos to Hilary Duff and REM tunes. </p>

<center>

<p><strong>Mattel Power Glove</strong></p>

<p><img alt="powerglove.jpg" src="http://blogs.theage.com.au/screenplay/powerglove.jpg" width="500" height="234" /><br />
</center></p>

<p>Now you're playing with power! But only a select few NES games supported the device and<br />
few players had much success controlling the ones that were compatible.</p>

<center>

<p><strong>NubyTech Chainsaw Controller</strong></p>

<p><img alt="chainsaw.jpg" src="http://blogs.theage.com.au/screenplay/chainsaw.jpg" width="500" height="318" /><br />
</center></p>

<p>Designed for use with Resident Evil 4, NubyTech released both PS2 and GameCube versions of this delightfully balmy controller back in 2005. The controller has all the standard buttons plus a motion sensor that makes your character raise and lower his weapon by moving the chainsaw up and down. It also has a ripcord and chainsaw noise to scare your mates, plus a handsome display case for collectors.  </p>

<center>

<p><strong>Dreamcast controller</strong></p>

<p><img alt="Dreamcast.jpg" src="http://blogs.theage.com.au/screenplay/Dreamcast.jpg" width="500" height="294" /><br />
</center></p>

<p>While otherwise very similar to the Sega Saturn's analog controller, the Dreamcast's pad was notable because of the Visual Memory System which slotted into one of two slots in the middle of the peripheral. VMUs were not just memory cards, they could play mini-games loaded into them by Dreamcast games and even connect to another unit to exchange data.  </p>

<center>

<p><strong>Negcon</strong></p>

<p><img alt="negcon.jpg" src="http://blogs.theage.com.au/screenplay/negcon.jpg" width="500" height="309" /><br />
</center></p>

<p>Manufactured by Namco, this unusual controller had a central swivel joint and was excellent for racing games like Ridge Racer once players acclimatised to its unusual feel. </p>

<center>

<p><strong>Samba de Amigo Maracas</strong></p>

<p><img alt="maracas.jpg" src="http://blogs.theage.com.au/screenplay/maracas.jpg" width="500" height="285" /><br />
</center></p>

<p>To replicate the experience of the delightfully crazy arcade gem, Sega used ultrasonic transmitters to triangulate each maraca's position from a sensor bar. Surprisingly, it worked a lot better than this year's Wii version. <br />
 <br />
<center><br />
<strong>Wii Balance Board</strong></p>

<p><img alt="balanceboard.jpg" src="http://blogs.theage.com.au/screenplay/balanceboard.jpg" width="500" height="338" /><br />
</center></p>

<p>You'll find various snowboard and skateboard controllers at your local Cash Converters, but the Wii Balance Board's extremely sensitive pressure sensors make it far more sophisticated than similar devices that have tanked in the past. Astonishing sales of Wii Fit should ensure the board enjoys wide support well beyond the likes of EA's Skate It and Ubisoft's Shaun White Snowboarding this Christmas.    </p>

<center>
<strong>Beatmania turntable</strong>

<p><img alt="beatmania.jpg" src="http://blogs.theage.com.au/screenplay/beatmania.jpg" width="485" height="252" /><br />
</center></p>

<p>Beatmania was one of the first popular rhythm action games, but home versions didn't enjoy success in the West because of the size and cost of its dedicated DJ turntable controller. While over a dozen Beatmania games were released on PlayStation in Japan, we only got one. </p>

<center>
<strong>Buzz! Buzzers </strong>

<p><img alt="buzzers.jpg" src="http://blogs.theage.com.au/screenplay/buzzers.jpg" width="500" height="284" /><br />
</center></p>

<p>An important weapon in Sony's arsenal for widening the PS2's audience, this set of four USB buzzer controllers with their irresistible flashing red button are simple enough for anyone to use. In addition to Sony's range of Buzz trivia games which explor topics like music, film, sport and general knowledge, the Buzzers are also utilised in kids games like Jungle Party. Wireless versions are now available, saving us the trouble of spending hours untangling the cords every time we want some trivia fun. </p>

<center>
<strong>Sega Fishing Controller</strong>

<p><img alt="fishingcontroller.jpg" src="http://blogs.theage.com.au/screenplay/fishingcontroller.jpg" width="300" height="218" /><br />
</center></p>

<p>Released for the Dreamcast's Sega Bass Fishing, this controller had a built in motion sensor almost a decade before the Wii Remote. It could also be utilised for other games, leading to the bizarre sight of someone playing Soul Calibur using a fishing rod. </p>

<center>
<strong>Gametrak </strong>

<p><img alt="gametrak.jpg" src="http://blogs.theage.com.au/screenplay/gametrak.jpg" width="500" height="335" /><br />
</center></p>

<p>A mechanical system featuring a retractable cable and glove that enables games to track three-dimensional movement. Games included beat-'em-up Black Wind and Real World Golf. Developer In2Games is currently working on a wireless version as an alternative to the Wii Remote for the PS3 and Xbox 360 formats.  </p>

<center>
<strong>"The Duke" Xbox joypad</strong>

<p><img alt="duke.gif" src="http://blogs.theage.com.au/screenplay/duke.gif" width="350" height="275" /><br />
</center></p>

<p>So bulky it caused some hands to cramp, few players could get their mitts around the original gargantuan Xbox pad, and it was thankfully soon replaced by the much smaller "Controller S" when Bill's behemoth came to its senses. </p>

<center>
<strong>Atari 2600 joystick</strong>

<p><img alt="atari2600joystick.jpg" src="http://blogs.theage.com.au/screenplay/atari2600joystick.jpg" width="492" height="542" /><br />
</center></p>

<p>For millions of gamers around the world, this ergonomic disaster was the first joystick they ever picked up. And they still have the calluses to prove it. </p>

<center>
<strong>Super Nintendo Entertainment System joypad</strong>

<p><img alt="snes.jpg" src="http://blogs.theage.com.au/screenplay/snes.jpg" width="500" height="278" /><br />
</center></p>

<p>The NES pad has become something of an icon in the industry, celebrated on t-shirts, belt buckles and all manner of merchandised tat, but the SNES pad was far superior: wonderfully comfortable, responsible and reliable. It also introduced shoulder buttons and the four button layout still seen today in PlayStation and Xbox controllers. </p>

<center>
<strong>Atari Jaguar Controller</strong>

<p><img alt="Jaguar.jpg" src="http://blogs.theage.com.au/screenplay/Jaguar.jpg" width="500" height="396" /><br />
</center></p>

<p>Atari was already in huge financial strife before releasing the Jag, bumbling from one disaster to the next. But what chance did the hapless console have with one of the most ridiculously uncomfortable controllers known to man? </p>

<center>
<strong>Wii Remote</strong>

<p><img alt="wii%20remote%20controller.jpg" src="http://blogs.theage.com.au/screenplay/wii%20remote%20controller.jpg" width="500" height="381" /><br />
</center></p>

<p>Has any controller had the impact on the gaming industry that the Wii Remote has had? Doubtful. It might not be suited to all types of games, but the novelty and accessibility of this wonderful device has almost single-handedly attracted millions of players to the Wii console. <br />
</p>
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 17:25:02 +0000</pubDate>
      <category domain="http://gameratty.com/tag/controller">controller</category>
      <category domain="http://gameratty.com/tag/dreamcast controller">dreamcast controller</category>
      <category domain="http://gameratty.com/tag/dual analog controller">dual analog controller</category>
      <category domain="http://gameratty.com/tag/steel battalion controller">steel battalion controller</category>
      <category domain="http://gameratty.com/tag/turntable controller">turntable controller</category>
      <category domain="http://gameratty.com/tag/nubytech chainsaw controller">nubytech chainsaw controller</category>
      <category domain="http://gameratty.com/tag/unusual controller">unusual controller</category>
      <category domain="http://gameratty.com/tag/balmy controller">balmy controller</category>
      <category domain="http://gameratty.com/tag/games">games</category>
      <source url="http://blogs.theage.com.au/screenplay/archives//011096.html">Control yourself</source>
    </item>
    <item>
      <title><![CDATA[Finally, a Facebook support group for Fable 2 players whove accidentally torched their families]]></title>
      <link>http://gameratty.com/article/1fbe9ebe20ea8bfacd498e9f7e0c1f30</link>
      <guid>http://gameratty.com/article/1fbe9ebe20ea8bfacd498e9f7e0c1f30</guid>
      <description><![CDATA[No trouble at all, friend! The Albion Public Library is just two blocks down and then take a righ-OH MY GOD, I AM SO SORRY
I cant tell you how many times Ive meant to amuse and delight my adoring...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8587" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/927246_20080915_screen001.jpg" alt="" width="626" height="352" /></p>
<p><em>&#8220;No trouble at all, friend! The Albion Public Library is just two blocks down and then take a righ-OH MY GOD, I AM SO SORRY!&#8221;</em></p>
<p>I can&#8217;t tell you how many times I&#8217;ve meant to amuse and delight my adoring legion of fans with a manly heroic pose or moving lute solo but have instead unleashed fiery death from my hands, giving the poor townsfolk a terrifying memory that no amount of guilt-ridden gifts will ever truly ease.</p>
<p>Thankfully, a <a href="http://www.facebook.com/group.php?gid=36602761746">Facebook support group</a> has been established to help people like me, people who have accidentally and unintentionally blasted their fictional families with a searing gust of Arctic wind. The Association of Accidental Arsonists is a self-described support group for players who&#8217;ve &#8220;set spouses, houses and mouses ablaze in err.&#8221;</p>
<p>MTV Multiplayer&#8217;s guest writer, Tracey John, <a href="http://multiplayerblog.mtv.com/2008/11/19/flammable-fable-family-facebook-group/#more-13841">got to play e-mail tag</a> with one of the group&#8217;s founders, Kevin Paul with the Community Team at Xbox.com. Apparently the idea for the group came about when he and his co-workers started sharing similar accounts of “accidental spell-casting” upon their spouses and children during their sojourn in Albion, a world where domestic violence goes unchecked and unchallenged by the local constabulary. And we&#8217;re not just talking about arsonists.</p>
<p>“Those of us at AAA are accepting of all forms of accidental property damage and manslaughter!,&#8221; according to Paul. &#8220;Have you accidentally manifested a bevy of blades which found their way into the Town Crier? We’re here for you.”</p>
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 17:12:31 +0000</pubDate>
      <category domain="http://gameratty.com/tag/accidental arsonists">accidental arsonists</category>
      <category domain="http://gameratty.com/tag/accidental">accidental</category>
      <category domain="http://gameratty.com/tag/support">support</category>
      <category domain="http://gameratty.com/tag/facebook support">facebook support</category>
      <category domain="http://gameratty.com/tag/albion public library">albion public library</category>
      <category domain="http://gameratty.com/tag/accidental property damage">accidental property damage</category>
      <category domain="http://gameratty.com/tag/albion">albion</category>
      <category domain="http://gameratty.com/tag/kevin paul">kevin paul</category>
      <category domain="http://gameratty.com/tag/manly heroic pose">manly heroic pose</category>
      <source url="http://www.thatvideogameblog.com/2008/11/19/finally-a-facebook-support-group-for-fable-ii-players-whove-accidentally-torched-their-families/">Finally, a Facebook support group for Fable 2 players whove accidentally torched their families</source>
    </item>
    <item>
      <title><![CDATA[Detective Stories: Hollywood Game at BDStudioGames.com]]></title>
      <link>http://gameratty.com/article/950603e1eb53a1a6fd1b1668bc8e6ecf</link>
      <guid>http://gameratty.com/article/950603e1eb53a1a6fd1b1668bc8e6ecf</guid>
      <description><![CDATA[Detective Stories: Hollywood

Detective Stories: Hollywood : Tinseltown's in trouble! A famous actress, $10 million in cash, and the only copy of one of the company's most highly anticipated films are...]]></description>
      <content:encoded><![CDATA[ <a href="http://www.download-game-demo.com/detective-stories-hollywood.htm"><b>Detective Stories: Hollywood</b></a><br /> <br /> <a href="http://www.download-game-demo.com/detective-stories-hollywood.htm"><b>Detective Stories: Hollywood</b></a>: Tinseltown's in trouble! A famous actress, $10 million in cash, and the only copy of one of the company's most highly anticipated films are all missing! The film company has hired Angela, a famous Hollywood detective, to work on the case. Help her through this web of intrigue by solving 160 star-studded levels. Work with familiar Hollywood faces as you search for missing items and decode logic puzzles to piece together the mystery behind <a href="http://www.download-game-demo.com/detective-stories-hollywood.htm" title="Detective Stories: Hollywood game">Detective Stories: Hollywood</a>! Download it and start playing <a href="http://www.download-game-demo.com/detective-stories-hollywood.htm"><i>Detective Stories: Hollywood</i></a>.<br /> <br /> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.download-game-demo.com/detective-stories-hollywood.htm"><img style="cursor: pointer; " src="http://www.bdstudiogames.com/images/reflexive/detective-stories-hollywood-feature-pc.jpg" alt="Detective Stories: Hollywood game logo." border="0" /></a><br /> <br /> Play Now:<br /> <a href="http://www.download-game-demo.com/detective-stories-hollywood.htm">http://www.download-game-demo.com/detective-stories-hollywood.htm</a><br /> <br /> Tags:<br /> <span style="font-size:85%;"><a href="http://www.download-game-demo.com/detective-stories-hollywood.htm">Detective Stories: Hollywood</a>, <a href="http://www.download-game-demo.com/detective-stories-hollywood.htm">Detective Stories: Hollywood Game</a>, <a href="http://www.download-game-demo.com/detective-stories-hollywood.htm">Detective Stories: Hollywood Download</a>, <a href="http://www.download-game-demo.com/detective-stories-hollywood.htm">Play Detective Stories: Hollywood Game</a></span><br /> <br /> <br /> <div style="text-align: right;"><span style="font-size:78%;">From: <a href="http://www.download-game-demo.com">download game demo</a></span><br /> </div> ]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 14:53:00 +0000</pubDate>
      <category domain="http://gameratty.com/tag/detective stories">detective stories</category>
      <category domain="http://gameratty.com/tag/hollywood">hollywood</category>
      <category domain="http://gameratty.com/tag/hollywood game">hollywood game</category>
      <category domain="http://gameratty.com/tag/play detective stories">play detective stories</category>
      <category domain="http://gameratty.com/tag/play">play</category>
      <category domain="http://gameratty.com/tag/famous hollywood detective">famous hollywood detective</category>
      <category domain="http://gameratty.com/tag/familiar hollywood">familiar hollywood</category>
      <category domain="http://gameratty.com/tag/hollywood download">hollywood download</category>
      <category domain="http://gameratty.com/tag/download game demo">download game demo</category>
      <source url="http://bdstudiogames.blogspot.com/2008/11/detective-stories-hollywood-game-at.html">Detective Stories: Hollywood Game at BDStudioGames.com</source>
    </item>
    <item>
      <title><![CDATA[GameStation announces half-price Christmas deals]]></title>
      <link>http://gameratty.com/article/7c2516365f474a66137da0809ab55349</link>
      <guid>http://gameratty.com/article/7c2516365f474a66137da0809ab55349</guid>
      <description><![CDATA[UK retailer GameStation has announced a slew of Christmas reductions, including Samba De Amigo for 17.49, Battlefield: Bad Company for 19.99 and Viva Piñata: Trouble in Paradise for 17.49. That is...]]></description>
      <content:encoded><![CDATA[
UK retailer GameStation has announced a slew of Christmas reductions, including Samba De Amigo for £17.49, Battlefield: Bad Company for £19.99 and Viva Piñata: Trouble in Paradise for £17.49.
That is literally cheap.
Press release after the link.
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 11:40:10 +0000</pubDate>
      <category domain="http://gameratty.com/tag/christmas reductions">christmas reductions</category>
      <category domain="http://gameratty.com/tag/press release">press release</category>
      <category domain="http://gameratty.com/tag/viva piata">viva piata</category>
      <category domain="http://gameratty.com/tag/retailer gamestation">retailer gamestation</category>
      <category domain="http://gameratty.com/tag/bad company">bad company</category>
      <category domain="http://gameratty.com/tag/link">link</category>
      <category domain="http://gameratty.com/tag/trouble">trouble</category>
      <category domain="http://gameratty.com/tag/cheap">cheap</category>
      <category domain="http://gameratty.com/tag/slew">slew</category>
      <source url="http://www.videogaming247.com/2008/11/19/gamestation-announces-half-price-christmas-deals/">GameStation announces half-price Christmas deals</source>
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